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	<title type="html"><![CDATA[ChipMusic.org - looking inside games to see the songs?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/8690/"/>
	<updated>2012-10-08T16:53:51Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/8690/looking-inside-games-to-see-the-songs/</id>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136683/#p136683"/>
			<content type="html"><![CDATA[<p>treasure master is really good.&nbsp; any other recommendations?</p>]]></content>
			<author>
				<name><![CDATA[electricloverecords]]></name>
				<uri>https://chipmusic.org/electricloverecords</uri>
			</author>
			<updated>2012-10-08T16:53:51Z</updated>
			<id>https://chipmusic.org/forums/post/136683/#p136683</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136453/#p136453"/>
			<content type="html"><![CDATA[<p>yeah it&#039;s really cool.</p>]]></content>
			<author>
				<name><![CDATA[electricloverecords]]></name>
				<uri>https://chipmusic.org/electricloverecords</uri>
			</author>
			<updated>2012-10-07T14:09:32Z</updated>
			<id>https://chipmusic.org/forums/post/136453/#p136453</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136417/#p136417"/>
			<content type="html"><![CDATA[<p>NSF import on famitracker doesn&#039;t create the instruments, instead uses a high tempo/speed combination and basically re-tracks the whole song using track command effects. Some people might not like it, but I think it&#039;s awesome!</p>]]></content>
			<author>
				<name><![CDATA[an0va]]></name>
				<uri>https://chipmusic.org/an0va</uri>
			</author>
			<updated>2012-10-07T01:13:41Z</updated>
			<id>https://chipmusic.org/forums/post/136417/#p136417</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136413/#p136413"/>
			<content type="html"><![CDATA[<p>I didn&#039;t know about this famitracker version. I&#039;m astonished.</p>]]></content>
			<author>
				<name><![CDATA[PULSELOOPER]]></name>
				<uri>https://chipmusic.org/PULSELOOPER</uri>
			</author>
			<updated>2012-10-07T00:51:13Z</updated>
			<id>https://chipmusic.org/forums/post/136413/#p136413</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136407/#p136407"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>danimal cannon wrote:</cite><blockquote><p> Surfing With the Alien is awesome, but check out another Follin work, Treasure Master.</p><p>People seriously used to ask me how I got so good at chip so fast, and the answer is that I had been studying NSFs for 5 years before I even started</p></blockquote></div>]]></content>
			<author>
				<name><![CDATA[eme7h]]></name>
				<uri>https://chipmusic.org/eme7h</uri>
			</author>
			<updated>2012-10-07T00:01:36Z</updated>
			<id>https://chipmusic.org/forums/post/136407/#p136407</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136404/#p136404"/>
			<content type="html"><![CDATA[<p>i&#039;ve learned a lot of stuff with ableton. i export each channel separately with audio overload (the PC version is dookie though), load them up into ableton, find an approximate bpm, warp them, and then work along side them. the great thing about warping them is if a part is too fast, you can drag the bpm down and it stretches the notes out so you can hear each one separately.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2012-10-06T23:29:06Z</updated>
			<id>https://chipmusic.org/forums/post/136404/#p136404</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136401/#p136401"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>danimal cannon wrote:</cite><blockquote><p>Dude, get NotSoFatso for Winamp</p><p>Then go to Akumu&#039;s NSF archive.&nbsp; Just download the whole thing, it&#039;s like 5megs</p><p><a href="http://akumunsf.good-evil.net/" target="_blank">http://akumunsf.good-evil.net/</a></p><p>Then go through and learn!&nbsp; &nbsp;I learned SO many tricks this way.&nbsp; Some NSFs also have the SFX, slow them down, solo channels and have a blast.&nbsp; &nbsp;Silver Surfer is awesome, but check out another Follin work, Treasure Master.</p><p>People seriously used to ask me how I got so good at chip so fast, and the answer is that I had been studying NSFs for 5 years before I even started</p></blockquote></div><p>thanks.</p>]]></content>
			<author>
				<name><![CDATA[electricloverecords]]></name>
				<uri>https://chipmusic.org/electricloverecords</uri>
			</author>
			<updated>2012-10-06T23:15:44Z</updated>
			<id>https://chipmusic.org/forums/post/136401/#p136401</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136377/#p136377"/>
			<content type="html"><![CDATA[<p>Dude, get NotSoFatso for Winamp</p><p>Then go to Akumu&#039;s NSF archive.&nbsp; Just download the whole thing, it&#039;s like 5megs</p><p><a href="http://akumunsf.good-evil.net/" target="_blank">http://akumunsf.good-evil.net/</a></p><p>Then go through and learn!&nbsp; &nbsp;I learned SO many tricks this way.&nbsp; Some NSFs also have the SFX, slow them down, solo channels and have a blast.&nbsp; &nbsp;Silver Surfer is awesome, but check out another Follin work, Treasure Master.</p><p>People seriously used to ask me how I got so good at chip so fast, and the answer is that I had been studying NSFs for 5 years before I even started</p>]]></content>
			<author>
				<name><![CDATA[danimal cannon]]></name>
				<uri>https://chipmusic.org/danimal+cannon</uri>
			</author>
			<updated>2012-10-06T20:40:11Z</updated>
			<id>https://chipmusic.org/forums/post/136377/#p136377</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136367/#p136367"/>
			<content type="html"><![CDATA[<p>Whoah, that&#039;s pretty cool! <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>That makes a neat way to study the composition styles of some greats like Koji Kondo of Nobuo Uematsu.</p><p>As to the earlier comment about disassembling a .GBS, I haven&#039;t done that and am just speculating. I&#039;m not a very good programmer.</p><p>That said, <a href="http://bgb.bircd.org/" target="_blank">BGB</a> is a highly accurate game boy emulator with a built in disassembler and assembler.</p><p>The issue here is that this gives you GBZ80 Assembly code to work with, which isn&#039;t readily human readable unless you really know what you&#039;re doing. So you could use it to see <em>exactly</em> how something is being done in a game, but that doesn&#039;t mean you&#039;d be able to understand it per se. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Telerophon]]></name>
				<uri>https://chipmusic.org/Telerophon</uri>
			</author>
			<updated>2012-10-06T19:44:35Z</updated>
			<id>https://chipmusic.org/forums/post/136367/#p136367</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136364/#p136364"/>
			<content type="html"><![CDATA[<p>Good. Now do something amazing with it and blow us all away.</p>]]></content>
			<author>
				<name><![CDATA[TSC]]></name>
				<uri>https://chipmusic.org/TSC</uri>
			</author>
			<updated>2012-10-06T19:35:34Z</updated>
			<id>https://chipmusic.org/forums/post/136364/#p136364</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136360/#p136360"/>
			<content type="html"><![CDATA[<p>thanks again.&nbsp; </p><p>i got the tracker to import .nsf files here -&gt; <a href="http://www.romhacking.net/utilities/809/" target="_blank">http://www.romhacking.net/utilities/809/</a></p><p>and then got the .nsf file for silver surfer here -&gt; <a href="http://nsf.joshw.info/s/" target="_blank">http://nsf.joshw.info/s/</a></p><p>it worked.&nbsp; i&#039;m really excited.</p>]]></content>
			<author>
				<name><![CDATA[electricloverecords]]></name>
				<uri>https://chipmusic.org/electricloverecords</uri>
			</author>
			<updated>2012-10-06T18:39:21Z</updated>
			<id>https://chipmusic.org/forums/post/136360/#p136360</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136356/#p136356"/>
			<content type="html"><![CDATA[<p>i see, NES format.</p>]]></content>
			<author>
				<name><![CDATA[electricloverecords]]></name>
				<uri>https://chipmusic.org/electricloverecords</uri>
			</author>
			<updated>2012-10-06T18:26:16Z</updated>
			<id>https://chipmusic.org/forums/post/136356/#p136356</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136355/#p136355"/>
			<content type="html"><![CDATA[<p>rad. thanks a bunch.</p><p>what&#039;s a .nsf?</p>]]></content>
			<author>
				<name><![CDATA[electricloverecords]]></name>
				<uri>https://chipmusic.org/electricloverecords</uri>
			</author>
			<updated>2012-10-06T18:23:51Z</updated>
			<id>https://chipmusic.org/forums/post/136355/#p136355</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136354/#p136354"/>
			<content type="html"><![CDATA[<p><a href="http://www.romhacking.net/utilities/809/" target="_blank">http://www.romhacking.net/utilities/809/</a></p>]]></content>
			<author>
				<name><![CDATA[TSC]]></name>
				<uri>https://chipmusic.org/TSC</uri>
			</author>
			<updated>2012-10-06T18:20:58Z</updated>
			<id>https://chipmusic.org/forums/post/136354/#p136354</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: looking inside games to see the songs?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/136353/#p136353"/>
			<content type="html"><![CDATA[<p>Toss a .nsf in famitracker. I believe there was a plugin or something that did exactly what you are asking.</p>]]></content>
			<author>
				<name><![CDATA[TSC]]></name>
				<uri>https://chipmusic.org/TSC</uri>
			</author>
			<updated>2012-10-06T18:18:47Z</updated>
			<id>https://chipmusic.org/forums/post/136353/#p136353</id>
		</entry>
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