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	<title type="html"><![CDATA[ChipMusic.org - Is LSDJ the best program for composing music for a homebrew game?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/9025/"/>
	<updated>2012-11-26T22:55:03Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/9025/is-lsdj-the-best-program-for-composing-music-for-a-homebrew-game/</id>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/143986/#p143986"/>
			<content type="html"><![CDATA[<p>Tadpole, could you please elaborate a little more on how to go about making the batch file to preview the songs?</p>]]></content>
			<author>
				<name><![CDATA[paulc]]></name>
				<uri>https://chipmusic.org/paulc</uri>
			</author>
			<updated>2012-11-26T22:55:03Z</updated>
			<id>https://chipmusic.org/forums/post/143986/#p143986</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141372/#p141372"/>
			<content type="html"><![CDATA[<p>yeah, make a batch file that will compile.&nbsp; As you edit the song and want to hear how it sounds, push CTRL +S in notepad to save.&nbsp; Then double click the batch file to compile.&nbsp; <br />I have winamp + chipamp up so then I double click on the song in winamp and listen to it... hitting the arrows to scroll through the song until it gets to the part I want to hear</p><p>No you can&#039;t convert GB to MML</p>]]></content>
			<author>
				<name><![CDATA[tadpole]]></name>
				<uri>https://chipmusic.org/tadpole</uri>
			</author>
			<updated>2012-11-10T17:57:32Z</updated>
			<id>https://chipmusic.org/forums/post/141372/#p141372</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141287/#p141287"/>
			<content type="html"><![CDATA[<p>Also, is there a way to rip a commercial GB rom and convert it&#039;s audio to MML to analyze it?</p>]]></content>
			<author>
				<name><![CDATA[paulc]]></name>
				<uri>https://chipmusic.org/paulc</uri>
			</author>
			<updated>2012-11-09T23:41:09Z</updated>
			<id>https://chipmusic.org/forums/post/141287/#p141287</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141286/#p141286"/>
			<content type="html"><![CDATA[<p>I&#039;m using XPMCK to compile the MML into ASM for use in the game, but is there a good way to preview the GameBoy MML before compiling it and loading it into an emulator? Does XPMCK offer playback or just compiling? Because I didn&#039;t see anything on the site or in the program.</p>]]></content>
			<author>
				<name><![CDATA[paulc]]></name>
				<uri>https://chipmusic.org/paulc</uri>
			</author>
			<updated>2012-11-09T23:39:17Z</updated>
			<id>https://chipmusic.org/forums/post/141286/#p141286</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/140873/#p140873"/>
			<content type="html"><![CDATA[<p>XPMCK is how you write gameboy music with MML.&nbsp; It&#039;s a bit buggy though.&nbsp; </p><p><a href="http://jiggawatt.org/muzak/xpmck/" target="_blank">http://jiggawatt.org/muzak/xpmck/</a></p>]]></content>
			<author>
				<name><![CDATA[tadpole]]></name>
				<uri>https://chipmusic.org/tadpole</uri>
			</author>
			<updated>2012-11-07T00:43:17Z</updated>
			<id>https://chipmusic.org/forums/post/140873/#p140873</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/140853/#p140853"/>
			<content type="html"><![CDATA[<p>I&#039;ve decided to use MML and already have most of the song structure finished. I&#039;ve been using <a href="http://www.mmlshare.com" target="_blank">http://www.mmlshare.com</a> to preview the music, but is there a better way to quickly test things? MMLshare seems more designed for the NES as well. Anyone else make GameBoy music in MML have any tips on programs to use for Gameboy?</p>]]></content>
			<author>
				<name><![CDATA[paulc]]></name>
				<uri>https://chipmusic.org/paulc</uri>
			</author>
			<updated>2012-11-06T22:47:01Z</updated>
			<id>https://chipmusic.org/forums/post/140853/#p140853</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/140679/#p140679"/>
			<content type="html"><![CDATA[<p>mml looks difficult at start<br />but it is easy if you already have the song structure<br />you just need to translate it to the mml format after that</p><p>composing in mml is a different story<br />it makes you think in time intervals, which is great</p>]]></content>
			<author>
				<name><![CDATA[the mist toggles]]></name>
				<uri>https://chipmusic.org/the+mist+toggles</uri>
			</author>
			<updated>2012-11-05T14:27:06Z</updated>
			<id>https://chipmusic.org/forums/post/140679/#p140679</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/140678/#p140678"/>
			<content type="html"><![CDATA[<p>I have a few Game Boy music engines that I&#039;ve received from specific commercial game coders that import XM/IT and have their own instrumentation formats.&nbsp; I&#039;m in the long process of making things a little more use friendly and adding the ability to export GBS.&nbsp; Not releasable at the moment and maybe not for a while.</p>]]></content>
			<author>
				<name><![CDATA[B00daW]]></name>
				<uri>https://chipmusic.org/B00daW</uri>
			</author>
			<updated>2012-11-05T14:23:47Z</updated>
			<id>https://chipmusic.org/forums/post/140678/#p140678</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/140677/#p140677"/>
			<content type="html"><![CDATA[<p>was just gonna post a bunch of links, but heres a page with them already there!<br /><a href="http://battleofthebits.org/lyceum/View/MML/" target="_blank">http://battleofthebits.org/lyceum/View/MML/</a></p><p>strolling through this might help: <a href="http://pdroms.de/news/gameboy/" target="_blank">http://pdroms.de/news/gameboy/</a></p><p>and from the (always handy) woolyss resource: <a href="http://woolyss.com/chipmusic-mml.php" target="_blank">http://woolyss.com/chipmusic-mml.php</a></p>]]></content>
			<author>
				<name><![CDATA[kitsch]]></name>
				<uri>https://chipmusic.org/kitsch</uri>
			</author>
			<updated>2012-11-05T13:54:43Z</updated>
			<id>https://chipmusic.org/forums/post/140677/#p140677</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/140674/#p140674"/>
			<content type="html"><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Music_Macro_Language" target="_blank">MML</a></p><p><a href="http://store.kitsch-bent.com/product/boneless" target="_blank">here</a> is a music album which was done in MML, the ROM is available for download at that link.&nbsp; it may help taking a look at it.</p>]]></content>
			<author>
				<name><![CDATA[kitsch]]></name>
				<uri>https://chipmusic.org/kitsch</uri>
			</author>
			<updated>2012-11-05T13:33:54Z</updated>
			<id>https://chipmusic.org/forums/post/140674/#p140674</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/140673/#p140673"/>
			<content type="html"><![CDATA[<p>LSDJ is bad, cause it uses almost all the cpu for music. +1 Carliion or even MML.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2012-11-05T13:32:07Z</updated>
			<id>https://chipmusic.org/forums/post/140673/#p140673</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/140609/#p140609"/>
			<content type="html"><![CDATA[<p>dude your idea is awesome! please message me when its done! i wanna buy it!</p>]]></content>
			<author>
				<name><![CDATA[DotMatrix]]></name>
				<uri>https://chipmusic.org/DotMatrix</uri>
			</author>
			<updated>2012-11-05T01:49:41Z</updated>
			<id>https://chipmusic.org/forums/post/140609/#p140609</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/140608/#p140608"/>
			<content type="html"><![CDATA[<p>I think Carillon Tracker might be a good tool for this, or maybe Paragon5.</p>]]></content>
			<author>
				<name><![CDATA[Kris k]]></name>
				<uri>https://chipmusic.org/Kris+k</uri>
			</author>
			<updated>2012-11-05T01:44:50Z</updated>
			<id>https://chipmusic.org/forums/post/140608/#p140608</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/140607/#p140607"/>
			<content type="html"><![CDATA[<p>I don&#039;t think that LSDJ has an export code option, the tracks are only re-playable on LSDJ actually.<br />Maybe you could wait to the release of DefleMask with the ASM export enabled.</p>]]></content>
			<author>
				<name><![CDATA[Delek]]></name>
				<uri>https://chipmusic.org/Delek</uri>
			</author>
			<updated>2012-11-05T01:35:16Z</updated>
			<id>https://chipmusic.org/forums/post/140607/#p140607</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Is LSDJ the best program for composing music for a homebrew game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/140606/#p140606"/>
			<content type="html"><![CDATA[<p>I&#039;m making a &quot;homebrew&quot; game, and was curious what would be the best way to write music for the system. This is a real game that runs on a GameBoy. Any idea how the game developers did this? I&#039;ve heard there wasn&#039;t an official dev kit or software until the GameBoy Color era, which I think explains why there weren&#039;t many &quot;voice&quot; samples until that time.</p>]]></content>
			<author>
				<name><![CDATA[paulc]]></name>
				<uri>https://chipmusic.org/paulc</uri>
			</author>
			<updated>2012-11-05T01:30:58Z</updated>
			<id>https://chipmusic.org/forums/post/140606/#p140606</id>
		</entry>
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