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	<title type="html"><![CDATA[ChipMusic.org - Gameboy Tile Data Generator v1.3.1]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/9069/"/>
	<updated>2014-02-19T20:09:06Z</updated>
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	<id>https://chipmusic.org/forums/topic/9069/gameboy-tile-data-generator-v131/</id>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/201352/#p201352"/>
			<content type="html"><![CDATA[<p>!!!</p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2014-02-19T20:09:06Z</updated>
			<id>https://chipmusic.org/forums/post/201352/#p201352</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/201308/#p201308"/>
			<content type="html"><![CDATA[<p>Just got updated to v1.3.1 to include C style output for use with GBDK, cleaner all around I think, go check it out!!</p><p><a href="http://www.chrisantonellis.com/gameboy/gbtdg" target="_blank">http://www.chrisantonellis.com/gameboy/gbtdg</a></p>]]></content>
			<author>
				<name><![CDATA[ultramega]]></name>
				<uri>https://chipmusic.org/ultramega</uri>
			</author>
			<updated>2014-02-19T04:00:45Z</updated>
			<id>https://chipmusic.org/forums/post/201308/#p201308</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141245/#p141245"/>
			<content type="html"><![CDATA[<p>This is super awesome!</p>]]></content>
			<author>
				<name><![CDATA[nordloef]]></name>
				<uri>https://chipmusic.org/nordloef</uri>
			</author>
			<updated>2012-11-09T18:16:57Z</updated>
			<id>https://chipmusic.org/forums/post/141245/#p141245</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141127/#p141127"/>
			<content type="html"><![CDATA[<p>@alley beach, you can only have 256 unique tiles because of gb hardware constraints. you can still convert the data, but a tilemap would be useless cause the tile references would be larger than 1 byte, something the GB can&#039;t handle. theres a way around this, by switching the active tilebank at just the right time, only read about it never tried it. remember, GB graphics are tile based...<br /><a class="postimg" href="http://i.imgur.com/aLG5d.gif" title="http://i.imgur.com/aLG5d.gif" id="forum_image_88992041"><img src="http://i.imgur.com/aLG5d.gif" /></a></p><p>those stairs are one tile, the ocean is pretty much one tile.. etc etc</p><p>EDIT: updated image cause no hotlinking</p>]]></content>
			<author>
				<name><![CDATA[ultramega]]></name>
				<uri>https://chipmusic.org/ultramega</uri>
			</author>
			<updated>2012-11-08T21:43:19Z</updated>
			<id>https://chipmusic.org/forums/post/141127/#p141127</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141126/#p141126"/>
			<content type="html"><![CDATA[<p>website swamped?</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2012-11-08T21:28:33Z</updated>
			<id>https://chipmusic.org/forums/post/141126/#p141126</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141125/#p141125"/>
			<content type="html"><![CDATA[<p>I&#039;d like to that Ultramega for making a great GB Dev/Demotool, and I&#039;d like to thank thebitman for reminding me why I deleted my OKCupid account.</p>]]></content>
			<author>
				<name><![CDATA[Telerophon]]></name>
				<uri>https://chipmusic.org/Telerophon</uri>
			</author>
			<updated>2012-11-08T21:20:22Z</updated>
			<id>https://chipmusic.org/forums/post/141125/#p141125</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141124/#p141124"/>
			<content type="html"><![CDATA[<p>I hope you realize that I love you harder than a creep&#039;s favorite OKcupid crush. This is fantastic, and I can&#039;t wait to try making some graphics this weekend!</p>]]></content>
			<author>
				<name><![CDATA[thebitman]]></name>
				<uri>https://chipmusic.org/thebitman</uri>
			</author>
			<updated>2012-11-08T21:15:00Z</updated>
			<id>https://chipmusic.org/forums/post/141124/#p141124</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141123/#p141123"/>
			<content type="html"><![CDATA[<p>looks cool, and by cool i mean bad ass!</p><p>what does <br />; ERROR: Too many unique tiles for one tilemap.<br />mean?</p>]]></content>
			<author>
				<name><![CDATA[Alley Beach]]></name>
				<uri>https://chipmusic.org/Alley+Beach</uri>
			</author>
			<updated>2012-11-08T21:13:47Z</updated>
			<id>https://chipmusic.org/forums/post/141123/#p141123</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Gameboy Tile Data Generator v1.3.1]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141122/#p141122"/>
			<content type="html"><![CDATA[<h5>Gameboy Tile Data Generator v1.3.1</h5><p><a class="postimg" href="http://i.imgur.com/IwAo4MR.png" title="http://i.imgur.com/IwAo4MR.png" id="forum_image_34953414"><img src="http://i.imgur.com/IwAo4MR.png" /></a></p><p><a href="http://www.chrisantonellis.com/gameboy/gbtdg/" target="_blank">http://www.chrisantonellis.com/gameboy/gbtdg/</a></p><p><em>GameBoy™ Tile Data Generator is a HTML5 / JS web application that will convert bitmap images to hexidecimal data appropriate for use in tile based graphical applications, specifically Nintendo® Gameboy™ (DMG) software.</em></p><p>More resources for gameboy programming can be found on my website here: <a href="http://www.chrisantonellis.com/gameboy" target="_blank">http://www.chrisantonellis.com/gameboy</a></p>]]></content>
			<author>
				<name><![CDATA[ultramega]]></name>
				<uri>https://chipmusic.org/ultramega</uri>
			</author>
			<updated>2012-11-08T20:58:42Z</updated>
			<id>https://chipmusic.org/forums/post/141122/#p141122</id>
		</entry>
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