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	<title type="html"><![CDATA[ChipMusic.org - c64 ringmod help.]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/9104/"/>
	<updated>2012-11-12T12:07:12Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/9104/c64-ringmod-help/</id>
		<entry>
			<title type="html"><![CDATA[Re: c64 ringmod help.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141577/#p141577"/>
			<content type="html"><![CDATA[<p>the SDI docs suggest it might be 03 and 05 for ring mod, rather than 14 and 17</p>]]></content>
			<author>
				<name><![CDATA[Jellica]]></name>
				<uri>https://chipmusic.org/Jellica</uri>
			</author>
			<updated>2012-11-12T12:07:12Z</updated>
			<id>https://chipmusic.org/forums/post/141577/#p141577</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: c64 ringmod help.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141575/#p141575"/>
			<content type="html"><![CDATA[<p>havnt used SDI but to use the ring mod it should just be a case of creating intruments that are just </p><p>14 - for ring mod</p><p>17 - for ring mod sync&#039;d to another channel (usually the one to the left - ie ring mod on ch2 reads from channel 1, 3 reads from 2 and 1 reads from 3)</p><p>it reads instument info from the channel on the left, so if you dont have anything there it can be silent, or sound like the triangle.</p><p>so in ch1 create a short thing with a triangle instrument using 11<br />in ch2 create a short thing with ring mod inmtrument using 17 </p><p>play and you should hear the ring mod.</p><p>use pitch bends, different notes, vibrato to made it sound more funky!</p><p>from your description in sounds like you are using a ring mod line in an instrument table that is working as a kick or whatever, you probably wont hear the effect of it that much that way.</p>]]></content>
			<author>
				<name><![CDATA[Jellica]]></name>
				<uri>https://chipmusic.org/Jellica</uri>
			</author>
			<updated>2012-11-12T11:57:29Z</updated>
			<id>https://chipmusic.org/forums/post/141575/#p141575</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[c64 ringmod help.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141572/#p141572"/>
			<content type="html"><![CDATA[<p>having troubles sucessfully using ringmod in SDI tracker for c64 , i cant figure out what enables the oscillators after i make the correect waveforms. ive also tried to copy exact instruments, wrote them down on paper and input all the info and when i tried to use all the instruments, most of them where an arp , kick , and snare/noise combination and not the correct synth , maybe i input something wrong into the waveforms. any help would be appreciated . ill be looking more into ringmod to fully understand it tho it wont help much in this tracker . thats why ive come here for help/. im so close...!</p>]]></content>
			<author>
				<name><![CDATA[turtlesaur]]></name>
				<uri>https://chipmusic.org/turtlesaur</uri>
			</author>
			<updated>2012-11-12T11:30:55Z</updated>
			<id>https://chipmusic.org/forums/post/141572/#p141572</id>
		</entry>
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