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	<title type="html"><![CDATA[ChipMusic.org - Need help with GB game mod for X mas]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/9275/"/>
	<updated>2012-11-25T05:14:06Z</updated>
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	<id>https://chipmusic.org/forums/topic/9275/need-help-with-gb-game-mod-for-x-mas/</id>
		<entry>
			<title type="html"><![CDATA[Re: Need help with GB game mod for X mas]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/143737/#p143737"/>
			<content type="html"><![CDATA[<p>ok, well, just considering the .chr editing.. anyone lnow anything about this?</p>]]></content>
			<author>
				<name><![CDATA[Kool Skull]]></name>
				<uri>https://chipmusic.org/Kool+Skull</uri>
			</author>
			<updated>2012-11-25T05:14:06Z</updated>
			<id>https://chipmusic.org/forums/post/143737/#p143737</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Need help with GB game mod for X mas]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/143726/#p143726"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>as far as I&#039;ve been told you can&#039;t just put an .nsf into a nes game. you&#039;d probably need to learn MML and write something that takes up the exact amount of space as what you&#039;re replacing</p></blockquote></div><p>this is accurate, as far as i understand.</p>]]></content>
			<author>
				<name><![CDATA[defPREMIUM]]></name>
				<uri>https://chipmusic.org/defPREMIUM</uri>
			</author>
			<updated>2012-11-25T01:37:40Z</updated>
			<id>https://chipmusic.org/forums/post/143726/#p143726</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Need help with GB game mod for X mas]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/143722/#p143722"/>
			<content type="html"><![CDATA[<p>as far as I&#039;ve been told you can&#039;t just put an .nsf into a nes game. you&#039;d probably need to learn MML and write something that takes up the exact amount of space as what you&#039;re replacing</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2012-11-25T01:11:20Z</updated>
			<id>https://chipmusic.org/forums/post/143722/#p143722</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Need help with GB game mod for X mas]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/143718/#p143718"/>
			<content type="html"><![CDATA[<p>Im pretty sure she will remember christmas 2016 a lot</p>]]></content>
			<author>
				<name><![CDATA[SuperBustySamuraiMonkey]]></name>
				<uri>https://chipmusic.org/SuperBustySamuraiMonkey</uri>
			</author>
			<updated>2012-11-25T00:48:43Z</updated>
			<id>https://chipmusic.org/forums/post/143718/#p143718</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Need help with GB game mod for X mas]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/143708/#p143708"/>
			<content type="html"><![CDATA[<p>OK. so basically, my Girl&#039;s favorite game is mrs. pac man. I want to make her a custom version of the game with her in the game and I wouls like it to be flashed to a cartridge. preferrably, I;d like it to be on a gameboy. if it was on an NES cart, that&#039;d be really cool too. but if i can, I&#039;d love to do it on a GB cart. I&#039;ve been able to edit a .NES rom with yy-chr and I&#039;m already working on a .NES for my girl, and I know there are ways to flash that and all that. but I wanna know if anyone knows how to edit sprites for a .GB fil with yy-chr or any other sprite editing program? im stumped. also, I&#039;d love to add my own music to the game.. i dont know how to do this on a NES game OR Gb game,.. i&#039;d assume it&#039;d start with a .NSF file, but idk how to put it in the compiled game....</p>]]></content>
			<author>
				<name><![CDATA[Kool Skull]]></name>
				<uri>https://chipmusic.org/Kool+Skull</uri>
			</author>
			<updated>2012-11-24T23:57:13Z</updated>
			<id>https://chipmusic.org/forums/post/143708/#p143708</id>
		</entry>
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