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	<title type="html"><![CDATA[ChipMusic.org - snes reverb]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/9338/"/>
	<updated>2012-12-06T02:38:11Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/9338/snes-reverb/</id>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/145213/#p145213"/>
			<content type="html"><![CDATA[<p>The FIR has 8 taps. It&#039;s enough to make a weak lowpass filter, which is fine for an echo/reverb sound. Useless if you&#039;re trying to do big filter sweeps or something like that (it just doesn&#039;t have much bandwidth to work with).</p><p>If you want to imitate an SNES echo, a regular delay unit with a small amount of lowpass is a pretty decent approximation. That should be close enough for its usual uses.</p>]]></content>
			<author>
				<name><![CDATA[rainwarrior]]></name>
				<uri>https://chipmusic.org/rainwarrior</uri>
			</author>
			<updated>2012-12-06T02:38:11Z</updated>
			<id>https://chipmusic.org/forums/post/145213/#p145213</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/145072/#p145072"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>rainwarrior wrote:</cite><blockquote><p>It&#039;s a really, really small FIR filter though. Not that powerful as a filter, but decent enough as a delay unit.</p></blockquote></div><p>how small though.<br />i don&#039;t understand how impulse responses are recorded. couldn&#039;t it just be recorded from the output of the snes, and then plugged into freeverb or something ?</p>]]></content>
			<author>
				<name><![CDATA[DUNGEONMASTER]]></name>
				<uri>https://chipmusic.org/DUNGEONMASTER</uri>
			</author>
			<updated>2012-12-05T00:39:48Z</updated>
			<id>https://chipmusic.org/forums/post/145072/#p145072</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/145053/#p145053"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>Hey guys I found it</p><p><a href="http://www.secretmaryo.org/phpBB3/viewtopic.php?f=11&amp;t=5218" target="_blank">http://www.secretmaryo.org/phpBB3/viewt &#133; amp;t=5218</a></p></blockquote></div><p>i found that one too. the smw preset is really cool, but methinks something is missing... wasnt there<br />somebody in one of the forums who worked on the og hardware for third party developers?</p>]]></content>
			<author>
				<name><![CDATA[DUNGEONMASTER]]></name>
				<uri>https://chipmusic.org/DUNGEONMASTER</uri>
			</author>
			<updated>2012-12-04T22:56:10Z</updated>
			<id>https://chipmusic.org/forums/post/145053/#p145053</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/145038/#p145038"/>
			<content type="html"><![CDATA[<p>Hey guys I found it</p><p><a href="http://www.secretmaryo.org/phpBB3/viewtopic.php?f=11&amp;t=5218" target="_blank">http://www.secretmaryo.org/phpBB3/viewt &#133; amp;t=5218</a></p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2012-12-04T21:29:51Z</updated>
			<id>https://chipmusic.org/forums/post/145038/#p145038</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/145036/#p145036"/>
			<content type="html"><![CDATA[<p>It&#039;s a really, really small FIR filter though. Not that powerful as a filter, but decent enough as a delay unit.</p>]]></content>
			<author>
				<name><![CDATA[rainwarrior]]></name>
				<uri>https://chipmusic.org/rainwarrior</uri>
			</author>
			<updated>2012-12-04T21:23:39Z</updated>
			<id>https://chipmusic.org/forums/post/145036/#p145036</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/144958/#p144958"/>
			<content type="html"><![CDATA[<p>FIR: <a href="http://en.wikipedia.org/wiki/Finite_impulse_response" target="_blank">http://en.wikipedia.org/wiki/Finite_impulse_response</a><br />DOCS: <a href="http://emureview.ztnet.com/developerscorner/" target="_blank">http://emureview.ztnet.com/developerscorner/</a></p><p>This techy and tedious to filter out the info, though. I&#039;ve had ok results by using a simple delay, short delay time, medium feedback, steep fall-off, pingpong stereo.</p>]]></content>
			<author>
				<name><![CDATA[µB]]></name>
				<uri>https://chipmusic.org/%C2%B5B</uri>
			</author>
			<updated>2012-12-04T09:06:52Z</updated>
			<id>https://chipmusic.org/forums/post/144958/#p144958</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/144949/#p144949"/>
			<content type="html"><![CDATA[<p>The SNES has a simple DSP for audio processing, AFAIK, so it needn&#039;t use multiple channels -- it processes bare audio data through some hardware that I guess is just a sequence of simple programmable filters and delays</p>]]></content>
			<author>
				<name><![CDATA[boomlinde]]></name>
				<uri>https://chipmusic.org/boomlinde</uri>
			</author>
			<updated>2012-12-04T08:25:10Z</updated>
			<id>https://chipmusic.org/forums/post/144949/#p144949</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/144931/#p144931"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Theta_Frost wrote:</cite><blockquote><p>I remember something about a FIR filter.&nbsp; I have no idea what that means, yet. <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p></blockquote></div><p>8 tap FIR, i have no idea what that means yet either.</p>]]></content>
			<author>
				<name><![CDATA[DUNGEONMASTER]]></name>
				<uri>https://chipmusic.org/DUNGEONMASTER</uri>
			</author>
			<updated>2012-12-04T07:16:59Z</updated>
			<id>https://chipmusic.org/forums/post/144931/#p144931</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/144922/#p144922"/>
			<content type="html"><![CDATA[<p>i found this, <a href="http://www.secretmaryo.org/phpBB3/viewtopic.php?f=11&amp;t=5218" target="_blank">http://www.secretmaryo.org/phpBB3/viewt &#133; amp;t=5218</a></p>]]></content>
			<author>
				<name><![CDATA[DUNGEONMASTER]]></name>
				<uri>https://chipmusic.org/DUNGEONMASTER</uri>
			</author>
			<updated>2012-12-04T05:40:35Z</updated>
			<id>https://chipmusic.org/forums/post/144922/#p144922</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/144919/#p144919"/>
			<content type="html"><![CDATA[<p>I remember something about a FIR filter.&nbsp; I have no idea what that means, yet. <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></content>
			<author>
				<name><![CDATA[Theta_Frost]]></name>
				<uri>https://chipmusic.org/Theta_Frost</uri>
			</author>
			<updated>2012-12-04T05:09:33Z</updated>
			<id>https://chipmusic.org/forums/post/144919/#p144919</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/144916/#p144916"/>
			<content type="html"><![CDATA[<p>It definitely uses multiple channels - but this has always been kind of a mystery to me too. Probably just a very fast delay rotating through multiple channels.</p>]]></content>
			<author>
				<name><![CDATA[Jay Tholen]]></name>
				<uri>https://chipmusic.org/Jay+Tholen</uri>
			</author>
			<updated>2012-12-04T04:55:13Z</updated>
			<id>https://chipmusic.org/forums/post/144916/#p144916</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/144913/#p144913"/>
			<content type="html"><![CDATA[<p>i started messing around with snes music for the 1st time a couple days ago so i dunno how much help i can be, but what program/plugins you using?. i used the waves reverb plugin in modplug and after messing with the settings i was able to get a sound that was pretty darn close. some channels will sound better with not quite as much reverb (ie bass and drums most likely), but that&#039;s all a matter of preference i suppose. as to whether its monophonic...not sure but i don&#039;t think it is...</p>]]></content>
			<author>
				<name><![CDATA[HPizzle]]></name>
				<uri>https://chipmusic.org/HPizzle</uri>
			</author>
			<updated>2012-12-04T04:27:52Z</updated>
			<id>https://chipmusic.org/forums/post/144913/#p144913</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/144582/#p144582"/>
			<content type="html"><![CDATA[<p>right, but is the echo monophonic?</p>]]></content>
			<author>
				<name><![CDATA[DUNGEONMASTER]]></name>
				<uri>https://chipmusic.org/DUNGEONMASTER</uri>
			</author>
			<updated>2012-12-01T03:56:25Z</updated>
			<id>https://chipmusic.org/forums/post/144582/#p144582</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/144575/#p144575"/>
			<content type="html"><![CDATA[<p>best bet would probably be a delay set to 0% feedback (which should make it only echo once) and mess around with the wet/dry levels.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2012-12-01T03:33:15Z</updated>
			<id>https://chipmusic.org/forums/post/144575/#p144575</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[snes reverb]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/144574/#p144574"/>
			<content type="html"><![CDATA[<p>i know its an old topic, but i cant find an accurate way to imitate<br />&quot;snesverb&quot;. i imagine some imoulse response could work. generally <br />i use soundfonts with an echo effect, but it doesnt seem to represent<br />the sound very well.</p>]]></content>
			<author>
				<name><![CDATA[DUNGEONMASTER]]></name>
				<uri>https://chipmusic.org/DUNGEONMASTER</uri>
			</author>
			<updated>2012-12-01T03:24:16Z</updated>
			<id>https://chipmusic.org/forums/post/144574/#p144574</id>
		</entry>
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