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	<title type="html"><![CDATA[ChipMusic.org - Authentic sounding dpcm.]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/953/"/>
	<updated>2010-03-14T18:43:08Z</updated>
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	<id>https://chipmusic.org/forums/topic/953/authentic-sounding-dpcm/</id>
		<entry>
			<title type="html"><![CDATA[Re: Authentic sounding dpcm.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/15086/#p15086"/>
			<content type="html"><![CDATA[<p>D16 Group&#039;s Decimort plugin is great for that type of effect too (but expensive).</p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2010-03-14T18:43:08Z</updated>
			<id>https://chipmusic.org/forums/post/15086/#p15086</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Authentic sounding dpcm.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/15083/#p15083"/>
			<content type="html"><![CDATA[<p>The best way would be to convert to DPCM and back to PCM. I use GNU Octave for that, but it&#039;s a little involved if you&#039;ve never used it or Matlab before. </p><p>For an approximation, low-pass filter everything (cut out the high frequencies) and then add a *little* bit of distortion to simulate slope overload. Make the low-pass filter 6dB/oct if you have a choice.</p>]]></content>
			<author>
				<name><![CDATA[skrasms]]></name>
				<uri>https://chipmusic.org/skrasms</uri>
			</author>
			<updated>2010-03-14T18:14:37Z</updated>
			<id>https://chipmusic.org/forums/post/15083/#p15083</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Authentic sounding dpcm.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/15042/#p15042"/>
			<content type="html"><![CDATA[<p>You could make your own DPCM samples with famitracker/s3m2nsf/it2nsf/dmconv and then turn them back into wav. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2010-03-14T02:42:22Z</updated>
			<id>https://chipmusic.org/forums/post/15042/#p15042</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Authentic sounding dpcm.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/15033/#p15033"/>
			<content type="html"><![CDATA[<p>You could use drums sampled from the NES, I think bucky posted a massive pack of DPCM drums on 8bc a while ago.</p><p>EDIT: found it - <a href="http://www.hotdogstorm.com/bucky/samplepacks/DPCM-Wav_2008_11_08.zip" target="_blank">http://www.hotdogstorm.com/bucky/sample &#133; _11_08.zip</a></p>]]></content>
			<author>
				<name><![CDATA[J. Arthur Keenes]]></name>
				<uri>https://chipmusic.org/J.+Arthur+Keenes</uri>
			</author>
			<updated>2010-03-14T00:16:27Z</updated>
			<id>https://chipmusic.org/forums/post/15033/#p15033</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Authentic sounding dpcm.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/15032/#p15032"/>
			<content type="html"><![CDATA[<p>I want my drum samples that sound crisp, clear and loud sound more like the ones you could hear on NES.<br />I&#039;m using renoise tracker by the way.</p><p>Any suggestions?</p>]]></content>
			<author>
				<name><![CDATA[Jdfirefly]]></name>
				<uri>https://chipmusic.org/Jdfirefly</uri>
			</author>
			<updated>2010-03-14T00:04:03Z</updated>
			<id>https://chipmusic.org/forums/post/15032/#p15032</id>
		</entry>
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