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	<title type="html"><![CDATA[ChipMusic.org - Are there any Trackers for n64?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/9568/"/>
	<updated>2019-10-11T10:45:48Z</updated>
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	<id>https://chipmusic.org/forums/topic/9568/are-there-any-trackers-for-n64/</id>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/262528/#p262528"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>neilbaldwin wrote:</cite><blockquote><p>The N64 was a little &#039;quirky&#039;</p><p>Graphics and audio processing essentially all shared the same DSP and it was quite horrible. I think most of my stuff was only allowed 4 &#039;voices&#039; (as most of the DSP power was of course given over to graphics) and the sequencer timing was just awful (on the &#039;official&#039; tool which was a fairly rudimentary tool, I believe made by Software Creations).</p></blockquote></div><br /><p>So do you still have those tools? Or is it the n64 official soudtools? Like the wave editor and Seq64? Cuz i have both of those, have to open them in virtual machine ofcourse being it are 16bit programs... But anyway i tried those and even tho the wave editor s pretty basic, its fine, but the seq64 program runs so slow + it doesn&#039;t do playback for me, i think how it was back then was make samplebanks in seq64, layout the notes and givven samples then save it as whatever file the n64 reads as audio in the rom. flash it to a cart, and see how it runs on n64? And repeat till it&#039;s good</p><p>Edit:the sequencer wasn&#039;t seq64, it was dream.exe</p>]]></content>
			<author>
				<name><![CDATA[Coinpusher]]></name>
				<uri>https://chipmusic.org/Coinpusher</uri>
			</author>
			<updated>2019-10-11T10:45:48Z</updated>
			<id>https://chipmusic.org/forums/post/262528/#p262528</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147921/#p147921"/>
			<content type="html"><![CDATA[<p>From what I&#039;ve gathered the N64&#039;s sound was only limited by how much the graphics were taking toll on ram. Hypothetically you could have a very large, probably impractically large, ensemble of sample sets all playing together if there weren&#039;t graphics to consider. I&#039;m not 100% sure but this would be very distinct from the SNES, one gen earlier, where sound was limited to a strict 8 channels, 1 typically being reserved for effects (sword swinging, cursor clicks, etc.)</p><p>But there has been pretty recent headway into ripping the samples from N64 games and people, like fluidvolt on here, are compiling them into soundfonts which you can use in pretty much any digital workspace. I&#039;d say it&#039;s the space saving techniques that developers used to compress the audio files that makes them sound unique and you&#039;ll get that with the sample rips.</p>]]></content>
			<author>
				<name><![CDATA[sleepytimejesse]]></name>
				<uri>https://chipmusic.org/sleepytimejesse</uri>
			</author>
			<updated>2012-12-25T03:33:18Z</updated>
			<id>https://chipmusic.org/forums/post/147921/#p147921</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147602/#p147602"/>
			<content type="html"><![CDATA[<p>The N64 was a little &#039;quirky&#039;</p><p>Graphics and audio processing essentially all shared the same DSP and it was quite horrible. I think most of my stuff was only allowed 4 &#039;voices&#039; (as most of the DSP power was of course given over to graphics) and the sequencer timing was just awful (on the &#039;official&#039; tool which was a fairly rudimentary tool, I believe made by Software Creations).</p>]]></content>
			<author>
				<name><![CDATA[neilbaldwin]]></name>
				<uri>https://chipmusic.org/neilbaldwin</uri>
			</author>
			<updated>2012-12-22T08:56:49Z</updated>
			<id>https://chipmusic.org/forums/post/147602/#p147602</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147596/#p147596"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Lazerbeat wrote:</cite><blockquote><p>I always wanted to see someone to visuals with N64, busted glitchy polygons look super fun!</p></blockquote></div><p>Same! I reckon some really cool shit could be done with the N64&#039;s advanced-for-chip-scene-standards visual processing.</p>]]></content>
			<author>
				<name><![CDATA[Chainsaw Police]]></name>
				<uri>https://chipmusic.org/Chainsaw+Police</uri>
			</author>
			<updated>2012-12-22T07:12:33Z</updated>
			<id>https://chipmusic.org/forums/post/147596/#p147596</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147595/#p147595"/>
			<content type="html"><![CDATA[<p>Talking about trackers on modern game consoles I would like to see a non chiptune tracker (like Renoise) for the PS Vita. People did the same with the Playstation MTV Music Generator on a PSP.</p>]]></content>
			<author>
				<name><![CDATA[ClairBear]]></name>
				<uri>https://chipmusic.org/ClairBear</uri>
			</author>
			<updated>2012-12-22T07:11:27Z</updated>
			<id>https://chipmusic.org/forums/post/147595/#p147595</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147590/#p147590"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Victory Road wrote:</cite><blockquote><p>justinthursday was doing some cool stuff with the transferpak but i don&#039;t remember what it was</p></blockquote></div><p>I was using it to make a programmer for flash carts. It&#039;s in a the works but it&#039;s a long way out since I&#039;m too busy with orders. It will never be retail though..</p>]]></content>
			<author>
				<name><![CDATA[thursdaycustoms]]></name>
				<uri>https://chipmusic.org/thursdaycustoms</uri>
			</author>
			<updated>2012-12-22T06:27:34Z</updated>
			<id>https://chipmusic.org/forums/post/147590/#p147590</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147582/#p147582"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Downstate wrote:</cite><blockquote><p>i would most like a x box 360 tracker</p></blockquote></div><p>take your pick there are a million to choose from</p>]]></content>
			<author>
				<name><![CDATA[DJCactus]]></name>
				<uri>https://chipmusic.org/DJCactus</uri>
			</author>
			<updated>2012-12-22T05:30:51Z</updated>
			<id>https://chipmusic.org/forums/post/147582/#p147582</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147578/#p147578"/>
			<content type="html"><![CDATA[<p>It really would be great, Lazer.</p>]]></content>
			<author>
				<name><![CDATA[Hayze]]></name>
				<uri>https://chipmusic.org/Hayze</uri>
			</author>
			<updated>2012-12-22T04:44:18Z</updated>
			<id>https://chipmusic.org/forums/post/147578/#p147578</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147539/#p147539"/>
			<content type="html"><![CDATA[<p>I always wanted to see someone to visuals with N64, busted glitchy polygons look super fun!</p>]]></content>
			<author>
				<name><![CDATA[Lazerbeat]]></name>
				<uri>https://chipmusic.org/Lazerbeat</uri>
			</author>
			<updated>2012-12-22T01:44:16Z</updated>
			<id>https://chipmusic.org/forums/post/147539/#p147539</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147533/#p147533"/>
			<content type="html"><![CDATA[<p>Now correct me if I&#039;m wrong, but I&#039;m fairly sure it&#039;s all just wavetable synthesis, and most carts had the ability to import custom wavetables (hence the contrast between the cheesy quirky Super Mario World soundtrack and the Tetrisphere&#039;s acid-techno reminiscent soundtrack)</p>]]></content>
			<author>
				<name><![CDATA[Chainsaw Police]]></name>
				<uri>https://chipmusic.org/Chainsaw+Police</uri>
			</author>
			<updated>2012-12-22T00:43:38Z</updated>
			<id>https://chipmusic.org/forums/post/147533/#p147533</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147526/#p147526"/>
			<content type="html"><![CDATA[<p>super mario 64 had some <em>great</em> music. some of it sounded fairly organic for digital sounds.</p>]]></content>
			<author>
				<name><![CDATA[plants>humans]]></name>
				<uri>https://chipmusic.org/plants%3Ehumans</uri>
			</author>
			<updated>2012-12-21T23:03:53Z</updated>
			<id>https://chipmusic.org/forums/post/147526/#p147526</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147500/#p147500"/>
			<content type="html"><![CDATA[<p>I&#039;d settle for a Goldeneye/Perfect Dark soundfont.</p>]]></content>
			<author>
				<name><![CDATA[Rainbowdragoneyes]]></name>
				<uri>https://chipmusic.org/Rainbowdragoneyes</uri>
			</author>
			<updated>2012-12-21T20:11:01Z</updated>
			<id>https://chipmusic.org/forums/post/147500/#p147500</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147498/#p147498"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Victory Road wrote:</cite><blockquote><p>the n64 doesn&#039;t have any peculiar/unique quirks with it&#039;s sample/soundfont playback, does it?</p></blockquote></div><p>Aside from the low sample rate, none that I&#039;m aware of. Woolyss links to some interesting soundfonts from N64 though.</p>]]></content>
			<author>
				<name><![CDATA[Subterrestrial]]></name>
				<uri>https://chipmusic.org/Subterrestrial</uri>
			</author>
			<updated>2012-12-21T20:06:34Z</updated>
			<id>https://chipmusic.org/forums/post/147498/#p147498</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147463/#p147463"/>
			<content type="html"><![CDATA[<p>moved thread, clarified title.</p>]]></content>
			<author>
				<name><![CDATA[Lazerbeat]]></name>
				<uri>https://chipmusic.org/Lazerbeat</uri>
			</author>
			<updated>2012-12-21T13:12:27Z</updated>
			<id>https://chipmusic.org/forums/post/147463/#p147463</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/147426/#p147426"/>
			<content type="html"><![CDATA[<p>the n64 doesn&#039;t have any peculiar/unique quirks with it&#039;s sample/soundfont playback, does it?</p><p>justinthursday was doing some cool stuff with the transferpak but i don&#039;t remember what it was</p>]]></content>
			<author>
				<name><![CDATA[Victory Road]]></name>
				<uri>https://chipmusic.org/Victory+Road</uri>
			</author>
			<updated>2012-12-21T06:15:46Z</updated>
			<id>https://chipmusic.org/forums/post/147426/#p147426</id>
		</entry>
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