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	<title type="html"><![CDATA[ChipMusic.org - 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/9793/"/>
	<updated>2013-01-12T04:09:00Z</updated>
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	<id>https://chipmusic.org/forums/topic/9793/13color-a-game-boy-image-generator-based-on-nitros-1st-week/</id>
		<entry>
			<title type="html"><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150372/#p150372"/>
			<content type="html"><![CDATA[<p>Reminds me of how some games create transparent shadows, with a very fast flashing black sprite</p>]]></content>
			<author>
				<name><![CDATA[lastfuture]]></name>
				<uri>https://chipmusic.org/lastfuture</uri>
			</author>
			<updated>2013-01-12T04:09:00Z</updated>
			<id>https://chipmusic.org/forums/post/150372/#p150372</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150228/#p150228"/>
			<content type="html"><![CDATA[<p>Really awesome stuff, dude!</p>]]></content>
			<author>
				<name><![CDATA[Calavera]]></name>
				<uri>https://chipmusic.org/Calavera</uri>
			</author>
			<updated>2013-01-11T01:13:20Z</updated>
			<id>https://chipmusic.org/forums/post/150228/#p150228</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150225/#p150225"/>
			<content type="html"><![CDATA[<p>Except from what I understand, this is impossible because there isn&#039;t enough room in the ROM file for six full-screen images, only three. Unless it&#039;s possible to expand the graphics memory on a ROM?</p><p>I&#039;m probably going to make a 9-color version of this with three frames at some point.</p>]]></content>
			<author>
				<name><![CDATA[fluxer]]></name>
				<uri>https://chipmusic.org/fluxer</uri>
			</author>
			<updated>2013-01-11T00:51:07Z</updated>
			<id>https://chipmusic.org/forums/post/150225/#p150225</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150103/#p150103"/>
			<content type="html"><![CDATA[<p>Now someone just needs to make a tool for putting these images into a .gb rom file that automatically cycles through them...</p>]]></content>
			<author>
				<name><![CDATA[kineticturtle]]></name>
				<uri>https://chipmusic.org/kineticturtle</uri>
			</author>
			<updated>2013-01-10T17:33:43Z</updated>
			<id>https://chipmusic.org/forums/post/150103/#p150103</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150102/#p150102"/>
			<content type="html"><![CDATA[<p>I&#039;d also love to see a Windows version of this, it looks great.</p>]]></content>
			<author>
				<name><![CDATA[PianoGameboy]]></name>
				<uri>https://chipmusic.org/PianoGameboy</uri>
			</author>
			<updated>2013-01-10T17:29:03Z</updated>
			<id>https://chipmusic.org/forums/post/150102/#p150102</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150055/#p150055"/>
			<content type="html"><![CDATA[<p>I&#039;d really appreciate a windows build if you have the time.<br />Otherwise this looks really cool, I can&#039;t wait to play around with it!</p>]]></content>
			<author>
				<name><![CDATA[softRESET]]></name>
				<uri>https://chipmusic.org/softRESET</uri>
			</author>
			<updated>2013-01-10T12:09:13Z</updated>
			<id>https://chipmusic.org/forums/post/150055/#p150055</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150050/#p150050"/>
			<content type="html"><![CDATA[<p>.</p>]]></content>
			<author>
				<name><![CDATA[BlakePalmer]]></name>
				<uri>https://chipmusic.org/BlakePalmer</uri>
			</author>
			<updated>2013-01-10T11:00:08Z</updated>
			<id>https://chipmusic.org/forums/post/150050/#p150050</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150049/#p150049"/>
			<content type="html"><![CDATA[<p>Wow, so I just read the part in the article about there only being 384 tiles available on a DMG game. FML</p><p>I should probably read the whole article next time...</p>]]></content>
			<author>
				<name><![CDATA[fluxer]]></name>
				<uri>https://chipmusic.org/fluxer</uri>
			</author>
			<updated>2013-01-10T10:19:53Z</updated>
			<id>https://chipmusic.org/forums/post/150049/#p150049</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150045/#p150045"/>
			<content type="html"><![CDATA[<p><a href="http://blog.gg8.se/wordpress/2013/01/06/gameboy-project-week-1-more-than-four-shades-of-green/" target="_blank">http://blog.gg8.se/wordpress/2013/01/06 &#133; -of-green/</a></p><p>After reading about Nitro&#039;s endeavors with expanding the color range of the Gameboy, I wanted to take it further. Over the past few days I&#039;ve put together a program in MaxMSP that converts any image into six images that can be cycled on the Game Boy screen to give the appearance of 13 colors.</p><p>Here&#039;s the App:<br /><a href="https://www.dropbox.com/s/f4ekhnbhvonkntw/13Color.zip" target="_blank">https://www.dropbox.com/s/f4ekhnbhvonkntw/13Color.zip</a></p><p>(Sorry, Mac only for now. I can look into making a Windows build if there&#039;s enough interest.)</p><p>Why six images instead of three, (as per Nitro&#039;s article,) you say? I&#039;m not sure how Nitro did his demo, but in order to get things flashing every three frames AND every 2 frames, the lowest common denominator is six.</p><p>Instead of cycling the colors in a pattern, I decided I&#039;d try randomizing the phases of each pixel. This way the picture doesn&#039;t look like it&#039;s moving anywhere. Since the phases are randomized, each individual frame looks very noisy, however when cycled, the composite looks surprisingly good.</p><p>The thing is, I have no way of testing this on a real Game Boy. It would be great if Nitro or anyone else could test it out. Here&#039;s some image comparisons:</p><br /><p>Original // 13 Color Redux // Single Frame (4 color) // Animated GIF (4 color)<br /><a class="postimg" href="http://www.rokokomedia.com/fluxer/13color/cat-original.png" title="Cat Original" id="forum_image_21850939"><img src="http://www.rokokomedia.com/fluxer/13color/cat-original.png" /></a><a class="postimg" href="http://www.rokokomedia.com/fluxer/13color/cat-13.png" title="Cat 13 Colors" id="forum_image_53357839"><img src="http://www.rokokomedia.com/fluxer/13color/cat-13.png" /></a><a class="postimg" href="http://www.rokokomedia.com/fluxer/13color/cat-frame.gif" title="Cat Single Frame" id="forum_image_73786891"><img src="http://www.rokokomedia.com/fluxer/13color/cat-frame.gif" /></a><a class="postimg" href="http://www.rokokomedia.com/fluxer/13color/cat-animation.gif" title="Cat Animated" id="forum_image_30787905"><img src="http://www.rokokomedia.com/fluxer/13color/cat-animation.gif" /></a></p><p>While I set the GIF to cycle at 50 fps (the closest I could get to 60fps in Photoshop), the fps you actually view it highly depend on your browser, OS, computer, monitor refresh rate etc.. On my computer it stutters a little bit, but I was surprised at how those Game Boy Camera-esque stills merged into something that really does look much more detailed! And it should look even better on a DMG with its laggy pixels.</p><p>Let me know what you guys think <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[fluxer]]></name>
				<uri>https://chipmusic.org/fluxer</uri>
			</author>
			<updated>2013-01-10T08:47:12Z</updated>
			<id>https://chipmusic.org/forums/post/150045/#p150045</id>
		</entry>
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