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	<title type="html"><![CDATA[ChipMusic.org - 477425M (Feedback much appreciated)]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/9817/"/>
	<updated>2013-01-14T00:36:13Z</updated>
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	<id>https://chipmusic.org/forums/topic/9817/477425m-feedback-much-appreciated/</id>
		<entry>
			<title type="html"><![CDATA[Re: 477425M (Feedback much appreciated)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150597/#p150597"/>
			<content type="html"><![CDATA[<p>Thanks a bunch! I&#039;m not sure if I want to go into 2xLSDJ for a while though. I&#039;ll see what other sounds I can make in that last section.</p>]]></content>
			<author>
				<name><![CDATA[Shyabeetus]]></name>
				<uri>https://chipmusic.org/Shyabeetus</uri>
			</author>
			<updated>2013-01-14T00:36:13Z</updated>
			<id>https://chipmusic.org/forums/post/150597/#p150597</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 477425M (Feedback much appreciated)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150484/#p150484"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Shyabeetus wrote:</cite><blockquote><p>By &quot;relatively new&quot; I mean I started using LSDJ in September</p></blockquote></div><p>Still, impressive.&nbsp; I can tell you&#039;ve practiced.&nbsp; </p><p>I can tell what your intent was with the wubs at the end.&nbsp; It isn&#039;t bad.&nbsp; It&#039;s just that the song builds and at that point it&#039;d be really cool to get hit by something powerful.&nbsp; Unfortunately, &quot;wubs&#039; on Gameboy are pretty weak.&nbsp; That, and, even in non-chipmusic stuff, that sort of wobble bass is often layered with some sub bass or something else to beef it up.&nbsp; Now that&#039;s hard to do with a gameboy because of being limited to 4 channels.&nbsp; I can tell you&#039;re creative though. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; &nbsp; You could try adding some bass with an external instrument, or there&#039;s always the option of linking 2 gameboys.&nbsp; Again, though, this is me offering something constructive to something that is good as it is.&nbsp; Take it as you will, or not at all.&nbsp; This is great!</p><p>I found myself coming back to this to listen again, so you&#039;ve got me liking this already.&nbsp; I&#039;d be interested to hear when this is officially complete by your standards.</p>]]></content>
			<author>
				<name><![CDATA[Krubbz]]></name>
				<uri>https://chipmusic.org/Krubbz</uri>
			</author>
			<updated>2013-01-13T00:12:53Z</updated>
			<id>https://chipmusic.org/forums/post/150484/#p150484</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 477425M (Feedback much appreciated)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150473/#p150473"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Krubbz wrote:</cite><blockquote><p>For being &quot;relatively new&quot; your programming skills are impressive.</p></blockquote></div><p>Thanks! By &quot;relatively new&quot; I mean I started using LSDJ in September, but this is my first fully original, non-cover song.</p><p>For beefing up the bass, I&#039;ll see where I can add more bass. I&#039;m usually not a fan of the wubs, but I thought it might add to the intensity of the song. I could try to alter them a bit towards the end to fit in better.</p><p>Otherwise, I&#039;m glad to hear you guys like it. I&#039;ve gotten into the habit of programming NES/GB sound effects into the pulse channel, but this is the first time I&#039;ve been able to use them as lead instruments for the song, so I&#039;m pleased with how it turned out. (Also, funfact, one of the wave bass instruments is supposed to be Donkey Kong&#039;s laugh from the arcade game.)</p><p>Thanks for the feedback, guys!</p>]]></content>
			<author>
				<name><![CDATA[Shyabeetus]]></name>
				<uri>https://chipmusic.org/Shyabeetus</uri>
			</author>
			<updated>2013-01-12T20:17:44Z</updated>
			<id>https://chipmusic.org/forums/post/150473/#p150473</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 477425M (Feedback much appreciated)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150468/#p150468"/>
			<content type="html"><![CDATA[<p>Yeah I like it. It&#039;s good to keep it busy I think. Otherwise it can get monotonous.</p><p>.</p>]]></content>
			<author>
				<name><![CDATA[breakphase]]></name>
				<uri>https://chipmusic.org/breakphase</uri>
			</author>
			<updated>2013-01-12T19:22:18Z</updated>
			<id>https://chipmusic.org/forums/post/150468/#p150468</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 477425M (Feedback much appreciated)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150436/#p150436"/>
			<content type="html"><![CDATA[<p>It&#039;s not too busy.&nbsp; I think the chord structure and melodies are really fun.&nbsp; I think it starts to lose a bit of structure when you add the &quot;wubs&quot;, for lack of a better term, the second time toward the end.&nbsp; Great concept too.&nbsp; Might I suggest beefing up the bass at certain points?&nbsp; That&#039;s just my opinion.&nbsp; I felt at certain points that I would have liked to hear it built up a bit.&nbsp; You&#039;re pretty good at programming instruments.&nbsp; I really liked a lot of them that you featured.&nbsp; For being &quot;relatively new&quot; your programming skills are impressive.</p>]]></content>
			<author>
				<name><![CDATA[Krubbz]]></name>
				<uri>https://chipmusic.org/Krubbz</uri>
			</author>
			<updated>2013-01-12T12:58:35Z</updated>
			<id>https://chipmusic.org/forums/post/150436/#p150436</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 477425M (Feedback much appreciated)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150428/#p150428"/>
			<content type="html"><![CDATA[<p>I&#039;m on the same level as you basically, so take my opinion with a grain of salt:<br />That said, it&#039;s pretty rad. I don&#039;t find it too crowded. I like the lead melodies. Also the concept behind it is great.<br />Here&#039;s to developing as musicians!</p>]]></content>
			<author>
				<name><![CDATA[Calavera]]></name>
				<uri>https://chipmusic.org/Calavera</uri>
			</author>
			<updated>2013-01-12T11:26:57Z</updated>
			<id>https://chipmusic.org/forums/post/150428/#p150428</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[477425M (Feedback much appreciated)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150408/#p150408"/>
			<content type="html"><![CDATA[<p>Hey everyone. First time posting here. I&#039;m a relatively new chip musician from Philadelphia who&#039;s played open mic at 8static for four months in a row. I write in 1xLSDJ and perform on a modded DMG. Until now I&#039;ve generally only made covers of video game tunes, and this is my first (almost) finished original. I could use some constructive feedback before I perform tonight, if anybody&#039;s interested in critiquing me.</p><p><a href="http://www.jcianciulli.com/audio/477425M_almostdone.mp3" target="_blank">http://www.jcianciulli.com/audio/477425M_almostdone.mp3</a></p><p>The song is called 477425M. It&#039;s about the never-ending struggle to pursue a goal that is always just out of reach. It&#039;s based on the concept of the original Donkey Kong, because Jumpman never gets the girl in the end, and the game just starts over on a harder setting every 100M. Thus, it contains some Pulse and Wave instruments where I attempted to emulate the original sounds.</p><p>Specifically, I was wondering if my song is too crowded or not. I tried filling most of the channels, but I also don&#039;t want the song being too busy at times.</p><p>Thanks in advance, and enjoy!</p>]]></content>
			<author>
				<name><![CDATA[Shyabeetus]]></name>
				<uri>https://chipmusic.org/Shyabeetus</uri>
			</author>
			<updated>2013-01-12T09:03:13Z</updated>
			<id>https://chipmusic.org/forums/post/150408/#p150408</id>
		</entry>
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