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	<title type="html"><![CDATA[ChipMusic.org - Questions on NES Hardware Accuracy]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/9841/"/>
	<updated>2013-01-15T21:35:00Z</updated>
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	<id>https://chipmusic.org/forums/topic/9841/questions-on-nes-hardware-accuracy/</id>
		<entry>
			<title type="html"><![CDATA[Re: Questions on NES Hardware Accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150941/#p150941"/>
			<content type="html"><![CDATA[<p>Pulses and DPCM are fine, but that&#039;s a normal triangle wave?, I hear it really different as how it should sound (an almost perfect triangle wave).<br />And about the noise, it requires lot of work to truly emulate it with FL Studio, because you can&#039;t &quot;change the pitch&quot; like FL Studio is doing right there and the typical sound of the NES&#039; noise is very personal.</p><p>However, you are closest to the Chipmusic than Fakebit. Congrats.</p>]]></content>
			<author>
				<name><![CDATA[Delek]]></name>
				<uri>https://chipmusic.org/Delek</uri>
			</author>
			<updated>2013-01-15T21:35:00Z</updated>
			<id>https://chipmusic.org/forums/post/150941/#p150941</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Questions on NES Hardware Accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150937/#p150937"/>
			<content type="html"><![CDATA[<p>I&#039;m only working with the five channels it supports (no overlapping notes in the same channel either). Can they not all play at once?</p>]]></content>
			<author>
				<name><![CDATA[BrokenMug]]></name>
				<uri>https://chipmusic.org/BrokenMug</uri>
			</author>
			<updated>2013-01-15T21:21:22Z</updated>
			<id>https://chipmusic.org/forums/post/150937/#p150937</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Questions on NES Hardware Accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150900/#p150900"/>
			<content type="html"><![CDATA[<p>You&#039;re definitely doing it right.&nbsp; The only difference (if you&#039;re looking for accuracy) is that it sounds like you&#039;re using a couple more channels than the NES can actually do at once, but I haven&#039;t ever let that stop me.</p>]]></content>
			<author>
				<name><![CDATA[TragicSans]]></name>
				<uri>https://chipmusic.org/TragicSans</uri>
			</author>
			<updated>2013-01-15T19:09:42Z</updated>
			<id>https://chipmusic.org/forums/post/150900/#p150900</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Questions on NES Hardware Accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150701/#p150701"/>
			<content type="html"><![CDATA[<p>I thought about LSDJ, but I don&#039;t have a bunch of money as of now. Also, I think the difference between Gameboy&#039;s WAV and NES&#039;s DPCM is kinda unfair, since I need this to be NES-accurate (I&#039;m not that knowledgeable on the GB, though).</p><p>Thanks for the response, though! Glad to know it sounds correct.</p>]]></content>
			<author>
				<name><![CDATA[BrokenMug]]></name>
				<uri>https://chipmusic.org/BrokenMug</uri>
			</author>
			<updated>2013-01-14T18:45:45Z</updated>
			<id>https://chipmusic.org/forums/post/150701/#p150701</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Questions on NES Hardware Accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150696/#p150696"/>
			<content type="html"><![CDATA[<p>You are definitely on the right track. I&#039;m loving the melodies/style. Have you thought about trying any other methods like a gameboy x lsdj, or using an emulator x lsdj? I&#039;d be interested in the sounds/tracks you would come up with. </p><p>As for famitracker, maybe look into the threads about famitracker and see if you can find anyone with similiar problems?</p><p>Hope you find something out!</p>]]></content>
			<author>
				<name><![CDATA[DataFix]]></name>
				<uri>https://chipmusic.org/DataFix</uri>
			</author>
			<updated>2013-01-14T18:38:44Z</updated>
			<id>https://chipmusic.org/forums/post/150696/#p150696</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Questions on NES Hardware Accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/150693/#p150693"/>
			<content type="html"><![CDATA[<p>Famitracker doesn&#039;t seem to work on my computer, so I&#039;ve been making NES-style chip music in FL Studio and trying to abide by the limitations as best I can, but I&#039;d like some confirmation that I&#039;m doing it right.</p><p><a href="http://soundcloud.com/broken-mug/sets/chip-2" target="_blank">http://soundcloud.com/broken-mug/sets/chip-2</a></p><p>My music&#039;s not really meant to be listened to by itself (its meant to loop and has mostly short notes so sound effects don&#039;t interfere), so please keep that in mind if you want to offer CC on the music itself.</p><p>Thanks!</p>]]></content>
			<author>
				<name><![CDATA[BrokenMug]]></name>
				<uri>https://chipmusic.org/BrokenMug</uri>
			</author>
			<updated>2013-01-14T18:25:50Z</updated>
			<id>https://chipmusic.org/forums/post/150693/#p150693</id>
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