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	<title type="html"><![CDATA[ChipMusic.org - Tutorial: Using Soundfonts in Piggy]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/9871/"/>
	<updated>2015-04-07T18:04:12Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/9871/tutorial-using-soundfonts-in-piggy/</id>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/228380/#p228380"/>
			<content type="html"><![CDATA[<p>Ive been testing a bunch of fonts and posting the ones that work/I like here:</p><p><a href="http://hexawe.net/mess/sf2/" target="_blank">http://hexawe.net/mess/sf2/</a></p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2015-04-07T18:04:12Z</updated>
			<id>https://chipmusic.org/forums/post/228380/#p228380</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/228091/#p228091"/>
			<content type="html"><![CDATA[<p>Ive been playing with this more, corrected some errors in the initial article, as well as more information on why some soundfonts fail. </p><p>Also i linked to this rad analog pack<br /><a href="http://www.flstudiomusic.com/2011/12/20-synth-soundfonts.html" target="_blank">http://www.flstudiomusic.com/2011/12/20 &#133; fonts.html</a><br /><a href="http://www.peterswimm.com/?p=796" target="_blank">http://www.peterswimm.com/?p=796</a></p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2015-04-02T16:28:37Z</updated>
			<id>https://chipmusic.org/forums/post/228091/#p228091</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/208095/#p208095"/>
			<content type="html"><![CDATA[<p>Btw you can use this tool to convert tons of stuff into sf2 format, or even rip wav samples from the soundfont itself:<br /><a href="http://www.fmjsoft.com/awframe.html" target="_blank">http://www.fmjsoft.com/awframe.html</a></p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2014-05-08T19:18:18Z</updated>
			<id>https://chipmusic.org/forums/post/208095/#p208095</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153969/#p153969"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>i dont have a chance to look, but did you set the keyb range for each sample to be assigned to each key only?</p><p>here is a good tutorial:</p><p><a href="http://www.virtualorgan.com/Default.asp?Page=53" target="_blank">http://www.virtualorgan.com/Default.asp?Page=53</a></p></blockquote></div><p>Yeeeeah... probably not.&nbsp; <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /><br />I&#039;ll go thru this tut and see what steps I missed.</p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2013-01-31T22:30:27Z</updated>
			<id>https://chipmusic.org/forums/post/153969/#p153969</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153959/#p153959"/>
			<content type="html"><![CDATA[<p>i dont have a chance to look, but did you set the keyb range for each sample to be assigned to each key only?</p><p>here is a good tutorial:</p><p><a href="http://www.virtualorgan.com/Default.asp?Page=53" target="_blank">http://www.virtualorgan.com/Default.asp?Page=53</a></p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-01-31T21:54:45Z</updated>
			<id>https://chipmusic.org/forums/post/153959/#p153959</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153954/#p153954"/>
			<content type="html"><![CDATA[<p>I only get one sound even tho the instrument i created contain all the samples.</p><p>EDIT:&nbsp; here&#039;s my test project <a href="https://www.dropbox.com/s/s7082kdgpas6dfe/lgpt_SPEECH.zip" target="_blank">https://www.dropbox.com/s/s7082kdgpas6d &#133; SPEECH.zip</a></p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2013-01-31T21:04:59Z</updated>
			<id>https://chipmusic.org/forums/post/153954/#p153954</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153953/#p153953"/>
			<content type="html"><![CDATA[<p>i see a few hits for speak and spell fonts. It should be pretty easy in vienna, whats the problem?</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-01-31T20:54:17Z</updated>
			<id>https://chipmusic.org/forums/post/153953/#p153953</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153952/#p153952"/>
			<content type="html"><![CDATA[<p>Hey Prof:&nbsp; I&#039;ve been trying to make a soundfont from the speech phonems from lsdj using vienna and am not having any luck.&nbsp; Would you happen to know if somebody&#039;s already done this or know of some other (maybe a variety) of &quot;speech synth&quot; soundfonts?</p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2013-01-31T20:25:54Z</updated>
			<id>https://chipmusic.org/forums/post/153952/#p153952</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/152044/#p152044"/>
			<content type="html"><![CDATA[<p>Btw after doing some testting it seems that if you use a soundfont that fills the piggy sample slots, you cannnot import any more sample instruments. The workaround is to edit the soundfont or use one with less instruments.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-01-22T19:40:49Z</updated>
			<id>https://chipmusic.org/forums/post/152044/#p152044</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151327/#p151327"/>
			<content type="html"><![CDATA[<p>[13:00] &lt;bleo&gt; bitches, i&#039;m about to go afk for lunch<br />[13:00] &lt;bleo&gt; but<br />[13:00] &lt;bleo&gt; i wanted to show you some soundfont win: <a href="https://dl.dropbox.com/u/30952226/mixdown.mp3" target="_blank">https://dl.dropbox.com/u/30952226/mixdown.mp3</a> (think link is always my latest WIP)<br />[13:01] &lt;bleo&gt; using this sf: <a href="http://www.hammersound.com/cgi-bin/soundlink_download2.pl/Download%20Norway;hs_synt1.zip;21" target="_blank">http://www.hammersound.com/cgi-bin/soun &#133; nt1.zip;21</a><br />[13:02] &lt;bleo&gt; made a kick from woodblock using chip kick pitch down table<br />[13:02] &lt;bleo&gt; snare from some other something i can&#039;t remember but used rtrg and ptch<br />[13:03] &lt;bleo&gt; and PLOF works for a second before returning to the predefined loop points, so i used that in a table for drones<br />[13:05] == bleo has changed nick to bleo_eats</p>]]></content>
			<author>
				<name><![CDATA[BLEO]]></name>
				<uri>https://chipmusic.org/BLEO</uri>
			</author>
			<updated>2013-01-17T18:07:51Z</updated>
			<id>https://chipmusic.org/forums/post/151327/#p151327</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151313/#p151313"/>
			<content type="html"><![CDATA[<p>fwiw i think there are (pay) programs that can convert between those formats:<br /><a href="http://www.extranslator.com/index.php?page=exsc" target="_blank">http://www.extranslator.com/index.php?page=exsc</a></p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-01-17T17:12:03Z</updated>
			<id>https://chipmusic.org/forums/post/151313/#p151313</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151311/#p151311"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>egr wrote:</cite><blockquote><p>I just posted a request/question about this on the renoise forum.&nbsp; Usually they respond very quickly so we&#039;ll see.</p><p><a href="http://forum.renoise.com/index.php?/topic/37059-xrni-file-format-specifications/" target="_blank">http://forum.renoise.com/index.php?/top &#133; fications/</a><br />Theres already some resposes to check.&nbsp; <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><br /><p>Good work! Was about to do the same...</p><p>I&#039;m sure XRNI is at the top of no-one&#039;s wishlist, but it would tally very nicely with how I&#039;m using Piggy these days - as both a sketchpad and live tool for projects I either start in LGPT and finish in Renoise, or vice versa <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[matt.nida]]></name>
				<uri>https://chipmusic.org/matt.nida</uri>
			</author>
			<updated>2013-01-17T16:38:58Z</updated>
			<id>https://chipmusic.org/forums/post/151311/#p151311</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151299/#p151299"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><div class="quotebox"><cite>matt.nida wrote:</cite><blockquote><p>I&#039;ve loaded some &#039;treated&#039; samples from Renoise into Piggy; you have to translate the loop start and end points from hex or something into whatever Piggy needs which is fiddly, but it works fine. However, it would be a *lot* quicker if Piggy could just read the XRNI metadata <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>Is there a wiki on this file format? Ill create a feature request.</p></blockquote></div><p>I just posted a request/question about this on the renoise forum.&nbsp; Usually they respond very quickly so we&#039;ll see.</p><p><a href="http://forum.renoise.com/index.php?/topic/37059-xrni-file-format-specifications/" target="_blank">http://forum.renoise.com/index.php?/top &#133; fications/</a><br />Theres already some resposes to check.&nbsp; <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2013-01-17T15:37:57Z</updated>
			<id>https://chipmusic.org/forums/post/151299/#p151299</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151295/#p151295"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>matt.nida wrote:</cite><blockquote><p>I&#039;ve loaded some &#039;treated&#039; samples from Renoise into Piggy; you have to translate the loop start and end points from hex or something into whatever Piggy needs which is fiddly, but it works fine. However, it would be a *lot* quicker if Piggy could just read the XRNI metadata <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>Is there a wiki on this file format? Ill create a feature request.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-01-17T15:21:12Z</updated>
			<id>https://chipmusic.org/forums/post/151295/#p151295</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tutorial: Using Soundfonts in Piggy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151294/#p151294"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>vargero wrote:</cite><blockquote><p>It&#039;s not a NES or SNES soundfont, but a gxscc:<br /><a href="http://www.mediafire.com/?jnmwnzqnmht" target="_blank">http://www.mediafire.com/?jnmwnzqnmht</a></p></blockquote></div><p>Is that a zip with just the gxscc soundfont? Where are you loading it, perhaps its a memory issue.</p><p>If anyone cares to share a font that doesnt work we can file a bug report around it, the same for the not being able to add samples after save thing.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-01-17T15:19:17Z</updated>
			<id>https://chipmusic.org/forums/post/151294/#p151294</id>
		</entry>
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