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	<title type="html"><![CDATA[ChipMusic.org - Chip music before chip music software?!]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/9909/"/>
	<updated>2013-01-24T19:57:36Z</updated>
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	<id>https://chipmusic.org/forums/topic/9909/chip-music-before-chip-music-software/</id>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/152473/#p152473"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p><a href="http://dutycyclegenerator.com/" target="_blank">http://dutycyclegenerator.com/</a></p></blockquote></div><div class="quotebox"><cite>jmr wrote:</cite><blockquote><p>&quot;How NES Music Was REALLY Composed&quot;<br /><a href="http://forums.nesdev.com/viewtopic.php?f=6&amp;t=7390" target="_blank">http://forums.nesdev.com/viewtopic.php?f=6&amp;t=7390</a></p></blockquote></div><p>wow, good reads!</p>]]></content>
			<author>
				<name><![CDATA[xX 8 BIT CHAMPION Xx]]></name>
				<uri>https://chipmusic.org/xX+8+BIT+CHAMPION+Xx</uri>
			</author>
			<updated>2013-01-24T19:57:36Z</updated>
			<id>https://chipmusic.org/forums/post/152473/#p152473</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/152443/#p152443"/>
			<content type="html"><![CDATA[<p>This forum is awesome. That was my first post and the responses were immediate. Thank you everybody. </p><p>For anyone else interested, this link was posted on that NesDev forum: <a href="http://theshizz.org/forum/index.php?/topic/31625-how-nes-music-was-made/" target="_blank">http://theshizz.org/forum/index.php?/to &#133; -was-made/</a></p><p>+1 for internet communities.</p>]]></content>
			<author>
				<name><![CDATA[Ozkur]]></name>
				<uri>https://chipmusic.org/Ozkur</uri>
			</author>
			<updated>2013-01-24T16:20:02Z</updated>
			<id>https://chipmusic.org/forums/post/152443/#p152443</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151814/#p151814"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>chunter wrote:</cite><blockquote><p>Dolphin was the code name of the GameCube project before it had a real name, as Wii was Revolution, Sega Dreamcast was Duval, etc.</p></blockquote></div><p>ah, that explains it then.&nbsp; the gamecube devices are a bit big, just remembered them saying dolphin on them.</p><p>thanks for the new info!</p>]]></content>
			<author>
				<name><![CDATA[kitsch]]></name>
				<uri>https://chipmusic.org/kitsch</uri>
			</author>
			<updated>2013-01-21T15:02:21Z</updated>
			<id>https://chipmusic.org/forums/post/151814/#p151814</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151789/#p151789"/>
			<content type="html"><![CDATA[<p>LSDJ_v0.0.1alpha.gb</p>]]></content>
			<author>
				<name><![CDATA[The Silph Scope]]></name>
				<uri>https://chipmusic.org/The+Silph+Scope</uri>
			</author>
			<updated>2013-01-21T08:15:08Z</updated>
			<id>https://chipmusic.org/forums/post/151789/#p151789</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151775/#p151775"/>
			<content type="html"><![CDATA[<p>They could&#039;ve made it on a sythesizer.</p>]]></content>
			<author>
				<name><![CDATA[Jolly]]></name>
				<uri>https://chipmusic.org/Jolly</uri>
			</author>
			<updated>2013-01-21T05:01:06Z</updated>
			<id>https://chipmusic.org/forums/post/151775/#p151775</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151772/#p151772"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>kitsch wrote:</cite><blockquote><p>&nbsp; i *think* Dolphin might have been the name of the company that did a popular gamecube one, but maybe thats the devices model name...&nbsp; i dunno, been a while i thought about that stuff.</p></blockquote></div><p>Dolphin was the code name of the GameCube project before it had a real name, as Wii was Revolution, Sega Dreamcast was Duval, etc.</p><p>All that is quite correct, though. I remember a photo showing midi gear used to create the SMB 3 music, it was ported in with a development tool. I expect the classic Pokemon soundtracks to have been done like that, considering the GB platform was already ten years old by then <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[chunter]]></name>
				<uri>https://chipmusic.org/chunter</uri>
			</author>
			<updated>2013-01-21T04:42:41Z</updated>
			<id>https://chipmusic.org/forums/post/151772/#p151772</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151770/#p151770"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>10k wrote:</cite><blockquote><p>I recall that Jim Cuomo (Defender Of The Crown OST among many, many others) used straight code for a lot of his soundtracks.</p></blockquote></div><p>Oh man, that game had some great music. So much more impressive knowing that.</p>]]></content>
			<author>
				<name><![CDATA[Calavera]]></name>
				<uri>https://chipmusic.org/Calavera</uri>
			</author>
			<updated>2013-01-21T04:35:46Z</updated>
			<id>https://chipmusic.org/forums/post/151770/#p151770</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151769/#p151769"/>
			<content type="html"><![CDATA[<p>there are development packages/hardware (official and officially-licensed) released for a lot of these consoles (if not all the relevant ones, if you follow rumors on some).&nbsp; depending on the console and how music on that platform actually works, the end-user of the devkit would have different options.</p><p>these devkits often have a GUI element, i suppose that would be their &#039;chipmusic software&#039; in a way...&nbsp; or whatever the mechanical means of &#039;composing&#039; or adding music you have...&nbsp; </p><p>&#039;intelligent devices&#039;, for example, was a company which made a lot of the development hardware for nintendo consoles, and was licensed by Nintendo to do so.&nbsp; i *think* Dolphin might have been the name of the company that did a popular gamecube one, but maybe thats the devices model name...&nbsp; i dunno, been a while i thought about that stuff.</p>]]></content>
			<author>
				<name><![CDATA[kitsch]]></name>
				<uri>https://chipmusic.org/kitsch</uri>
			</author>
			<updated>2013-01-21T04:33:40Z</updated>
			<id>https://chipmusic.org/forums/post/151769/#p151769</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151768/#p151768"/>
			<content type="html"><![CDATA[<p>I recall that Jim Cuomo (Defender Of The Crown OST among many, many others) used straight code for a lot of his soundtracks.</p>]]></content>
			<author>
				<name><![CDATA[10k]]></name>
				<uri>https://chipmusic.org/10k</uri>
			</author>
			<updated>2013-01-21T04:21:57Z</updated>
			<id>https://chipmusic.org/forums/post/151768/#p151768</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151758/#p151758"/>
			<content type="html"><![CDATA[<p>I don&#039;t believe game developers used &quot;chip music software&quot; even after it was available... DutyCycleGenerator is an excellent read, regardless!</p><p>EDIT:&nbsp; Meaning trackers or anything we would recognize today.</p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2013-01-21T01:47:35Z</updated>
			<id>https://chipmusic.org/forums/post/151758/#p151758</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151757/#p151757"/>
			<content type="html"><![CDATA[<p>no, its like this</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/2cr28sK15Q8" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></content>
			<author>
				<name><![CDATA[tempsoundsolutions]]></name>
				<uri>https://chipmusic.org/tempsoundsolutions</uri>
			</author>
			<updated>2013-01-21T01:35:53Z</updated>
			<id>https://chipmusic.org/forums/post/151757/#p151757</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151745/#p151745"/>
			<content type="html"><![CDATA[<p>I know Tommy Tallarico got an NES cart and stuffs...<br /><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/XoD0ERZntFI" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></content>
			<author>
				<name><![CDATA[XyNo]]></name>
				<uri>https://chipmusic.org/XyNo</uri>
			</author>
			<updated>2013-01-20T22:44:27Z</updated>
			<id>https://chipmusic.org/forums/post/151745/#p151745</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151744/#p151744"/>
			<content type="html"><![CDATA[<p>I remember reading about the software koji kondo (spelling?) used to transport his songs into modules, but sadly I cant remember where</p>]]></content>
			<author>
				<name><![CDATA[SuperBustySamuraiMonkey]]></name>
				<uri>https://chipmusic.org/SuperBustySamuraiMonkey</uri>
			</author>
			<updated>2013-01-20T22:33:58Z</updated>
			<id>https://chipmusic.org/forums/post/151744/#p151744</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151743/#p151743"/>
			<content type="html"><![CDATA[<p>For Pokémon I&#039;d guess some sort of in-house MML flavour. Writing a music compiler isn&#039;t rocket science!</p>]]></content>
			<author>
				<name><![CDATA[boomlinde]]></name>
				<uri>https://chipmusic.org/boomlinde</uri>
			</author>
			<updated>2013-01-20T22:08:32Z</updated>
			<id>https://chipmusic.org/forums/post/151743/#p151743</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/151741/#p151741"/>
			<content type="html"><![CDATA[<p>I know Chris Hülsbeck wrote his own sort of tracker before the word &#039;tracker&#039; even existed in that context. He used it to make music back in the days. Ofcourse mostly still programming sounds but as a tracker predecessor he did a pretty good job.</p>]]></content>
			<author>
				<name><![CDATA[xylo]]></name>
				<uri>https://chipmusic.org/xylo</uri>
			</author>
			<updated>2013-01-20T21:42:05Z</updated>
			<id>https://chipmusic.org/forums/post/151741/#p151741</id>
		</entry>
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