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	<title type="html"><![CDATA[ChipMusic.org - logoNES - new open source NES software by me]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/993/"/>
	<updated>2012-06-07T09:58:08Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/993/logones-new-open-source-nes-software-by-me/</id>
		<entry>
			<title type="html"><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/111217/#p111217"/>
			<content type="html"><![CDATA[<p>Actually there are many ways how to cycle a palette on NES.</p><p>You can cycle colors 1,2,3 in every palette (like, 2 goes to 1, 3 to 2, 1 to 3) - this keeps the background color the same and uses the same predefined set of colors. You can cycle all four colors (1 to 0, 2 to 1, 3 to 2, 0 to 3), this will change the background color too, but don&#039;t forget that it is shared between all palettes, so only last write to any color 0 will take effects - thus the background will always have one of colors of one of palettes.</p><p>You can also cycle colors between palettes, cycle the 4-color sub palettes itself (all colors of palette 1 to palette 0 etc).</p><p>You can even cycle color values. Notice that low nibble of a hex code for a color is hue (0-d), and high nibble is brightness (0-3). So you can keep the top nibble while incrementing or decrementing low nibble, and have effect similar to the one that you can see while moving the Hue slider in a graphics editor.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>https://chipmusic.org/Shiru</uri>
			</author>
			<updated>2012-06-07T09:58:08Z</updated>
			<id>https://chipmusic.org/forums/post/111217/#p111217</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/111216/#p111216"/>
			<content type="html"><![CDATA[<p>Megasuperuber necrobump but I have a bit of a clarification question about the color cycling.</p><p>Im very very new to the whole nes grafx thing but I have a bit of a problem wrapping my head around the pallets. I am using Shiru&#039;s nes screen tool which has the &quot;nes pallet&quot; of the 53ish colors and 4 &quot;sub pallets&quot; of the background colors plus 3 each for 15 colors. Could I confirm these AREN&#039;T related to which colors cycle?</p><p>In this bit of code <br /></p><div class="quotebox"><blockquote><p>lda #$04&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; these are the 4 colors<br />&nbsp; &nbsp; &nbsp; &nbsp; sta Color0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; that will cycle when you<br />&nbsp; &nbsp; &nbsp; &nbsp; lda #$14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; hit the &quot;start&quot; button<br />&nbsp; &nbsp; &nbsp; &nbsp; sta Color1<br />&nbsp; &nbsp; &nbsp; &nbsp; lda #$24<br />&nbsp; &nbsp; &nbsp; &nbsp; sta Color2<br />&nbsp; &nbsp; &nbsp; &nbsp; lda #$34<br />&nbsp; &nbsp; &nbsp; &nbsp; sta Color3</p></blockquote></div><p>I pick my cycling colors right? So I don&#039;t understand where my 4 extra colors are coming from if nametables only have 15 colors? Did I get mixed up here?</p><p>Thanks!</p>]]></content>
			<author>
				<name><![CDATA[Lazerbeat]]></name>
				<uri>https://chipmusic.org/Lazerbeat</uri>
			</author>
			<updated>2012-06-07T09:46:19Z</updated>
			<id>https://chipmusic.org/forums/post/111216/#p111216</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/15737/#p15737"/>
			<content type="html"><![CDATA[<p>very cool.<br />thanx!</p>]]></content>
			<author>
				<name><![CDATA[xero]]></name>
				<uri>https://chipmusic.org/xero</uri>
			</author>
			<updated>2010-03-19T12:53:20Z</updated>
			<id>https://chipmusic.org/forums/post/15737/#p15737</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/15729/#p15729"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>arfink wrote:</cite><blockquote><p>Most excellent! Yet another suitable NROM program! [shameless_pitch] For those who want a hard-copy, I do burn custom EPROMs for people! [/shameless_pitch]</p></blockquote></div><p>Yeah if any of you are in the UK and want some burnt for you hook me up!</p>]]></content>
			<author>
				<name><![CDATA[Flopps]]></name>
				<uri>https://chipmusic.org/Flopps</uri>
			</author>
			<updated>2010-03-19T10:46:04Z</updated>
			<id>https://chipmusic.org/forums/post/15729/#p15729</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/15678/#p15678"/>
			<content type="html"><![CDATA[<p>Most excellent! Yet another suitable NROM program! [shameless_pitch] For those who want a hard-copy, I do burn custom EPROMs for people! [/shameless_pitch]</p>]]></content>
			<author>
				<name><![CDATA[arfink]]></name>
				<uri>https://chipmusic.org/arfink</uri>
			</author>
			<updated>2010-03-19T04:39:33Z</updated>
			<id>https://chipmusic.org/forums/post/15678/#p15678</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/15662/#p15662"/>
			<content type="html"><![CDATA[<p>So great!&nbsp; Will be so useful for us non visual performers to have cool visuals!&nbsp; Thank you!&nbsp; <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Theta_Frost]]></name>
				<uri>https://chipmusic.org/Theta_Frost</uri>
			</author>
			<updated>2010-03-19T02:37:04Z</updated>
			<id>https://chipmusic.org/forums/post/15662/#p15662</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/15653/#p15653"/>
			<content type="html"><![CDATA[<p>You are my hero <img src="https://chipmusic.org/forums/img/smilies/heart.gif" width="15" height="15" alt="heart" /></p>]]></content>
			<author>
				<name><![CDATA[lotekindustries]]></name>
				<uri>https://chipmusic.org/lotekindustries</uri>
			</author>
			<updated>2010-03-19T02:13:58Z</updated>
			<id>https://chipmusic.org/forums/post/15653/#p15653</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[logoNES - new open source NES software by me]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/15651/#p15651"/>
			<content type="html"><![CDATA[<p>From the readme:</p><div class="quotebox"><blockquote><p>logoNES is created with the VJ / visualist in mind. It allows you<br />to scroll static screens in different directions, as well as color<br />cycle the palette for simple animation effects. This is useful for<br />making and displaying of logos and other static images that you<br />want to display with an NES.</p></blockquote></div><p><a class="postimg" href="http://www.no-carrier.com/logones_001.png" title="http://www.no-carrier.com/logones_001.png" id="forum_image_57629606"><img src="http://www.no-carrier.com/logones_001.png" /></a></p><p>Grab it here:</p><p><a href="http://www.no-carrier.com/software.html" target="_blank">http://www.no-carrier.com/software.html</a></p>]]></content>
			<author>
				<name><![CDATA[NO CARRIER]]></name>
				<uri>https://chipmusic.org/NO+CARRIER</uri>
			</author>
			<updated>2010-03-19T01:41:35Z</updated>
			<id>https://chipmusic.org/forums/post/15651/#p15651</id>
		</entry>
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