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		<title><![CDATA[ChipMusic.org - Gameboy Biversion and screen contrast.]]></title>
		<link>https://chipmusic.org/forums/topic/10020/gameboy-biversion-and-screen-contrast/</link>
		<description><![CDATA[The most recent posts in Gameboy Biversion and screen contrast..]]></description>
		<lastBuildDate>Tue, 29 Jan 2013 23:08:23 +0000</lastBuildDate>
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			<title><![CDATA[Re: Gameboy Biversion and screen contrast.]]></title>
			<link>https://chipmusic.org/forums/post/153557/#p153557</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>Moved, clarified</p>]]></description>
			<pubDate>Tue, 29 Jan 2013 23:08:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/153557/#p153557</guid>
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			<title><![CDATA[Re: Gameboy Biversion and screen contrast.]]></title>
			<link>https://chipmusic.org/forums/post/153554/#p153554</link>
			<description><![CDATA[<b><i>Timbob says:</i></b><div class="quotebox"><cite>pivot. wrote:</cite><blockquote><p>I don&#039;t know how to do circuitry work. Justin did the gameboy for me.</p></blockquote></div><p>then I think Justin needs to fix it <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>sometimes it can be as simple as a bit of soldering debris shorting out the connection. it should be an easy fix.</p>]]></description>
			<pubDate>Tue, 29 Jan 2013 23:00:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/153554/#p153554</guid>
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			<title><![CDATA[Re: Gameboy Biversion and screen contrast.]]></title>
			<link>https://chipmusic.org/forums/post/153553/#p153553</link>
			<description><![CDATA[<b><i>pivot. says:</i></b><p>I don&#039;t know how to do circuitry work. Justin did the gameboy for me.</p>]]></description>
			<pubDate>Tue, 29 Jan 2013 22:58:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/153553/#p153553</guid>
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			<title><![CDATA[Re: Gameboy Biversion and screen contrast.]]></title>
			<link>https://chipmusic.org/forums/post/153551/#p153551</link>
			<description><![CDATA[<b><i>Timbob says:</i></b><p>I think what happend is that either one of the two data lines you used for the biversion is disconnected, or they short circuit with each other.</p><p>that way, they only have 2 states instead of 4. (noticed this when i was messing around with open gameboys.)</p><p>check your wiring to see if there&#039;s any shorts or loose connections. then it should be fine.</p>]]></description>
			<pubDate>Tue, 29 Jan 2013 22:53:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/153551/#p153551</guid>
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			<title><![CDATA[Gameboy Biversion and screen contrast.]]></title>
			<link>https://chipmusic.org/forums/post/153537/#p153537</link>
			<description><![CDATA[<b><i>pivot. says:</i></b><p>So far my gameboy pocket has served excellently for my purposes. There&#039;s this weird thing however that makes me wonder a bit.<br />I have a cartridge of Super Mario Land 2 and when I play it, some colors that should be lighter, like goomba skins, are black. and the same with lighter colors. I disregarded this as The graphics card in the game IS fucked up and there are some graphics in the background missing unless you pause the game. Then I noticed that in LSDJ, which is in my intact EMS cart, had a similar situation. it only shows the text and background and the highlights for the data the cursor is on, but doesn&#039;t show the highlights of anything else. you know, the color that&#039;s supposed to be highlighting the numbers 00 through FF and the right part where it shows what channels are playing what notes and the chain position data. it&#039;s not here. I figured it&#039;s biversion on my screen, since I ordered it like that. Am I right? am I wrong? Am I wasting your time? Only you can answer.</p>]]></description>
			<pubDate>Tue, 29 Jan 2013 22:16:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/153537/#p153537</guid>
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