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		<title><![CDATA[ChipMusic.org - Dingux on GameGadget]]></title>
		<link>https://chipmusic.org/forums/topic/10247/dingux-on-gamegadget/</link>
		<description><![CDATA[The most recent posts in Dingux on GameGadget.]]></description>
		<lastBuildDate>Wed, 20 Feb 2013 15:57:13 +0000</lastBuildDate>
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			<title><![CDATA[Re: Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156904/#p156904</link>
			<description><![CDATA[<b><i>Mdashdotdashn says:</i></b><p>I&#039;m not sure it loads gp2xmenu even if you autoboot to piggy beecause I didn&#039;t try that. I just noticed launching through gpmenu2x is a waste of resource.</p>]]></description>
			<pubDate>Wed, 20 Feb 2013 15:57:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156904/#p156904</guid>
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			<title><![CDATA[Re: Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156902/#p156902</link>
			<description><![CDATA[<b><i>BLEO says:</i></b><div class="quotebox"><cite>Lazerbeat wrote:</cite><blockquote><p>I could be wrong but hasnt Dingux basically been replaced by OpenDingux? I am pretty sure there are piggy versions for both.</p></blockquote></div><p>Kinda? Dingux hasn&#039;t seen any official dev in years, but there&#039;s still stuff being developed for it here and there. Open Dingux has been getting all the attention. </p><p>Protip: old dingux with the swap hack is still faster and uses fewer resources (processor, RAM) than Open Dingux because the latter loads gpmenu2x or whatever it is, even if you autoboot to piggy. I bet there&#039;s a way to auto-disable that.... Marc, being a ninja, can kill it on the backend and told me he noticed a difference (ie. a project with HUGE samples would only load that way).</p>]]></description>
			<pubDate>Wed, 20 Feb 2013 15:38:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156902/#p156902</guid>
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			<title><![CDATA[Re: Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156899/#p156899</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>I could be wrong but hasnt Dingux basically been replaced by OpenDingux? I am pretty sure there are piggy versions for both.</p>]]></description>
			<pubDate>Wed, 20 Feb 2013 14:53:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156899/#p156899</guid>
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			<title><![CDATA[Re: Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156895/#p156895</link>
			<description><![CDATA[<b><i>vargero says:</i></b><p>Oh man. Worst place to put the start and select buttons!</p>]]></description>
			<pubDate>Wed, 20 Feb 2013 14:07:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156895/#p156895</guid>
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			<title><![CDATA[Re: Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156801/#p156801</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><p>Is there anyone that can test this out with a gamegadget? like some one that already has one?</p>]]></description>
			<pubDate>Tue, 19 Feb 2013 23:22:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156801/#p156801</guid>
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			<title><![CDATA[Re: Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156768/#p156768</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>yea.. open dingux should work without needing a port, if they did it right.</p>]]></description>
			<pubDate>Tue, 19 Feb 2013 20:31:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156768/#p156768</guid>
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			<title><![CDATA[Re: Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156765/#p156765</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><div class="quotebox"><cite>token wrote:</cite><blockquote><p>does it even have a headphone jack, if so why is it not on the bottom of the device</p></blockquote></div><p><a href="http://en.wikipedia.org/wiki/Game_Gadget" target="_blank">http://en.wikipedia.org/wiki/Game_Gadget</a></p><p>yes it does. read up. <br />The gp2x headphones on the top of the device and the dingoo has it on the side of the device. there appears to be no real standard for in the openhandheld world on where they put their jacks lol.</p>]]></description>
			<pubDate>Tue, 19 Feb 2013 19:23:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156765/#p156765</guid>
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			<title><![CDATA[Re: Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156763/#p156763</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>I think it might still work?</p></blockquote></div><p>oh now <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Tue, 19 Feb 2013 19:14:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156763/#p156763</guid>
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			<title><![CDATA[Re: Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156738/#p156738</link>
			<description><![CDATA[<b><i>token says:</i></b><p>does it even have a headphone jack, if so why is it not on the bottom of the device</p>]]></description>
			<pubDate>Tue, 19 Feb 2013 12:41:37 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156738/#p156738</guid>
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			<title><![CDATA[Re: Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156726/#p156726</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>I think it might still work?</p>]]></description>
			<pubDate>Tue, 19 Feb 2013 07:51:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156726/#p156726</guid>
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			<title><![CDATA[Re: Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156725/#p156725</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><p>NVM its for open dingux my mistake.</p>]]></description>
			<pubDate>Tue, 19 Feb 2013 07:43:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156725/#p156725</guid>
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			<title><![CDATA[Dingux on GameGadget]]></title>
			<link>https://chipmusic.org/forums/post/156724/#p156724</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><p><a class="postimg" href="http://calmdowntom.com/wp-content/uploads/xl_GameGadget_close_left_1.jpg" title="http://calmdowntom.com/wp-content/uploads/xl_GameGadget_close_left_1.jpg" id="forum_image_66744989"><img src="http://calmdowntom.com/wp-content/uploads/xl_GameGadget_close_left_1.jpg" /></a><br />So it would appear that this is another dingux capable device with the right kernel. I assume that means piggy will work as most of dingux&#039;s apps seem ok.<br />No porting necessary perhaps? this is still in production, and looks like a solidly built machine. <br />The triggers look like nintendo ds light style. could be a good piggy option. dont know if it will work tho.</p><p>99 bones.</p><p><a href="http://www.gamegadget.net/" target="_blank">http://www.gamegadget.net/</a><br /><a href="http://www.rakuten.com/prod/gamegadget-handheld-portable-game-player-120-games-mega-pack-collection/246805878.html?listingId=263141254" target="_blank">http://www.rakuten.com/prod/gamegadget- &#133; =263141254</a><br />Dowloads:<br /><a href="http://boards.dingoonity.org/dingux-general/dingux-on-gamegadget/" target="_blank">http://boards.dingoonity.org/dingux-gen &#133; amegadget/</a></p>]]></description>
			<pubDate>Tue, 19 Feb 2013 06:20:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/156724/#p156724</guid>
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