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		<title><![CDATA[ChipMusic.org - midi-keyboard + arduinoboy + Game Boy ?]]></title>
		<link>https://chipmusic.org/forums/topic/10346/midikeyboard-arduinoboy-game-boy/</link>
		<description><![CDATA[The most recent posts in midi-keyboard + arduinoboy + Game Boy ?.]]></description>
		<lastBuildDate>Thu, 05 Jan 2017 04:13:01 +0000</lastBuildDate>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/250381/#p250381</link>
			<description><![CDATA[<b><i>catskull says:</i></b><div class="quotebox"><cite>Blockhead wrote:</cite><blockquote><p>Hey catskill did you work this out mate? I am also struggling to get midi in working when everything does. Cheers!</p></blockquote></div><p>I did. Basically go over the midi in circuit a million times to make sure it&#039;s wired correctly. Your opto may also be dead, so grabbing an extra may not be a bad idea. Also make dang sure your gb link cable is connected correctly!</p><p>I eventually made a diy kit out of these frustrations: <a href="http://catskull.net/shop/arduinoboy" target="_blank">http://catskull.net/shop/arduinoboy</a> At $16, it might be worth saving you hours of frustration.</p>]]></description>
			<pubDate>Thu, 05 Jan 2017 04:13:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/250381/#p250381</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/250349/#p250349</link>
			<description><![CDATA[<b><i>Blockhead says:</i></b><p>Hey catskill did you work this out mate? I am also struggling to get midi in working when everything does. Cheers!</p>]]></description>
			<pubDate>Wed, 04 Jan 2017 03:16:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/250349/#p250349</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/233363/#p233363</link>
			<description><![CDATA[<b><i>catskull says:</i></b><p>So I built another one using a breadboard and an Arduino Max 2560 and I get the same results - nothing. I&#039;m wondering if My midi gear isn&#039;t cut out for an arduinoboy? Has anyone successfully used a rockband keytar with an arduinoboy?</p><p>At this point I&#039;d even be willing to ship it to someone who has known good midi gear to test for me.</p>]]></description>
			<pubDate>Thu, 06 Aug 2015 02:24:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/233363/#p233363</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/232995/#p232995</link>
			<description><![CDATA[<b><i>catskull says:</i></b><p>The pro micro is the 5v version.</p><p>Pin 7 is the base of the second transistor in the opto. I don&#039;t understand fully, but it makes the rise/fall time of the opto smaller. Adding the resistor there is suggested by Nitro2k01. <a href="http://blog.gg8.se/wordpress/2009/07/26/fixing-gameboy-powered-arduinoboy-midi-glitches/" target="_blank">http://blog.gg8.se/wordpress/2009/07/26 &#133; -glitches/</a></p>]]></description>
			<pubDate>Mon, 27 Jul 2015 22:05:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232995/#p232995</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/232994/#p232994</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><p>Is the pro micro the 5v version or the 3.3v version?</p><p>Also, what is the purpose of Pin 7 of the 6n138? Half time I see it floating.</p>]]></description>
			<pubDate>Mon, 27 Jul 2015 21:26:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232994/#p232994</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/232992/#p232992</link>
			<description><![CDATA[<b><i>catskull says:</i></b><p>I&#039;m using an Arduino Pro Micro. I did have to modify the code a bit because the pro micro doesn&#039;t have I/O&#039;s 11, 12, and 13 but instead it has 16, 14, 15 where they should be (compared to a pro mini). I&#039;m sure that those led&#039;s are working though, because the startup sequence works correctly and I can cycle through the led&#039;s with no problem.</p><p>Did the opto circuit look okay to you?</p><p>Thanks a ton for your help btw. I really appreciate it!</p>]]></description>
			<pubDate>Mon, 27 Jul 2015 21:11:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232992/#p232992</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/232989/#p232989</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><p>Hmm. Which arduino are you using? It might help to recompile the code for your particular board and reprogram it.</p>]]></description>
			<pubDate>Mon, 27 Jul 2015 20:45:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232989/#p232989</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/232987/#p232987</link>
			<description><![CDATA[<b><i>catskull says:</i></b><p>Thinking about this a little bit more, I suspect the 6n138 is having problems (among other things). Again, it doesn&#039;t make sense to me that midi out doesn&#039;t work either, but maybe there&#039;s more than one issue at play.</p><p>If I understand correctly, I should NOT be able to program the arduino when it&#039;s in any mode other than programmer (with all leds on). However, I am able to program it regardless of which mode I&#039;m in. If I understand the code and schematic correctly, the 6n138 vcc is tied to arduino I/O pin 4 so we can control the power on the fly. I suspect that the opto is not getting power correctly. I will attempt to connect 6n138&#039;s vcc directly to the arduino&#039;s vcc and see if I get any better results from that.</p><p>Other than that, I am at a bit of a loss here. Help me Jazzmarazz, you&#039;re my only hope!</p>]]></description>
			<pubDate>Mon, 27 Jul 2015 20:30:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232987/#p232987</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/232943/#p232943</link>
			<description><![CDATA[<b><i>catskull says:</i></b><div class="quotebox"><cite>Jazzmarazz wrote:</cite><blockquote><p>How is your optocoupler wired up?</p></blockquote></div><p>Like this:</p><p><a class="postimg" href="http://i.imgur.com/gcy3BTX.png" title="http://i.imgur.com/gcy3BTX.png" id="forum_image_64936803"><img src="http://i.imgur.com/gcy3BTX.png" /></a></p><p>Even if the optocoupler wasn&#039;t wired correctly, wouldn&#039;t midi out still work?</p>]]></description>
			<pubDate>Sun, 26 Jul 2015 17:54:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232943/#p232943</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/232941/#p232941</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><div class="quotebox"><cite>catskull wrote:</cite><blockquote><p>Sorry to necrobump this thread, but I&#039;m having the exact same problems as OP with the arduinoboy I just built. The leds run through the startup sequence just fine and I can switch modes with the pushbutton, but no matter what I do I cannot get any midi activity in or out. The status led does not blink when I send the aboy midi notes. I&#039;m trying it with both my rockband midi keytar as well as one of those cheapie usb-&gt;midi cables. Both of those methods of midi output work fine with my FB-01.</p><p>Anyone have any ideas? I&#039;d love to be able to get this puppy working.</p></blockquote></div><p>How is your optocoupler wired up?</p>]]></description>
			<pubDate>Sun, 26 Jul 2015 17:44:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232941/#p232941</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/232940/#p232940</link>
			<description><![CDATA[<b><i>catskull says:</i></b><p>Sorry to necrobump this thread, but I&#039;m having the exact same problems as OP with the arduinoboy I just built. The leds run through the startup sequence just fine and I can switch modes with the pushbutton, but no matter what I do I cannot get any midi activity in or out. The status led does not blink when I send the aboy midi notes. I&#039;m trying it with both my rockband midi keytar as well as one of those cheapie usb-&gt;midi cables. Both of those methods of midi output work fine with my FB-01.</p><p>Anyone have any ideas? I&#039;d love to be able to get this puppy working.</p>]]></description>
			<pubDate>Sun, 26 Jul 2015 17:04:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232940/#p232940</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/158560/#p158560</link>
			<description><![CDATA[<b><i>Downstate says:</i></b><p>i always had a problem trying to do this plugging direct from my korg midi keyboard to the arduinoboy. But once i do it from the korg to me soundcard to arduinooy it works fine. which is okay because im generally using it with ableton anyhow.</p>]]></description>
			<pubDate>Tue, 05 Mar 2013 00:39:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158560/#p158560</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/158515/#p158515</link>
			<description><![CDATA[<b><i>DKSTR says:</i></b><p>Can you get mGB work with Ableton?</p>]]></description>
			<pubDate>Mon, 04 Mar 2013 20:10:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158515/#p158515</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/158490/#p158490</link>
			<description><![CDATA[<b><i>Rynnon says:</i></b><div class="quotebox"><cite>chipocrite wrote:</cite><blockquote><p>This might be a silly suggestion but it&#039;s worth a shot, because this definitely confused me for a bit. Make sure your keyboard&#039;s range or octave settings is within the Game Boy&#039;s range. With LSDJ in Keyboard mode, some of the &quot;notes&quot; actually send commands to LSDJ such as changing instruments, tables, etc. And obviously if the keys are out of the range of the notes the Game Boy can play, you won&#039;t hear anything. Give it a shot!</p></blockquote></div><p>Thanks, I already tested it with all octaves between C1 and C4; right now I try to make it work with mGB, trying out different octaves as well. The silence persists &gt;: [</p>]]></description>
			<pubDate>Mon, 04 Mar 2013 17:30:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158490/#p158490</guid>
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			<title><![CDATA[Re: midi-keyboard + arduinoboy + Game Boy ?]]></title>
			<link>https://chipmusic.org/forums/post/158488/#p158488</link>
			<description><![CDATA[<b><i>chipocrite says:</i></b><p>This might be a silly suggestion but it&#039;s worth a shot, because this definitely confused me for a bit. Make sure your keyboard&#039;s range or octave settings is within the Game Boy&#039;s range. With LSDJ in Keyboard mode, some of the &quot;notes&quot; actually send commands to LSDJ such as changing instruments, tables, etc. And obviously if the keys are out of the range of the notes the Game Boy can play, you won&#039;t hear anything. Give it a shot!</p>]]></description>
			<pubDate>Mon, 04 Mar 2013 17:19:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158488/#p158488</guid>
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