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		<title><![CDATA[ChipMusic.org - How to get that classic N64-ish sound]]></title>
		<link>https://chipmusic.org/forums/topic/10355/how-to-get-that-classic-n64ish-sound/</link>
		<description><![CDATA[The most recent posts in How to get that classic N64-ish sound.]]></description>
		<lastBuildDate>Thu, 05 Dec 2013 10:30:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/193630/#p193630</link>
			<description><![CDATA[<b><i>sleepytimejesse says:</i></b><p>Does this show me how to make the N64 skrillex?</p>]]></description>
			<pubDate>Thu, 05 Dec 2013 10:30:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/193630/#p193630</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/193580/#p193580</link>
			<description><![CDATA[<b><i>chunter says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>guys we are only a few years away from the classic gamecube sound.</p></blockquote></div><p>Is circuit bending CD players for effect a thing?</p><p>The reason for bringing it up is that someone in an IRC room was describing PS1/PS2 sound in that way as well, and I answered that &quot;the sound&quot; is a bunch of period-correct romplers...</p>]]></description>
			<pubDate>Thu, 05 Dec 2013 00:20:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/193580/#p193580</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/193576/#p193576</link>
			<description><![CDATA[<b><i>SuperBustySamuraiMonkey says:</i></b><p>Can we talk shit on deadmaus already?</p>]]></description>
			<pubDate>Wed, 04 Dec 2013 23:10:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/193576/#p193576</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/193573/#p193573</link>
			<description><![CDATA[<b><i>2PLAYER says:</i></b><p>omg someone make me a midi interface for my n64 now</p>]]></description>
			<pubDate>Wed, 04 Dec 2013 22:48:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/193573/#p193573</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/193560/#p193560</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>guys we are only a few years away from the classic gamecube sound.</p>]]></description>
			<pubDate>Wed, 04 Dec 2013 21:35:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/193560/#p193560</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/193558/#p193558</link>
			<description><![CDATA[<b><i>SKGB says:</i></b><p>word up. I&#039;ll try to get on this in a couple days.</p>]]></description>
			<pubDate>Wed, 04 Dec 2013 21:07:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/193558/#p193558</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/193555/#p193555</link>
			<description><![CDATA[<b><i>kitsch says:</i></b><p>^ yes.&nbsp; you should.&nbsp; it&#039;d be of much help methinks</p>]]></description>
			<pubDate>Wed, 04 Dec 2013 20:48:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/193555/#p193555</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/193554/#p193554</link>
			<description><![CDATA[<b><i>SKGB says:</i></b><div class="quotebox"><cite>wedanced wrote:</cite><blockquote><p>...... the N64 basically used general midi and or samples if i recall... It didn&#039;t even have a devoted soundchip that synthesized sounds or playback.... the CPU did it. </p><p>What he did in this video is replicate synthesis techniques for 8bit machines like the NES and GB.</p></blockquote></div><p>Just did a bit of research lookin for legend of zelda soundfonts, and yes.<br />This article provides more information:<br /><a href="http://www.ign.com/articles/1998/02/25/whats-wrong-with-music-on-the-n64" target="_blank">http://www.ign.com/articles/1998/02/25/ &#133; on-the-n64</a></p><p>it&#039;s all cpu and soundfonts yo.</p><p>Also: just gonna share my findings of N64 soundfonts here (there are various vsts out there that allow you to open .sf2 files, do a google search):<br /><a href="http://www.zophar.net/utilities/soundfont/legend-of-zelda-the-ocarina-of-time-soundfont.html" target="_blank">http://www.zophar.net/utilities/soundfo &#133; dfont.html</a><br /><a href="http://glitchkill.proboards.com/thread/5624" target="_blank">http://glitchkill.proboards.com/thread/5624</a><br /><a href="http://www.vgmusic.com/~lunar/soundfonts/" target="_blank">http://www.vgmusic.com/~lunar/soundfonts/</a></p><br /><p>I&#039;m debating writing a small little diy guide on cmo about using soundfonts. Not sure if this has been done before or if there is any interest... but yeah, should i? (I&#039;m not the expert, by far, but idk)</p>]]></description>
			<pubDate>Wed, 04 Dec 2013 20:41:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/193554/#p193554</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/158357/#p158357</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>Nommodore 64.</p>]]></description>
			<pubDate>Sun, 03 Mar 2013 17:07:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158357/#p158357</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/158355/#p158355</link>
			<description><![CDATA[<b><i>Stevens says:</i></b><p>Nordloef wins!</p>]]></description>
			<pubDate>Sun, 03 Mar 2013 16:55:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158355/#p158355</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/158336/#p158336</link>
			<description><![CDATA[<b><i>Dauragon says:</i></b><p>DAMN THAT SHIT SOUNDS JUST LIKE WWF NO MERCY GOD DAMN.</p>]]></description>
			<pubDate>Sun, 03 Mar 2013 13:23:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158336/#p158336</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/158334/#p158334</link>
			<description><![CDATA[<b><i>4mat says:</i></b><p>n64 was all CPU like the GBA, though I can&#039;t remember having to battle the game coder for more channels/reverb like we did on the latter.</p>]]></description>
			<pubDate>Sun, 03 Mar 2013 12:35:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158334/#p158334</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/158331/#p158331</link>
			<description><![CDATA[<b><i>token says:</i></b><p>doesn&#039;t n64 just run samples lol</p>]]></description>
			<pubDate>Sun, 03 Mar 2013 11:47:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158331/#p158331</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/158323/#p158323</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><p>every n64 has a reverb chip in it, ofc</p>]]></description>
			<pubDate>Sun, 03 Mar 2013 10:00:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158323/#p158323</guid>
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			<title><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link>https://chipmusic.org/forums/post/158321/#p158321</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><p>...... the N64 basically used general midi and or samples if i recall... It didn&#039;t even have a devoted soundchip that synthesized sounds or playback.... the CPU did it. </p><p>What he did in this video is replicate synthesis techniques for 8bit machines like the NES and GB.</p>]]></description>
			<pubDate>Sun, 03 Mar 2013 09:30:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158321/#p158321</guid>
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