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		<title><![CDATA[ChipMusic.org - Advice on ambient sounds/'quieter' chip]]></title>
		<link>https://chipmusic.org/forums/topic/10386/advice-on-ambient-soundsquieter-chip/</link>
		<description><![CDATA[The most recent posts in Advice on ambient sounds/'quieter' chip.]]></description>
		<lastBuildDate>Tue, 02 Jul 2013 22:51:00 +0000</lastBuildDate>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/175320/#p175320</link>
			<description><![CDATA[<b><i>shitbird says:</i></b><div class="quotebox"><cite>Jellica wrote:</cite><blockquote><p> and fuck all that fast game boy shit filling in every single last space with some crappy random note</p></blockquote></div><p>&nbsp; HAHAAA!! XD&nbsp; I was just thinking about how I would approach making ambient with gameboys. Then I said never mind, that would be really boring after a while. Me thinks&nbsp; syncing a whole lot of gbs&#039; ,like 5 or so could be amazing. Something to chinstroke to at least..</p>]]></description>
			<pubDate>Tue, 02 Jul 2013 22:51:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/175320/#p175320</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/175287/#p175287</link>
			<description><![CDATA[<b><i>Sycamore Drive says:</i></b><div class="quotebox"><cite>VadelmaP wrote:</cite><blockquote><p>I ran my DMG Game Boy through my pedalboard, with various delays, reverbs, octavers and such, recorded each track individually, and got this: <br /><a href="http://starsaslights.bandcamp.com/track/reach-for-the-stars-above" target="_blank">http://starsaslights.bandcamp.com/track &#133; tars-above</a></p><p>This is a slight bump, but hey, was just reading through threads and I love ambient + chip!</p></blockquote></div><p>This is A-MA-ZING.</p>]]></description>
			<pubDate>Tue, 02 Jul 2013 18:02:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/175287/#p175287</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/175277/#p175277</link>
			<description><![CDATA[<b><i>yogi says:</i></b><p>OT as to LSDJ; but when talking about post-production effects, Yerzmyey&#039;s &quot;Strange Light Under My Bed&quot; <a href="http://ubiktune.org/releases/ubi051-yerzmyey-strange-light-under-my-bed" target="_blank">http://ubiktune.org/releases/ubi051-yer &#133; der-my-bed</a> blows me away</p>]]></description>
			<pubDate>Tue, 02 Jul 2013 16:14:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/175277/#p175277</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/175266/#p175266</link>
			<description><![CDATA[<b><i>VadelmaP says:</i></b><p>I ran my DMG Game Boy through my pedalboard, with various delays, reverbs, octavers and such, recorded each track individually, and got this: <br /><a href="http://starsaslights.bandcamp.com/track/reach-for-the-stars-above" target="_blank">http://starsaslights.bandcamp.com/track &#133; tars-above</a></p><p>This is a slight bump, but hey, was just reading through threads and I love ambient + chip!</p>]]></description>
			<pubDate>Tue, 02 Jul 2013 14:40:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/175266/#p175266</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/164975/#p164975</link>
			<description><![CDATA[<b><i>failotron says:</i></b><p>I realized I might be making an ass out of my mouth, so here are some examples (all LSDJ)</p><p>church space (from ~1.20)<br /><a href="https://soundcloud.com/failotron/track-340" target="_blank">https://soundcloud.com/failotron/track-340</a></p><p>monophonic PU1 channel + analog echo + reverb - recorded live<br /><a href="https://soundcloud.com/failotron/ash-tree" target="_blank">https://soundcloud.com/failotron/ash-tree</a></p><p>same thing, but with harmonic modulations<br /><a href="https://soundcloud.com/failotron/hawthorn-tree" target="_blank">https://soundcloud.com/failotron/hawthorn-tree</a></p>]]></description>
			<pubDate>Wed, 17 Apr 2013 10:10:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/164975/#p164975</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/164974/#p164974</link>
			<description><![CDATA[<b><i>Victory Road says:</i></b><p>^ awesome reading, thanks!</p>]]></description>
			<pubDate>Wed, 17 Apr 2013 10:04:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/164974/#p164974</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/164973/#p164973</link>
			<description><![CDATA[<b><i>failotron says:</i></b><div class="quotebox"><cite>MONODEER wrote:</cite><blockquote><p>@Downstate:</p><p>About Aron&#039;s (Failotron / Kanagawa) recording &amp; production process, I remember him saying:</p><p>&quot;I recorded with a reverb I decided I wasn&#039;t satisfied with. So I rented a church.&quot;</p><p><img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>somehow picking this up:<br />For me, handling reverb and reverberations/reflections and echo is almost identical to architecture. You practically create spaces, relations, narratives of a landscape, composing not just in time, but in 3D as well. Reverberations have the extreme power to suddenly contextualize sound, since it scales out it&#039;s surroundings on a multitude of levels. This I think is really important to take into account. Using these tools will for sure completely strip your sound from any of those features associated with the algorithmic coldness of electronic music - but then again, perfect silence only exists inside the machine, so from the point on you play anything from any speaker or headphones you already have reverb. <br />What I see with a lot of artists, that they have absolutely no patience in getting into these tools, meanwhile using them all the time without any brain whatsoever. I&#039;m not talking about the techy side, but rather letting the time to compose and build these spaces - playing with decay, diffusion, reflections, overtones and such, and alternate them throughout the soundpiece. If it&#039;s not done right, it&#039;s no different for me than an out-or-proportion architectural design or bad typography. The space between the elements is what truly makes your work awsum : 3</p><p>two practical advises:<br />&gt; For warm, spacious sound, try putting your sounds in a space with acoustics you like and record them again with a mic. I used bathrooms, churches, concert halls, stables, gardens, hangars, a kebab joint, all sorts of silly things. It&#039;s a nice way to experiment and who knows, you might catch some funky extra sounds on the way.<br />&gt; If you prefer using artificial reverb, I&#039;d recommend going for a cheapo digital effect unit (early Lexicons, or even a Nanoverb), since these machines are not as delicately calibrated as the big guys - meaning you can tweak them more. If you are a tape/space echo nerd, I&#039;m not gonna stop you - it has a fantastic sound for a lot of things, but it lack the flexibility to really compose in space.</p><p>hope this helped - wanted to say a few words about the &#039;why&#039; rather than the &#039;how&#039;.</p>]]></description>
			<pubDate>Wed, 17 Apr 2013 09:55:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/164973/#p164973</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/159041/#p159041</link>
			<description><![CDATA[<b><i>SKGB says:</i></b><p>a large portion of these two tunes are ambient noise stuff <br /><a href="http://skgb.bandcamp.com/track/space-man" target="_blank">http://skgb.bandcamp.com/track/space-man</a><br /><a href="http://skgb.bandcamp.com/track/you-already-know-2" target="_blank">http://skgb.bandcamp.com/track/you-already-know-2</a></p><p>but yeah, if you have access to two dmgs, i highly recommend live mixing with a... mixer... to get really good volume control</p><p>or even just like, adjusting the volume knob on the dmg while recording live, haha</p>]]></description>
			<pubDate>Fri, 08 Mar 2013 20:17:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/159041/#p159041</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/159004/#p159004</link>
			<description><![CDATA[<b><i>ilkae says:</i></b><p>sabi - colorblind (2001)<br /><a href="http://eerikinpujsound.com/legacy/releases_zipped/inpuj033.zip" target="_blank">http://eerikinpujsound.com/legacy/relea &#133; puj033.zip</a></p>]]></description>
			<pubDate>Fri, 08 Mar 2013 09:38:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/159004/#p159004</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/158938/#p158938</link>
			<description><![CDATA[<b><i>basspuddle says:</i></b><div class="quotebox"><cite>Decktonic wrote:</cite><blockquote><p>I think nanoloop with its FM synthesis is nice for making ambient tracks.</p></blockquote></div><p>i just got nanoloop 2.6 in the mail about 20 minutes ago, and i&#039;m blown away at how well it does ambient stuff.</p>]]></description>
			<pubDate>Thu, 07 Mar 2013 23:24:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158938/#p158938</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/158857/#p158857</link>
			<description><![CDATA[<b><i>Jansaw says:</i></b><p>Soft/warm arpeggios done in WAV, coupled with higher arpeggios in pulses...<br />I find it&#039;s best to have a very simple pulse lead, maybe 50% duty cycle. Personally, I believed it&#039;s all in the arrangement, programming and musical knowledge you possess.<br />Here&#039;s an example:</p><p><a href="http://chipmusic.org/jansaw/music/alone-in-space" target="_blank">http://chipmusic.org/jansaw/music/alone-in-space</a></p>]]></description>
			<pubDate>Thu, 07 Mar 2013 04:27:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158857/#p158857</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/158843/#p158843</link>
			<description><![CDATA[<b><i>Downstate says:</i></b><p>how come no one commented &#039;just smoke a spliff and go to town&#039;</p>]]></description>
			<pubDate>Thu, 07 Mar 2013 01:49:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158843/#p158843</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/158836/#p158836</link>
			<description><![CDATA[<b><i>defiantsystems says:</i></b><p>Build better envelopes in your tables.</p>]]></description>
			<pubDate>Thu, 07 Mar 2013 00:17:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158836/#p158836</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/158813/#p158813</link>
			<description><![CDATA[<b><i>chunter says:</i></b><p>I got bored of lack of dynamics in LSDJ works and mostly abandoned DS-10 for reasons already mentioned. My suggestion is to use the volume pot to introduce a softness that game boys can&#039;t make without also introducing noise.</p>]]></description>
			<pubDate>Wed, 06 Mar 2013 19:24:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158813/#p158813</guid>
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			<title><![CDATA[Re: Advice on ambient sounds/'quieter' chip]]></title>
			<link>https://chipmusic.org/forums/post/158812/#p158812</link>
			<description><![CDATA[<b><i>defPREMIUM says:</i></b><p>this is a great thread! so many great ideas!</p>]]></description>
			<pubDate>Wed, 06 Mar 2013 19:22:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/158812/#p158812</guid>
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