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		<title><![CDATA[ChipMusic.org - How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
		<link>https://chipmusic.org/forums/topic/10624/how-to-make-visualizers-and-custom-art-like-party-time-hexcellent/</link>
		<description><![CDATA[The most recent posts in How to Make Visualizers and Custom Art like Party Time Hexcellent!!!.]]></description>
		<lastBuildDate>Thu, 18 Apr 2013 19:43:14 +0000</lastBuildDate>
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			<title><![CDATA[Re: How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link>https://chipmusic.org/forums/post/165181/#p165181</link>
			<description><![CDATA[<b><i>HeavyW8bit says:</i></b><p>A while back I setup a page on my website that will generate an Atari 2600 ROM for some viz.&nbsp; All you have to do is type in your text.</p><p><a href="http://heavyw8bit.com/atari_2600_visuals_rom_generator.php" target="_blank">http://heavyw8bit.com/atari_2600_visual &#133; erator.php</a></p>]]></description>
			<pubDate>Thu, 18 Apr 2013 19:43:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/165181/#p165181</guid>
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			<title><![CDATA[Re: How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link>https://chipmusic.org/forums/post/165173/#p165173</link>
			<description><![CDATA[<b><i>Party Time! Hexcellent! says:</i></b><p>Oh, hi! Glad to hear that you&#039;re interested in making your own NES visuals! Yes, I do write custom software in 6502 assembly. I&#039;ll agree that learning the programming language and hardware specifications requires a LOT of patience and persistence. Here are some ideas for getting started with NES visuals:</p><p>1. As a way to get started quickly (i.e., without programming), you might like playing with graphical ROM hacking (with YY-CHR, for example). This is an easy way to become familiar with the graphic format of NES games. Check out romhacking.net for more information on ROM hacking. <br />2. NO CARRIER&#039;s glitchnes and NESFlix and blargg&#039;s litewall are awesome NES visual programs that require little to no programming experience and are well documented. The great thing about these ROMs is that they&#039;re really suited for visuals, and you&#039;ll be able to add your own graphics using a program like YY-CHR. I tried out NESFlix recently, and I was able to make a ROM from an animated GIF in under 30 minutes (!).<br />3. If you&#039;re looking to make truly custom visuals and willing to devote some serious time to learning 6502 assembly, I would recommend the NES programming tutorials on the Nintendo Age forums. (In my opinion, NESDev is not the absolute best place for beginners.) </p><p>Best of luck to you!</p>]]></description>
			<pubDate>Thu, 18 Apr 2013 18:36:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/165173/#p165173</guid>
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			<title><![CDATA[Re: How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link>https://chipmusic.org/forums/post/161587/#p161587</link>
			<description><![CDATA[<b><i>_-_- says:</i></b><p>Rachel Weil uses ROM hacking, right? So read up on that.<br />(edit: she apparently <a href="http://www.partytimehexcellent.com/about" target="_blank">writes in 6502 assembly</a>)</p><p>And you can of course create a ROM yourself.<br />Coding for old systems is a ton of fun, but also quite the challenge and can be very exhausting.<br />You need to learn a language suitable for what you want to do (ie: C, Assembly)<br />And you need to learn about the hardware, and the tools to compile for it. </p><p>Set aside an hour to google about all this.<br />You&#039;ll get a more clear sense of what you can or cannot do, and what you need to learn in order to do so.</p>]]></description>
			<pubDate>Tue, 26 Mar 2013 07:42:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/161587/#p161587</guid>
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			<title><![CDATA[Re: How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link>https://chipmusic.org/forums/post/161582/#p161582</link>
			<description><![CDATA[<b><i>Monotron says:</i></b><p>Glitchnes is a pretty widely accepted standard</p>]]></description>
			<pubDate>Tue, 26 Mar 2013 07:07:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/161582/#p161582</guid>
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			<title><![CDATA[Re: How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link>https://chipmusic.org/forums/post/161573/#p161573</link>
			<description><![CDATA[<b><i>walter b. gentle says:</i></b><p>dont quote me but i think pth and similar viz artist write their stuff in assembly. you might want to start pokin around at nesdev.com&nbsp; . good luck!</p>]]></description>
			<pubDate>Tue, 26 Mar 2013 05:28:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/161573/#p161573</guid>
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			<title><![CDATA[How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link>https://chipmusic.org/forums/post/161569/#p161569</link>
			<description><![CDATA[<b><i>dw33baz01d says:</i></b><p>I want to start getting into making my own Custom 8-bit Pixel Animations and Visualizers!!!!!<br />Does anybody have any programs,methods, or steps on how to get started</p>]]></description>
			<pubDate>Tue, 26 Mar 2013 05:06:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/161569/#p161569</guid>
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