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		<title><![CDATA[ChipMusic.org - PSPseq]]></title>
		<link>https://chipmusic.org/forums/topic/11091/pspseq/</link>
		<description><![CDATA[The most recent posts in PSPseq.]]></description>
		<lastBuildDate>Sat, 07 Dec 2013 18:33:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/193856/#p193856</link>
			<description><![CDATA[<b><i>katsumbhong says:</i></b><p>This is actually pretty cool.</p>]]></description>
			<pubDate>Sat, 07 Dec 2013 18:33:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/193856/#p193856</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/193854/#p193854</link>
			<description><![CDATA[<b><i>ecb_pspseq says:</i></b><p>Hey, PSPSeq creator here.&nbsp; Hadn&#039;t checked around for a few months to see if there was still any PSPSeq chatter in the world and found this.&nbsp; Nice to see a couple familiar names.&nbsp; <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; I haven&#039;t worked on the program for quite a few years now but when I listen to the tracks some people made I&#039;m happy with what I created; just wish more people had jumped on it.</p><p>As for the controls; yeah I know how they work and find them fast and intuitive but I wish I&#039;d had more testers of the UI at the beginning since my opinion is in the minority here.&nbsp; I think one key thing people miss is that the left and right bumpers can be used to change the rate of various controls.&nbsp; Left bumper makes changes go way more slowly, right bumper way faster.&nbsp; The D-pad is generally used for very precise changes and is also used in conjunction with the L/R triggers.</p><p>The other controls I think people miss is when you&#039;re in the synth editing menu where you see all the gen/fx/env parameters.&nbsp; There&#039;s a few cool things you can do from there.&nbsp; First you can control a single parameter for all steps, either locking them all to the same value or keep their relative values but sweep the whole lot together.&nbsp; You can also do some interpolation of control values and randomization of control values.</p><p>There&#039;s a 1 page cheat sheet for all the controls in PSPSeq that comes with the download.&nbsp; Here&#039;s a link to it directly:</p><p><a href="http://www.dspmusic.org/psp/PSPSeq301QuickReference.pdf" target="_blank">http://www.dspmusic.org/psp/PSPSeq301QuickReference.pdf</a></p><p>Definitely try and understand what everything means on this page.&nbsp; There&#039;s a lot of things you can do that aren&#039;t immediately obvious but let you make some really interesting sounds pretty quickly and take the UI from crazy twitchy to fast and precise.</p><p>I may still write an audio app for a mobile.&nbsp; I actually started working on a Java port of the PSPSeq synths so I could run it in Android but the audio story on that platform is so bad I kind of lost motivation.&nbsp; Also I just started a new job (at Beats by Dr Dre) and they are keeping me seriously busy so no time for fun music projects other than the ones I&#039;m doing for my job!</p><p>If anyone has any questions I&#039;m happy to answer; I may even do so in less than 6 months!&nbsp; <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Sat, 07 Dec 2013 18:22:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/193854/#p193854</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/169276/#p169276</link>
			<description><![CDATA[<b><i>Digital Darwin says:</i></b><p>I hate pspseq, but that&#039;s me, I tweaked it to my liking, still I prefer little gp or lsdj. I make my samples on fl studio then throw em in lgp</p>]]></description>
			<pubDate>Thu, 23 May 2013 06:30:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/169276/#p169276</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168591/#p168591</link>
			<description><![CDATA[<b><i>jefftheworld says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>Also: Since you can render to wave, you can totally use it to render piggy synth material on the go.</p></blockquote></div><p>This is exactly how I use it. I know it can do a lot more than I&#039;m using it for but I prefer working in LGPT.</p>]]></description>
			<pubDate>Fri, 17 May 2013 22:48:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168591/#p168591</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168537/#p168537</link>
			<description><![CDATA[<b><i>U_Loaf says:</i></b><p>the synthesizers in pspSEQ could be reused in newer software?</p>]]></description>
			<pubDate>Fri, 17 May 2013 13:53:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168537/#p168537</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168468/#p168468</link>
			<description><![CDATA[<b><i>Theta_Frost says:</i></b><p>Also, load times are redic!</p>]]></description>
			<pubDate>Fri, 17 May 2013 00:23:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168468/#p168468</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168431/#p168431</link>
			<description><![CDATA[<b><i>matt.nida says:</i></b><p>I tried and tried with PSPSeq. It has an INCREDIBLE synth engine, in the pre-iOS days probably the best on any mobile platform. But the sequencer is a bloody nightmare. All those gorgeous sounds, and a total headache to do anything interesting with them.</p>]]></description>
			<pubDate>Thu, 16 May 2013 15:54:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168431/#p168431</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168420/#p168420</link>
			<description><![CDATA[<b><i>U_Loaf says:</i></b><p>if it had used the d-pad only it could have been better. hope pspseq developer will make something else.</p>]]></description>
			<pubDate>Thu, 16 May 2013 13:47:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168420/#p168420</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168364/#p168364</link>
			<description><![CDATA[<b><i>zebra says:</i></b><p>Aren&#039;t you just supposed to use the analog to get into the general area of the value you want, then the dpad to get to the exact value? I never had a problem getting values I needed, so you may be missing something there. </p><p>If anyone is wondering what pspseq can sound like when use really well, check this out: <a href="http://runjump.iiichan.net/main/" target="_blank">http://runjump.iiichan.net/main/</a></p>]]></description>
			<pubDate>Thu, 16 May 2013 00:32:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168364/#p168364</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168345/#p168345</link>
			<description><![CDATA[<b><i>U_Loaf says:</i></b><p>someone could use the existing code for another project</p>]]></description>
			<pubDate>Wed, 15 May 2013 21:57:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168345/#p168345</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168344/#p168344</link>
			<description><![CDATA[<b><i>U_Loaf says:</i></b><p>using the joystick its sometimes hard to get the values you want.</p>]]></description>
			<pubDate>Wed, 15 May 2013 21:55:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168344/#p168344</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168317/#p168317</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Also: Since you can render to wave, you can totally use it to render piggy synth material on the go.</p>]]></description>
			<pubDate>Wed, 15 May 2013 17:43:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168317/#p168317</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168310/#p168310</link>
			<description><![CDATA[<b><i>U_Loaf says:</i></b><p>synth gen/env menus, control steps. for the people who like nanoloop its definitely worth a second look.</p>]]></description>
			<pubDate>Wed, 15 May 2013 17:00:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168310/#p168310</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168295/#p168295</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Pspseq also has a google groups mailing list:</p>]]></description>
			<pubDate>Wed, 15 May 2013 15:04:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168295/#p168295</guid>
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			<title><![CDATA[Re: PSPseq]]></title>
			<link>https://chipmusic.org/forums/post/168249/#p168249</link>
			<description><![CDATA[<b><i>zebra says:</i></b><p>try seeing if you can even get interest in a pspseq thread. it is a fantastic piece of software, though.</p>]]></description>
			<pubDate>Wed, 15 May 2013 04:30:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168249/#p168249</guid>
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