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		<title><![CDATA[ChipMusic.org - LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
		<link>https://chipmusic.org/forums/topic/11228/lsdj-video-tutorial-combining-wav-kicks-w-basses-pre-snare-instr/</link>
		<description><![CDATA[The most recent posts in LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr.]]></description>
		<lastBuildDate>Thu, 30 May 2013 12:46:18 +0000</lastBuildDate>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170140/#p170140</link>
			<description><![CDATA[<b><i>Idio says:</i></b><p>That was a great video. I&#039;ll probably end up watching it a few times.</p>]]></description>
			<pubDate>Thu, 30 May 2013 12:46:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170140/#p170140</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170136/#p170136</link>
			<description><![CDATA[<b><i>Skycstls says:</i></b><p>I usually make the wav with the 3/3 groove, really useful, i still dont enjoy to have the snare in the wav, but sounds really good in your example, thanks for the tutorial and for all the useful comments <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />This kind of threads are love.</p>]]></description>
			<pubDate>Thu, 30 May 2013 08:59:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170136/#p170136</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170127/#p170127</link>
			<description><![CDATA[<b><i>Victory Road says:</i></b><div class="quotebox"><cite>Zef wrote:</cite><blockquote><p>I do this sometimes too, if you&#039;d like your bass sound to be different than your kick you can just use an F01 command and copy the WAV instrument &#039;s WAV of your choice into the second frame of your kick-drum&#039;s wave table. Only works for static wav basses, (unless you want to go super technical) but should work in&nbsp; most cases.</p></blockquote></div><p>this too! except i end up being all F20 or FE0 or something silly instead of just copying the wav frames over :v<br />sorta OT, but the first frame of my kick synth is always a bunch of random noise, i F01 on the first line of the table and it gives a nice little click to the kickdrum haha</p>]]></description>
			<pubDate>Thu, 30 May 2013 05:02:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170127/#p170127</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170125/#p170125</link>
			<description><![CDATA[<b><i>GoingHam says:</i></b><p>I very much enjoyed the tutorial / reading this thread.<br />Good stuff you guys</p>]]></description>
			<pubDate>Thu, 30 May 2013 03:54:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170125/#p170125</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170104/#p170104</link>
			<description><![CDATA[<b><i>SketchMan3 says:</i></b><div class="quotebox"><cite>TylerBarnes wrote:</cite><blockquote><p>One thing about the all in one table method is wouldn&#039;t the kick sound be transposed as well every time you change bass notes?</p></blockquote></div><p>Good point, but I don&#039;t mind the sound of the transposing that much. So far I&#039;ve had to use 1 redundant table because at really low notes my kick was too thuddy. So I had one table for hi bass notes and one for low bass notes.</p><p>Edit: I&#039;ve used G cmd in tables to speed it up to create a &quot;noise&quot; instrument in the pulse channels using E cmds and V cmds and TSP to mimick the &quot;randomness&quot; of noise wave forms. It also helps in slowing things down, making the table match the speed of the pattern, and things like that.</p>]]></description>
			<pubDate>Wed, 29 May 2013 22:28:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170104/#p170104</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170100/#p170100</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>G00 on tables changes it to steps. Default is ticks. G01 seems to be like half a step? It&#039;s not quite ticks or steps. </p><p>Also the 3/3 thing is only bad if you write music that isn&#039;t super repetitive. Taking up twice as many phrases will help you run out of space much quicker (the song I brought up to check i had the groove commands right was already in the BXs, if i had uses 3/3 i wouldn&#039;t of been able to finish that song)</p></blockquote></div><p>Oh I didn&#039;t even see this reply. Yeah my last comment was towards nordloef. and I never knew that. I guess I just never attemted it <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" />. So I take back what I said about groove not affecting tables. I never really came across a desire to attempt G&#039;s within tables. Also, I see what you mean about chain/phrase conservation. I guess I&#039;ve got a lot of homework to do now.</p>]]></description>
			<pubDate>Wed, 29 May 2013 22:02:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170100/#p170100</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170097/#p170097</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>No, what I&#039;m saying is that using a groove command inside a table changes what speed the table runs at.</p>]]></description>
			<pubDate>Wed, 29 May 2013 21:48:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170097/#p170097</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170096/#p170096</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><p>Yeah, from what I understand, tables are always at tic speed. Any G commands inside a table will cause the resulting phrase to change, but the tables themselves are unaffected by grooves.&nbsp; &nbsp;<span style="color: red"> EDIT: This information is wrong.</span></p>]]></description>
			<pubDate>Wed, 29 May 2013 21:47:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170096/#p170096</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170095/#p170095</link>
			<description><![CDATA[<b><i>nordloef says:</i></b><div class="quotebox"><cite>TylerBarnes wrote:</cite><blockquote><div class="quotebox"><cite>nordloef wrote:</cite><blockquote><p>About your table for the tonal kickdrum, you say that the K command comes in after three ticks, when it should actually be three steps or nine ticks. Three steps at groove 3:3 is 9 ticks (3*3).</p></blockquote></div><p>If I&#039;m not mistaken, each step on the table screen equal one tick and one step on the phrase screen equals the number of tics designated by the groove. Which in my example, the kick only used 3 table steps, and the kick instrument occupied only one phrase step. So since my phrase was running on a groove of 3/3 each phrase step was only 3 ticks long. Am I missing something?</p><p>You&#039;re right about the E2 E7 thing. It&#039;s just a workflow preference for me. </p><p>I didn&#039;t see it as a rant. I find most all feedback helpful, an appreciate it all. but thank you for considering my feelings/reactions to your comments.</p></blockquote></div><p>I was pretty sure you had the G command in the table and not in the phrase, so I rewatched it, and of course I was wrong. You are of course completely right! I stand corrected. Sorry about that.</p>]]></description>
			<pubDate>Wed, 29 May 2013 21:41:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170095/#p170095</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170094/#p170094</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>G00 on tables changes it to steps. Default is ticks. G01 seems to be like half a step? It&#039;s not quite ticks or steps. </p><p>Also the 3/3 thing is only bad if you write music that isn&#039;t super repetitive. Taking up twice as many phrases will help you run out of space much quicker (the song I brought up to check i had the groove commands right was already in the BXs, if i had uses 3/3 i wouldn&#039;t of been able to finish that song)</p>]]></description>
			<pubDate>Wed, 29 May 2013 21:40:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170094/#p170094</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170093/#p170093</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><div class="quotebox"><cite>nordloef wrote:</cite><blockquote><p>About your table for the tonal kickdrum, you say that the K command comes in after three ticks, when it should actually be three steps or nine ticks. Three steps at groove 3:3 is 9 ticks (3*3).</p></blockquote></div><p>If I&#039;m not mistaken, each step on the table screen equal one tick and one step on the phrase screen equals the number of tics designated by the groove. Which in my example, the kick only used 3 table steps, and the kick instrument occupied only one phrase step. So since my phrase was running on a groove of 3/3 each phrase step was only 3 ticks long. Am I missing something?</p><p>You&#039;re right about the E2 E7 thing. It&#039;s just a workflow preference for me. </p><p>I didn&#039;t see it as a rant. I find most all feedback helpful, an appreciate it all. but thank you for considering my feelings/reactions to your comments.</p>]]></description>
			<pubDate>Wed, 29 May 2013 21:25:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170093/#p170093</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170092/#p170092</link>
			<description><![CDATA[<b><i>nordloef says:</i></b><p>About your table for the tonal kickdrum, you say that the K command comes in after three ticks, when it should actually be three steps or nine ticks. Three steps at groove 3:3 is 9 ticks (3*3).</p><p>Also using E2 and transpose in the table can be a bit confusing for beginners and also a waste of cpu and space when you just could have E7 to begin with. Just a thought.</p><p>I personally would make the tonal kickdrum in another way because I don&#039;t like how it takes up two steps in the phrase and that you&#039;re using G3:3. But each to his own.</p><p>Don&#039;t take this as a rant. I really like to watch how other people go about doing things in lsdj. Keep up the good work!</p>]]></description>
			<pubDate>Wed, 29 May 2013 21:02:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170092/#p170092</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170084/#p170084</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><p>Good point Saskrotch. I still think 3/3 is the most elegant solution. I honestly don&#039;t see what is so wrong or inconvenient with drawing out the wav chains in such a way. It actually gives me more flexibility without resorting to R or D commands. Also, I personally really like the fact I can have 1 chain start with the kick and the following chain starts with my snare (for halftime beats per my example). To each his own I suppose. One thing about the all in one table method is wouldn&#039;t the kick sound be transposed as well every time you change bass notes? either that or you&#039;ll have an awful lot of redundant tables wasted just for bass notes <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" />. I again personally prefer the consistency and control my method would give to the kick tone.</p><p>It&#039;s seems we all have some personal tastes that draw us to using one of these techniques over the rest. I actually didn&#039;t know there was so many ways of achieving this. I&#039;m delighted to be learning so much about it.</p>]]></description>
			<pubDate>Wed, 29 May 2013 19:51:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170084/#p170084</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170083/#p170083</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><div class="quotebox"><cite>Zef wrote:</cite><blockquote><div class="quotebox"><cite>TylerBarnes wrote:</cite><blockquote><p>Also super tip! A 3/9 groove is rather clever. Though it may not work for some situations. Particularly situations I often implement. I might be wrong but wouldn&#039;t that stop me from being able to make a beat like the one below? Beats 7 and 9 would start 3 tics before I wanted them to, right?.</p></blockquote></div><p>Yeah it wouldn&#039;t work with that <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> It&#039;s almost always better to just do it the long way, but for 1 time scenarios the 3-9 groove makes it so you don&#039;t have to write out everything as a 3-3 groove.</p></blockquote></div><p>But also you can have 16 steps in the groove screen, so you can match it to what ever happens in a phrase</p>]]></description>
			<pubDate>Wed, 29 May 2013 19:32:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170083/#p170083</guid>
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			<title><![CDATA[Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr]]></title>
			<link>https://chipmusic.org/forums/post/170081/#p170081</link>
			<description><![CDATA[<b><i>Zef says:</i></b><div class="quotebox"><cite>TylerBarnes wrote:</cite><blockquote><p>Also super tip! A 3/9 groove is rather clever. Though it may not work for some situations. Particularly situations I often implement. I might be wrong but wouldn&#039;t that stop me from being able to make a beat like the one below? Beats 7 and 9 would start 3 tics before I wanted them to, right?.</p></blockquote></div><p>Yeah it wouldn&#039;t work with that <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> It&#039;s almost always better to just do it the long way, but for 1 time scenarios the 3-9 groove makes it so you don&#039;t have to write out everything as a 3-3 groove. </p><div class="quotebox"><cite>Victory Road wrote:</cite><blockquote><p>cool vid! could be edited more succinctly though, but thanks for sharing this :&gt;<br />personally, i do kick/bass combos inside the kick table, with P00 followed by a transpose</p></blockquote></div><p>I do this sometimes too, if you&#039;d like your bass sound to be different than your kick you can just use an F01 command and copy the WAV instrument &#039;s WAV of your choice into the second frame of your kick-drum&#039;s wave table. Only works for static wav basses, (unless you want to go super technical) but should work in&nbsp; most cases.</p>]]></description>
			<pubDate>Wed, 29 May 2013 19:09:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/170081/#p170081</guid>
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