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		<title><![CDATA[ChipMusic.org - Control a gameboy with nes controller]]></title>
		<link>https://chipmusic.org/forums/topic/11361/control-a-gameboy-with-nes-controller/</link>
		<description><![CDATA[The most recent posts in Control a gameboy with nes controller.]]></description>
		<lastBuildDate>Mon, 04 May 2015 12:37:26 +0000</lastBuildDate>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/229792/#p229792</link>
			<description><![CDATA[<b><i>zii.hrs says:</i></b><p>A relay should be sufficient?</p>]]></description>
			<pubDate>Mon, 04 May 2015 12:37:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229792/#p229792</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/229789/#p229789</link>
			<description><![CDATA[<b><i>Old Beezy says:</i></b><p>I have a question for all of those who are not electronics novices such as myself.</p><p>I want to be able to wire two Gameboys to one Nes pad with a switch to select between which Gameboy the Nes pad controls. I&#039;ve done some searching and not found anything. Does such a switch even exist?</p>]]></description>
			<pubDate>Mon, 04 May 2015 11:13:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229789/#p229789</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/228658/#p228658</link>
			<description><![CDATA[<b><i>uXe says:</i></b><p>Never mind...</p>]]></description>
			<pubDate>Sun, 12 Apr 2015 08:48:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/228658/#p228658</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/228656/#p228656</link>
			<description><![CDATA[<b><i>Old Beezy says:</i></b><p>Wow, just done some Ebay browsing and have discovered that Arkanoid controllers are rare and expensive. Ripping one apart just for the cable would be expensive and disrespectful of gaming history so I guess it&#039;s a non runner...</p><p>...but this cable (allegedly) has all seven pins connected!:</p><p><a href="http://www.gametronex.com/NES-6ft-Extension-Cable-Bulk-p/REO-A1020.htm" target="_blank">http://www.gametronex.com/NES-6ft-Exten &#133; -A1020.htm</a></p><p>BOOM!</p>]]></description>
			<pubDate>Sun, 12 Apr 2015 08:22:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/228656/#p228656</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/228636/#p228636</link>
			<description><![CDATA[<b><i>Old Beezy says:</i></b><p>Sorry to dig up an old thread but I have a question after finding this picture of the inside of an Arkanoid controller:</p><p><a href="http://www.racketboy.com/forum/download/file.php?id=7920&amp;sid=41d913e33f133d3eee95801212c7925a" target="_blank">http://www.racketboy.com/forum/download &#133; 1212c7925a</a></p><p>I&#039;m guessing that the cable in the top left is the cable which goes to the NES. I notice that it has six wires. So, could I do the mod using one of these cables with a NES pad and a NES connector by soldering some wires from the 6 active pins of the connector to the points on the Gameboy board?</p>]]></description>
			<pubDate>Sat, 11 Apr 2015 19:14:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/228636/#p228636</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/176340/#p176340</link>
			<description><![CDATA[<b><i>cereale says:</i></b><p>thank you for all...!</p>]]></description>
			<pubDate>Tue, 09 Jul 2013 18:07:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176340/#p176340</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/176332/#p176332</link>
			<description><![CDATA[<b><i>Burnfingers says:</i></b><p>alright, here it is. </p><p><a href="http://www.mediafire.com/?ec2h1ub97dxvbh8" target="_blank">http://www.mediafire.com/?ec2h1ub97dxvbh8</a></p><p>hopefully not everybody who grabs a copy plans to sell my mod and claim credit...</p>]]></description>
			<pubDate>Tue, 09 Jul 2013 16:55:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176332/#p176332</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/174337/#p174337</link>
			<description><![CDATA[<b><i>Burnfingers says:</i></b><div class="quotebox"><cite>Alpine wrote:</cite><blockquote><p>I didn&#039;t have time to check the tutorial before it got taken down, and I understand currently there is an issue with diodes. My question is, if I was able to scavenge an NES controller socket from the console myself, would I be able to plug the NES controller into that, instead of having wires running everywhere?</p></blockquote></div><p>I&#039;ll get it back up soon, I&#039;ve completely fixed the issue and just need to rewrite certain steps and draw up a couple new diagrams.</p><p>As to your question, the nes controller cord only has 5 wires in it and to control a DMG you need 6 =/ the nes socket has 7 pins however, so it is possible that there was an accessory that used 6 or even all 7 of them that we could salvage a cord from... If anyone has any intel on this, I&#039;d love to hear about it too <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Wed, 26 Jun 2013 07:57:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/174337/#p174337</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/174334/#p174334</link>
			<description><![CDATA[<b><i>Alpine says:</i></b><p>I didn&#039;t have time to check the tutorial before it got taken down, and I understand currently there is an issue with diodes. My question is, if I was able to scavenge an NES controller socket from the console myself, would I be able to plug the NES controller into that, instead of having wires running everywhere?</p>]]></description>
			<pubDate>Wed, 26 Jun 2013 07:20:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/174334/#p174334</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/173767/#p173767</link>
			<description><![CDATA[<b><i>cereale says:</i></b><p>it works with tetris for me, i need to finish my arduino boy before a test with Mgb.<br />thanks for all at all<br />i have another question, if i remove the volume pot, i need to deport, wich value i need to replace? do you know a model?<br />log or linear? <br />thanks</p>]]></description>
			<pubDate>Fri, 21 Jun 2013 21:19:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/173767/#p173767</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/173666/#p173666</link>
			<description><![CDATA[<b><i>Bamboori says:</i></b><p>Hm, but in some games you needs to press 4 buttons at once...<br />Mario land 2 for example if you want to do a high jump (a+up) while running (b+right or left). So I think ill rather go with 8 diodes <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<pubDate>Fri, 21 Jun 2013 05:14:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/173666/#p173666</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/173662/#p173662</link>
			<description><![CDATA[<b><i>Burnfingers says:</i></b><p>*tut removed till its updated btw*</p>]]></description>
			<pubDate>Fri, 21 Jun 2013 03:09:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/173662/#p173662</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/173654/#p173654</link>
			<description><![CDATA[<b><i>Burnfingers says:</i></b><div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>Needs more diodes!</p><p>Refer to the schematic <a href="http://gbdev.gg8.se/wiki/articles/DMG_Schematics" target="_blank">here</a>, lower left corner of the first schematic. They are needed to guarantee that the 6-wire layout works properly. It may not be obvious when using LSDj, but as soon as&nbsp; you do certain 3 button combos, the DMG will detect a 4th ghost button. Consider what happens when you press say A, right and down, when the diodes are not in place. Effectively, P13 and P15 are shorted as well, and a non.existent start button press will register.</p><p>For testing this, I recomment <a href="http://blog.gg8.se/wordpress/2013/01/28/gameboy-project-week-4-a-testwelcome-rom/" target="_blank">this thing that I made</a> which will indicate all pressed button on the screen.</p></blockquote></div><p>I mentioned this in the tutorial lol, but yes that is the source of the issue. Using 8 diodes will fix the problem, I&#039;ll update the tut as soon as I can (ran out of diodes!)</p>]]></description>
			<pubDate>Thu, 20 Jun 2013 23:19:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/173654/#p173654</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/173645/#p173645</link>
			<description><![CDATA[<b><i>Bamboori says:</i></b><p>wow, thanks for the diodes info! now we should be able to make it fully working <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Thu, 20 Jun 2013 22:18:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/173645/#p173645</guid>
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			<title><![CDATA[Re: Control a gameboy with nes controller]]></title>
			<link>https://chipmusic.org/forums/post/173644/#p173644</link>
			<description><![CDATA[<b><i>cereale says:</i></b><p>oh my god! <br />thanks ! this forum is very fast, wahou</p>]]></description>
			<pubDate>Thu, 20 Jun 2013 22:11:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/173644/#p173644</guid>
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