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		<title><![CDATA[ChipMusic.org - The NES Demoscene]]></title>
		<link>https://chipmusic.org/forums/topic/11628/the-nes-demoscene/</link>
		<description><![CDATA[The most recent posts in The NES Demoscene.]]></description>
		<lastBuildDate>Fri, 12 Jul 2013 22:18:10 +0000</lastBuildDate>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176796/#p176796</link>
			<description><![CDATA[<b><i>neilbaldwin says:</i></b><p>26 years ago. Fuck me.</p>]]></description>
			<pubDate>Fri, 12 Jul 2013 22:18:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176796/#p176796</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176763/#p176763</link>
			<description><![CDATA[<b><i>4mat says:</i></b><div class="quotebox"><cite>neilbaldwin wrote:</cite><blockquote><p>Or scroll text.</p></blockquote></div><p>I wouldn&#039;t mind seeing <a href="http://csdb.dk/release/?id=23498" target="_blank">another scroller</a> from you though.</p>]]></description>
			<pubDate>Fri, 12 Jul 2013 19:10:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176763/#p176763</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176728/#p176728</link>
			<description><![CDATA[<b><i>rainwarrior says:</i></b><p>lol Noob Baldwin</p>]]></description>
			<pubDate>Fri, 12 Jul 2013 14:53:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176728/#p176728</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176722/#p176722</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>Ok, I think we can now close the forum. Best reply ever.</p>]]></description>
			<pubDate>Fri, 12 Jul 2013 13:23:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176722/#p176722</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176721/#p176721</link>
			<description><![CDATA[<b><i>neilbaldwin says:</i></b><p>Whilst not adhering to the &#039;demo&#039; genre per se, all of my shit is technically awesome. Fact.</p><p>None of it contains and pixel porn though, maybe that&#039;s where I&#039;ve gone wrong. Or scroll text.</p>]]></description>
			<pubDate>Fri, 12 Jul 2013 13:21:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176721/#p176721</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176710/#p176710</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>Did Neil do any demos? Other than the awesome software?</p>]]></description>
			<pubDate>Fri, 12 Jul 2013 09:13:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176710/#p176710</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176702/#p176702</link>
			<description><![CDATA[<b><i>defPREMIUM says:</i></b><div class="quotebox"><cite>ui wrote:</cite><blockquote><p>Alex Mauer have some stuff done by NoCarrier</p></blockquote></div><p>^&nbsp; <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<pubDate>Fri, 12 Jul 2013 07:21:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176702/#p176702</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176698/#p176698</link>
			<description><![CDATA[<b><i>ui says:</i></b><p>Btw, my men Miau help me on this one too - <a href="http://iloveui.com/music/KILLER_BEATS/ui-KILLER-BEATS_code_by_miau.nes" target="_blank">http://iloveui.com/music/KILLER_BEATS/u &#133; y_miau.nes</a></p><p>And check his website! he have a project called Super Bat Puncher. <a href="http://morphcat.de/projects/" target="_blank">http://morphcat.de/projects/</a> <br />If you dont know him, is a good time to do it he does have some fancy FXs</p><p>Im sure there are more NES lover/noobs out there... please mention the noob Neil Baldwin too, Alex Mauer have some stuff done by NoCarrier, and if i remember <a href="http://www.kreese.com/" target="_blank">Kreese</a> have some too... but you guys probably know that.</p>]]></description>
			<pubDate>Fri, 12 Jul 2013 06:42:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176698/#p176698</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176490/#p176490</link>
			<description><![CDATA[<b><i>rainwarrior says:</i></b><p>Does anyone have a working ROM of High Hopes? The one on Pouet doesn&#039;t seem to run in any emulator I&#039;ve tried.</p><p>Edit: nevermind. The header incorrectly specifies NTSC instead of PAL. If I manually override the emulator to PAL it works fine. Kinda disappointed by how the roto-zoom was implemented (it&#039;s just a page-flip animation).</p>]]></description>
			<pubDate>Wed, 10 Jul 2013 15:24:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176490/#p176490</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176483/#p176483</link>
			<description><![CDATA[<b><i>defPREMIUM says:</i></b><p>finally, thank you. felt like i was going mad, no one was mentioning him.<br />btw, wassup fellow alaskan <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> i&#039;m down in homer.</p>]]></description>
			<pubDate>Wed, 10 Jul 2013 09:29:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176483/#p176483</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176482/#p176482</link>
			<description><![CDATA[<b><i>Flit says:</i></b><div class="quotebox"><cite>defPREMIUM wrote:</cite><blockquote><p>uhhh vegavox ii anyone? seriously?</p></blockquote></div><p>Yeah, Don (nocarrier) has made all kinds of <a href="http://no-carrier.com/" target="_blank">sweet-ass shit</a>.</p>]]></description>
			<pubDate>Wed, 10 Jul 2013 09:22:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176482/#p176482</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176472/#p176472</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>@UI that second video is AMAZING!</p><p>And a general comment, at the &quot;wiggly / stretchy&quot; effects being done on Nametables? I assume they must be at that one in the third video I poster must have more than 64 tiles. Also is the effect being done by writing the same scanline multiple times to give the effect of &quot;stretching&quot; the grpahic?</p>]]></description>
			<pubDate>Wed, 10 Jul 2013 05:14:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176472/#p176472</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176295/#p176295</link>
			<description><![CDATA[<b><i>neilbaldwin says:</i></b><p>It&#039;s hard enough just displaying text on your GUI in a timely fashion, let alone any fancy graphic effects <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Hats off to those that try though!</p><p>LOL @ obligatory pixel porn!</p>]]></description>
			<pubDate>Tue, 09 Jul 2013 10:36:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176295/#p176295</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176289/#p176289</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>Yeah, it&#039;s pretty dry: <a href="http://pouet.net/prodlist.php?platform%5B%5D=NES%2FFamicom&amp;order=&amp;x=22&amp;y=0&amp;page=1&amp;order=" target="_blank">http://pouet.net/prodlist.php?platform% &#133; amp;order=</a><br />I think part of the reason is that it&#039;s time-consuming to access the video RAM, so it&#039;s difficult to do generative graphical effects. That&#039;s why you&#039;re seeing a recurring theme starfields and macro-pixels. Timing raster effects is also difficult because there&#039;s no raster (per-line) interrupt, so you have to either busy-wait or abuse the DMC (sample playback) interrupt which iirc is not accurate enough to hit every line perfectly. Apart from that, the C64&#039;s video hardware is more interestnig for demo effects and it was already out before the NES. It might also be that people didn&#039;t feel like bothering with the NES back in the &#039;80s/&#039;90s because of the copy protection, and because NES was seen as simply a game console and not a computer.</p>]]></description>
			<pubDate>Tue, 09 Jul 2013 09:50:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176289/#p176289</guid>
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			<title><![CDATA[Re: The NES Demoscene]]></title>
			<link>https://chipmusic.org/forums/post/176287/#p176287</link>
			<description><![CDATA[<b><i>SketchMan3 says:</i></b><p>Try looking somewhere other than youtube? I know there are some roms floating around somewhere... I don&#039;t know if anybody posted it since I have flash disabled, but there is an NES demo &quot;greeting card/invitation&quot; from which Chibitech&#039;s Moe Moe Kyunstep Part I originated. I&#039;m pretty sure the rom I downloaded was posted here once upon a time.</p><p>Edit: But I guess that wouldn&#039;t really count as a technical demo?</p>]]></description>
			<pubDate>Tue, 09 Jul 2013 09:22:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/176287/#p176287</guid>
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