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		<title><![CDATA[ChipMusic.org - That weird Fuzz in the wav channel]]></title>
		<link>https://chipmusic.org/forums/topic/1163/that-weird-fuzz-in-the-wav-channel/</link>
		<description><![CDATA[The most recent posts in That weird Fuzz in the wav channel.]]></description>
		<lastBuildDate>Thu, 08 Apr 2010 18:03:30 +0000</lastBuildDate>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18695/#p18695</link>
			<description><![CDATA[<b><i>Turtle413 says:</i></b><div class="quotebox"><cite>arottenbit wrote:</cite><blockquote><p>fuck kits.<br />use that wave channel for some crazy basses or awesome kicks.<br />Put all your rhythmic stuff in the noise channel with some random traspose tables and win.</p></blockquote></div><p>yes... I can work with the fuzz too. I just don&#039;t want to hear it in every song (personal preference)</p><p>@Celcius.... Wha? I don&#039;t want to waste time arguing, but thanks for the CC. And, I may appear &quot;lazy&quot; to you (probably to everyone in that matter) but my head is spinning. <br />I also spend my days working on LSDJ keyboards, Game Boy &amp; NES mods...so (like others I&#039;m sure) I have trouble balancing all that stuff, and composing music on LSDJ... can be a bit overwhelming at times.</p><p>Thanks for all yer input!</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 18:03:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18695/#p18695</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18689/#p18689</link>
			<description><![CDATA[<b><i>low-gain says:</i></b><p>no argument there Star Fighter Dreams.</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 17:42:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18689/#p18689</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18688/#p18688</link>
			<description><![CDATA[<b><i>Star Fighter Dreams says:</i></b><div class="quotebox"><cite>low-gain wrote:</cite><blockquote><p>[.. if i need realistic drum sounds or something that a game boy can&#039;t make. i&#039;ll just sync via midi and trigger via external sequencer.</p></blockquote></div><p>This. </p><p>But you can also sample some movie quotes or something from another song (Prime example: IAYD&#039;s &#039;Bite It&#039; used a vocal sample from an Eminem song). If you find yourself really wanting to use the kits though, its best to lower the volume of the other channels so you better hear them in all their fuzzy glory.</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 17:41:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18688/#p18688</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18683/#p18683</link>
			<description><![CDATA[<b><i>low-gain says:</i></b><p>exactly</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 16:47:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18683/#p18683</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18682/#p18682</link>
			<description><![CDATA[<b><i>BLEO says:</i></b><div class="quotebox"><cite>low-gain wrote:</cite><blockquote><p>i think if you get good at creating your own samples you can minimize the issue. but it will never go away 100% and you just have to deal with it. <br />I personally dont use drum kits, so i&#039;d only use the kits for other items.. if i need realistic drum sounds or something that a game boy can&#039;t make. i&#039;ll just sync via midi and trigger via external sequencer.</p></blockquote></div><p>This.&nbsp; Logan&#039;s right.&nbsp; If you hate the shitty sound of the kits on LSDJ, don&#039;t bother going to the trouble of recording separately and cleaning them up... just sync up to hi quality 808, 909, etc. sounds.</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 16:28:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18682/#p18682</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18674/#p18674</link>
			<description><![CDATA[<b><i>low-gain says:</i></b><div class="quotebox"><cite>nordloef wrote:</cite><blockquote><div class="quotebox"><cite>low-gain wrote:</cite><blockquote><p>record the channels individually and then gate the noise. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>But since its an side effect of the actual samples playing in the wavechannel this wont do you any good, better to work with EQ with this &quot;issue&quot; if you are to record the channels individually.</p></blockquote></div><p>agreed. </p><p>i think if you get good at creating your own samples you can minimize the issue. but it will never go away 100% and you just have to deal with it. <br />I personally dont use drum kits, so i&#039;d only use the kits for other items.. if i need realistic drum sounds or something that a game boy can&#039;t make. i&#039;ll just sync via midi and trigger via external sequencer.</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 15:47:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18674/#p18674</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18670/#p18670</link>
			<description><![CDATA[<b><i>Subway Sonicbeat says:</i></b><p>I have a song where I tried to do a little delaying on the wav samples by changing the volume from 3 to 0 and when I play it alone the sound doesn&#039;t make an awful noise.</p><p>Not complaining, just sharing! <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Thu, 08 Apr 2010 15:39:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18670/#p18670</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18669/#p18669</link>
			<description><![CDATA[<b><i>PixyJunket says:</i></b><p>Isn&#039;t part of the charm of chip music the limitations the hardware brings with it? I mean, maybe that&#039;s not the same for everyone but personally I LIKE hearing the raw sounds of a Game Boy or a C64 and marveling at how talented people can work with the hardware to create something wonderful from it. If you&#039;re going to write a song on a Game Boy and then post-process it all to hell, why not just use modern software from the start?</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 15:36:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18669/#p18669</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18667/#p18667</link>
			<description><![CDATA[<b><i>nordloef says:</i></b><div class="quotebox"><cite>low-gain wrote:</cite><blockquote><p>record the channels individually and then gate the noise. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>But since its an side effect of the actual samples playing in the wavechannel this wont do you any good, better to work with EQ with this &quot;issue&quot; if you are to record the channels individually.</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 15:23:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18667/#p18667</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18655/#p18655</link>
			<description><![CDATA[<b><i>10k says:</i></b><div class="quotebox"><cite>Turtle413 wrote:</cite><blockquote><p>LsdJ</p></blockquote></div><p>Where can I get a copy of LsdJ? (insert joke about &quot;what the fuck is /B/?&quot;)</p><br /><div class="quotebox"><cite>low-gain wrote:</cite><blockquote><p>record the channels individually and then gate the noise. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>This has a lot of merit. I know I have done it. Post compression and filtering reduces heaps of the things you mention you dislike about the sound of the WAV channel. But as others have said, rather than trying to &#039;fix&#039; the way the WAV channel plays back, work with it, clip your samples, be conscious that there will be noise there and go for noisy samples. Or, don&#039;t use samples...</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 14:35:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18655/#p18655</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18653/#p18653</link>
			<description><![CDATA[<b><i>DaPantz says:</i></b><p>EMBRACE THE FUZZ!!</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 14:22:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18653/#p18653</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18649/#p18649</link>
			<description><![CDATA[<b><i>arottenbit says:</i></b><p>fuck kits.<br />use that wave channel for some crazy basses or awesome kicks.<br />Put all your rhythmic stuff in the noise channel with some random traspose tables and win.</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 14:04:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18649/#p18649</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18647/#p18647</link>
			<description><![CDATA[<b><i>low-gain says:</i></b><p>record the channels individually and then gate the noise. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Thu, 08 Apr 2010 13:57:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18647/#p18647</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18642/#p18642</link>
			<description><![CDATA[<b><i>celsius says:</i></b><p>Dude... Using the excuse that you are a noob will only fly for so long. Do some research, read some tutes, take an active interest. People will just dismiss you as lazy if you can&#039;t help yourself. I just posted you a very good tutorial written by one of the most influential and expert artists in our medium. If you don&#039;t understand something in the tute such as terms then start googling. How do you think &#039;the greats&#039; got to where they are now? They didn&#039;t wait for answers, they went out of their way to find them for themselves. </p><p>Chip music isn&#039;t some secret that can be unlocked. It&#039;s all just basic synthesis with a few interesting qwerks thrown in that are platform specific.</p><p>Do yourself a favor and shift your mentality from pasive sponge to someone who is proactivly inquisitive with the capacity to answer your own questions. You&#039;ll get more out of the experience (and life in general) if you learn how to find the answers to your own questions rather than begging to be spoon fed.</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 13:41:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18642/#p18642</guid>
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			<title><![CDATA[Re: That weird Fuzz in the wav channel]]></title>
			<link>https://chipmusic.org/forums/post/18609/#p18609</link>
			<description><![CDATA[<b><i>little-scale says:</i></b><p>4-bit audio is only ever going to sounds as good as 4-bit audio. There are no ways around that. Yes - some kits sounds better than other; the samples have been treated specifically for use with the GB (think using EQ and compression etc as well gain that goes beyond clipping). </p><p>Personally, I really like the sample playback in LSDJ. I tend to use samples for percussion rather than synthesis. But as with many things, it&#039;s a personal preference...</p>]]></description>
			<pubDate>Thu, 08 Apr 2010 07:48:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/18609/#p18609</guid>
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