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		<title><![CDATA[ChipMusic.org - Pitch Bending SGB]]></title>
		<link>https://chipmusic.org/forums/topic/11733/pitch-bending-sgb/</link>
		<description><![CDATA[The most recent posts in Pitch Bending SGB.]]></description>
		<lastBuildDate>Mon, 22 Jul 2013 22:40:30 +0000</lastBuildDate>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/178045/#p178045</link>
			<description><![CDATA[<b><i>Boddah says:</i></b><div class="quotebox"><cite>defPREMIUM wrote:</cite><blockquote><p>boddah ur avatar is different!</p></blockquote></div><p>Indeed. </p><br /><p>Good luck with the circuit bending!</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 22:40:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/178045/#p178045</guid>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/178027/#p178027</link>
			<description><![CDATA[<b><i>IndigoChild says:</i></b><p>Thanks I think I grasp the concept. I will have to go get some switches and make a tutorial myself if I get the time here soon. If not I will make a tutorial regardless.</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 20:47:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/178027/#p178027</guid>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/178023/#p178023</link>
			<description><![CDATA[<b><i>defPREMIUM says:</i></b><p>boddah ur avatar is different!</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 19:34:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/178023/#p178023</guid>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/178022/#p178022</link>
			<description><![CDATA[<b><i>Boddah says:</i></b><p>I&#039;ve done this mod, but I followed NeX&#039;s method... All I can remember off the top of my head is that you have to locate the clock trace on the SGB and cut it. Then put a toggle switch that can connect the two point of the trace you just cut, and have the other position of the switch going to var. clock. I wish I could explain it easier, but since there aren&#039;t too many tutorials for this mod, I&#039;ll do my best to put together one together.</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 19:29:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/178022/#p178022</guid>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/178019/#p178019</link>
			<description><![CDATA[<b><i>bitjacker says:</i></b><p>some varible clocks are powerful enough where you dont need to cut the trace.</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 18:42:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/178019/#p178019</guid>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/178017/#p178017</link>
			<description><![CDATA[<b><i>IndigoChild says:</i></b><p>Ah perfect do you find the clock pin and bridge it with standard operations. I was wondering why there appeared to be only one.</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 18:22:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/178017/#p178017</guid>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/178016/#p178016</link>
			<description><![CDATA[<b><i>thebitman says:</i></b><p>The SGB has a pin where it derives the Gameboy clock frequency based off of the SNES one. Check the pinout for a clock pin, follow the traces, cut the trace somewhere. Yank out a DMG CPU crystal, wire it in for precise speed, install a clock kit much like you would a DMG.</p><p>The SGB doesn&#039;t need the SNES clockspeed, it was just convenient for Nintendo to create a near-identical signal using the SNES clock send signal. It isn&#039;t crucial that this signal be present, but you need a suitable one to replace it.</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 18:15:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/178016/#p178016</guid>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/178014/#p178014</link>
			<description><![CDATA[<b><i>onapokoya says:</i></b><p>Just message NeX.&nbsp; He&#039;s a helpful lad.</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 18:09:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/178014/#p178014</guid>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/178001/#p178001</link>
			<description><![CDATA[<b><i>IndigoChild says:</i></b><p>I wish NeX would fix his blog<br /><a href="http://nex.gg8.se/modblog/2010/04/pitch-bending-a-super-gameboy/" target="_blank">http://nex.gg8.se/modblog/2010/04/pitch &#133; r-gameboy/</a></p><p>I would be set and ready to go hahah</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 16:38:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/178001/#p178001</guid>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/177997/#p177997</link>
			<description><![CDATA[<b><i>bitjacker says:</i></b><p>the output has to override the signal going to the clock. you need a ground, +5v, and an output. I used an old ltc 1799 from getlofi without a resistor... it crashes sometimes. i have never worked with a v2 though. it may be better. if there is no clock signal i dunno what to tell you. maybe try power starving it. i have done no such thing though.</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 16:19:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/177997/#p177997</guid>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/177995/#p177995</link>
			<description><![CDATA[<b><i>IndigoChild says:</i></b><p>No, I want it on the cart. I have seen a couple of them but noone is kind enough to share how they did it.</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 16:10:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/177995/#p177995</guid>
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			<title><![CDATA[Re: Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/177993/#p177993</link>
			<description><![CDATA[<b><i>bitjacker says:</i></b><p>you could bend the snes?</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 15:50:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/177993/#p177993</guid>
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			<title><![CDATA[Pitch Bending SGB]]></title>
			<link>https://chipmusic.org/forums/post/177945/#p177945</link>
			<description><![CDATA[<b><i>IndigoChild says:</i></b><p>I am looking at schematics for the SGB and I am looking at the circuits on the unit but I have no idea where to add a variable clock mod onto the unit. I wanna add a dial on it but I dont think the SGB has a crystal on it at all.</p>]]></description>
			<pubDate>Mon, 22 Jul 2013 04:48:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/177945/#p177945</guid>
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