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		<title><![CDATA[ChipMusic.org - GC Gameboy Adapter]]></title>
		<link>https://chipmusic.org/forums/topic/1190/gc-gameboy-adapter/</link>
		<description><![CDATA[The most recent posts in GC Gameboy Adapter.]]></description>
		<lastBuildDate>Thu, 22 Apr 2010 23:40:26 +0000</lastBuildDate>
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			<title><![CDATA[Re: GC Gameboy Adapter]]></title>
			<link>https://chipmusic.org/forums/post/20548/#p20548</link>
			<description><![CDATA[<b><i>Thretris says:</i></b><div class="quotebox"><cite>ceafin wrote:</cite><blockquote><div class="quotebox"><cite>TmTgr wrote:</cite><blockquote><p><a href="http://www.youtube.com/watch?v=R0-Rnf5dId8" target="_blank">http://www.youtube.com/watch?v=R0-Rnf5dId8</a><br />It seems to work well with lsdj.</p></blockquote></div><p>So this was originally a BleepBloop cart, but I tried using my LSDj on my GC gameboy foot adapter thing with my EMS 64M cart and LSDj 4.0.4, but to no avail. I just kept getting the *bah-ding* boot sound, but &quot;Nintendo&quot; would just be a dark bar.</p><p>Any thoughts?</p></blockquote></div><p>I never tested an EMS 64M in my Gamecube before I sold it. Wanna hear something odd though.. Same thing would happen with my old 64M cart in a GBP. I could not get a proper boot. </p><p>What I did is simply swap the EMG shell for an original style cart shell and it worked great.. Something about the way the EMS shell was shaped just wouldn&#039;t allow a solid connection.</p><p>MAYBE, just maybe, the GC adaptor suffers from the same connection problem with the funky EMS cart shell.</p><p>Just a thought</p>]]></description>
			<pubDate>Thu, 22 Apr 2010 23:40:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/20548/#p20548</guid>
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			<title><![CDATA[Re: GC Gameboy Adapter]]></title>
			<link>https://chipmusic.org/forums/post/19140/#p19140</link>
			<description><![CDATA[<b><i>TmTgr says:</i></b><p>Maybe its a problem with the ems carts? Get someone else with one to test this (*hint* thretris)</p>]]></description>
			<pubDate>Mon, 12 Apr 2010 10:36:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/19140/#p19140</guid>
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			<title><![CDATA[Re: GC Gameboy Adapter]]></title>
			<link>https://chipmusic.org/forums/post/19136/#p19136</link>
			<description><![CDATA[<b><i>2xAA says:</i></b><p>That could be a power short or something.<br />I had the same thing happen when I was building my LSDJ keyboard because I had the wires on the wrong pins.</p>]]></description>
			<pubDate>Mon, 12 Apr 2010 08:41:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/19136/#p19136</guid>
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			<title><![CDATA[GC Gameboy Adapter]]></title>
			<link>https://chipmusic.org/forums/post/19132/#p19132</link>
			<description><![CDATA[<b><i>ceafin says:</i></b><div class="quotebox"><cite>TmTgr wrote:</cite><blockquote><p><a href="http://www.youtube.com/watch?v=R0-Rnf5dId8" target="_blank">http://www.youtube.com/watch?v=R0-Rnf5dId8</a><br />It seems to work well with lsdj.</p></blockquote></div><p>So this was originally a BleepBloop cart, but I tried using my LSDj on my GC gameboy foot adapter thing with my EMS 64M cart and LSDj 4.0.4, but to no avail. I just kept getting the *bah-ding* boot sound, but &quot;Nintendo&quot; would just be a dark bar.</p><p>Any thoughts?</p>]]></description>
			<pubDate>Mon, 12 Apr 2010 04:51:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/19132/#p19132</guid>
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