<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - visuals with an snes?]]></title>
		<link>https://chipmusic.org/forums/topic/12133/visuals-with-an-snes/</link>
		<description><![CDATA[The most recent posts in visuals with an snes?.]]></description>
		<lastBuildDate>Mon, 09 Sep 2013 07:04:04 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183638/#p183638</link>
			<description><![CDATA[<b><i>ShintarouMusic says:</i></b><p>Ah yeah I looked at that, fun looking stuff there but sadly the only thing compatible listed in that thread is shitwave.</p>]]></description>
			<pubDate>Mon, 09 Sep 2013 07:04:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183638/#p183638</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183627/#p183627</link>
			<description><![CDATA[<b><i>Jansaw says:</i></b><p>I think this thread has some good info:</p><p><a href="http://chipmusic.org/forums/topic/234/list-of-visual-programs/" target="_blank">http://chipmusic.org/forums/topic/234/l &#133; -programs/</a></p>]]></description>
			<pubDate>Mon, 09 Sep 2013 05:08:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183627/#p183627</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183568/#p183568</link>
			<description><![CDATA[<b><i>ShintarouMusic says:</i></b><p>Oh nifty <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /> Well I have yet to get my hands on a SGB. On that note I guess, are there any gameboy programs out there good for visuals on the SGB once I get one?</p>]]></description>
			<pubDate>Sun, 08 Sep 2013 19:22:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183568/#p183568</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183558/#p183558</link>
			<description><![CDATA[<b><i>Alley Beach says:</i></b><p>yea, you can do all kinds of cool stuff on the boarder. if you have pokemon, itll change the boarder to a pokemon theme <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<pubDate>Sun, 08 Sep 2013 17:56:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183558/#p183558</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183480/#p183480</link>
			<description><![CDATA[<b><i>Jansaw says:</i></b><div class="quotebox"><cite>PlainFlavored wrote:</cite><blockquote><div class="quotebox"><cite>egr wrote:</cite><blockquote><p>I had forgotten about the border but I&#039;m pretty sure there are hacks for that as well (as in making it just black or somesuch) but I have no idea who it was that worked on that.&nbsp; I&#039;ll search around for it.</p></blockquote></div><p>Press L+R.</p></blockquote></div><p>Crap, really?<br />hahah.</p>]]></description>
			<pubDate>Sat, 07 Sep 2013 17:27:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183480/#p183480</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183445/#p183445</link>
			<description><![CDATA[<b><i>egr says:</i></b><div class="quotebox"><cite>PlainFlavored wrote:</cite><blockquote><div class="quotebox"><cite>egr wrote:</cite><blockquote><p>I had forgotten about the border but I&#039;m pretty sure there are hacks for that as well (as in making it just black or somesuch) but I have no idea who it was that worked on that.&nbsp; I&#039;ll search around for it.</p></blockquote></div><p>Press L+R.</p></blockquote></div><p>^^^there you go.</p>]]></description>
			<pubDate>Sat, 07 Sep 2013 11:22:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183445/#p183445</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183430/#p183430</link>
			<description><![CDATA[<b><i>PlainFlavored says:</i></b><div class="quotebox"><cite>egr wrote:</cite><blockquote><div class="quotebox"><cite>ShintarouMusic wrote:</cite><blockquote><p>Actually, I use both of those for sound, I never thought of using them with a super gameboy. <br />Yeah the frame around the screen would be kind of annoying... Is there a way around that?</p></blockquote></div><p>I had forgotten about the border but I&#039;m pretty sure there are hacks for that as well (as in making it just black or somesuch) but I have no idea who it was that worked on that.&nbsp; I&#039;ll search around for it.</p></blockquote></div><p>Press L+R.</p>]]></description>
			<pubDate>Sat, 07 Sep 2013 07:27:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183430/#p183430</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183407/#p183407</link>
			<description><![CDATA[<b><i>UnderCoverDisOrder says:</i></b><div class="quotebox"><cite>Mrwimmer wrote:</cite><blockquote><div class="quotebox"><cite>egr wrote:</cite><blockquote><p>Grab a SuperGameboy and run nitro&#039;s shitwave or rez roms on your gb flashcart maybe?</p><p>LINK: <a href="http://gbdev.gg8.se/files/musictools/nitro2k01/" target="_blank">http://gbdev.gg8.se/files/musictools/nitro2k01/</a></p></blockquote></div><p>Or get a gameboy camera for that matter.</p></blockquote></div><p>andaruGO does some pretty cool stuff with a Japanese GB camera - Supergameboy along with other randomness</p>]]></description>
			<pubDate>Sat, 07 Sep 2013 03:05:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183407/#p183407</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183371/#p183371</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>This site has a bunch of neat stuff about the SGB1 and 2 (you need an action replay for a lot of it tho): <a href="http://tcrf.net/Super_Game_Boy_1_and_2" target="_blank">http://tcrf.net/Super_Game_Boy_1_and_2</a></p>]]></description>
			<pubDate>Fri, 06 Sep 2013 21:49:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183371/#p183371</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183370/#p183370</link>
			<description><![CDATA[<b><i>kineticturtle says:</i></b><p>set the SGB frame to a static color - like white - then key it out with a video mixer. Layer in a different program.</p><p>Shit that&#039;s a great idea, I&#039;m gonna try that right now, thanks! <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Fri, 06 Sep 2013 21:47:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183370/#p183370</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183349/#p183349</link>
			<description><![CDATA[<b><i>egr says:</i></b><div class="quotebox"><cite>ShintarouMusic wrote:</cite><blockquote><p>Actually, I use both of those for sound, I never thought of using them with a super gameboy. <br />Yeah the frame around the screen would be kind of annoying... Is there a way around that?</p></blockquote></div><p>I had forgotten about the border but I&#039;m pretty sure there are hacks for that as well (as in making it just black or somesuch) but I have no idea who it was that worked on that.&nbsp; I&#039;ll search around for it.</p>]]></description>
			<pubDate>Fri, 06 Sep 2013 19:52:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183349/#p183349</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183340/#p183340</link>
			<description><![CDATA[<b><i>ShintarouMusic says:</i></b><p>Actually, I use both of those for sound, I never thought of using them with a super gameboy. <br />Yeah the frame around the screen would be kind of annoying... Is there a way around that?</p>]]></description>
			<pubDate>Fri, 06 Sep 2013 19:28:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183340/#p183340</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183336/#p183336</link>
			<description><![CDATA[<b><i>Jansaw says:</i></b><p>He probably won&#039;t want/like the dmg frame visual on the super gameboy, though?</p>]]></description>
			<pubDate>Fri, 06 Sep 2013 19:14:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183336/#p183336</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183334/#p183334</link>
			<description><![CDATA[<b><i>Mrwimmer says:</i></b><div class="quotebox"><cite>egr wrote:</cite><blockquote><p>Grab a SuperGameboy and run nitro&#039;s shitwave or rez roms on your gb flashcart maybe?</p><p>LINK: <a href="http://gbdev.gg8.se/files/musictools/nitro2k01/" target="_blank">http://gbdev.gg8.se/files/musictools/nitro2k01/</a></p></blockquote></div><p>Or get a gameboy camera for that matter.</p>]]></description>
			<pubDate>Fri, 06 Sep 2013 19:11:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183334/#p183334</guid>
		</item>
		<item>
			<title><![CDATA[Re: visuals with an snes?]]></title>
			<link>https://chipmusic.org/forums/post/183333/#p183333</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>Grab a SuperGameboy and run nitro&#039;s shitwave or rez roms on your gb flashcart maybe?</p><p>LINK: <a href="http://gbdev.gg8.se/files/musictools/nitro2k01/" target="_blank">http://gbdev.gg8.se/files/musictools/nitro2k01/</a></p>]]></description>
			<pubDate>Fri, 06 Sep 2013 19:07:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/183333/#p183333</guid>
		</item>
	</channel>
</rss>
