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		<title><![CDATA[ChipMusic.org - Mixing for lsdj and full band live]]></title>
		<link>https://chipmusic.org/forums/topic/12284/mixing-for-lsdj-and-full-band-live/</link>
		<description><![CDATA[The most recent posts in Mixing for lsdj and full band live.]]></description>
		<lastBuildDate>Tue, 24 Sep 2013 22:10:41 +0000</lastBuildDate>
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			<title><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link>https://chipmusic.org/forums/post/185469/#p185469</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Practice a lot and have great monitoring for your drummer. Youd be amazed how much easier it is to mix things when everyone is super tight on the beat.</p>]]></description>
			<pubDate>Tue, 24 Sep 2013 22:10:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/185469/#p185469</guid>
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			<title><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link>https://chipmusic.org/forums/post/185466/#p185466</link>
			<description><![CDATA[<b><i>PROTODOME says:</i></b><div class="quotebox"><cite>SuperBustySamuraiMonkey wrote:</cite><blockquote><p>Pan guitars like crazy and dont let the fucking cymbals and crashes and hihats mess with the overall mix.</p></blockquote></div><p>OP&#039;s about live mixing, dood.</p><p>Yeah, like everyone else said, bandpass it. Roll off the high end as it can get a bit piercing and, unless you&#039;re using the GB for bass, I&#039;d probably roll off on the low too.</p>]]></description>
			<pubDate>Tue, 24 Sep 2013 21:39:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/185466/#p185466</guid>
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			<title><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link>https://chipmusic.org/forums/post/185460/#p185460</link>
			<description><![CDATA[<b><i>Invisible Robot Hands says:</i></b><div class="quotebox"><cite>SuperBustySamuraiMonkey wrote:</cite><blockquote><p>Pan guitars like crazy and dont let the fucking cymbals and crashes and hihats mess with the overall mix.</p></blockquote></div><p>How could you pan the guitar? wat?</p>]]></description>
			<pubDate>Tue, 24 Sep 2013 21:02:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/185460/#p185460</guid>
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			<title><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link>https://chipmusic.org/forums/post/185405/#p185405</link>
			<description><![CDATA[<b><i>SuperBustySamuraiMonkey says:</i></b><p>Pan guitars like crazy and dont let the fucking cymbals and crashes and hihats mess with the overall mix.</p>]]></description>
			<pubDate>Tue, 24 Sep 2013 11:32:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/185405/#p185405</guid>
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			<title><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link>https://chipmusic.org/forums/post/185393/#p185393</link>
			<description><![CDATA[<b><i>Victory Road says:</i></b><p>roll off the lows and high end, then you can shape the mids how you like</p>]]></description>
			<pubDate>Tue, 24 Sep 2013 05:05:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/185393/#p185393</guid>
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			<title><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link>https://chipmusic.org/forums/post/185382/#p185382</link>
			<description><![CDATA[<b><i>thebitman says:</i></b><p>Gameboy should be lower mids, vocals upper mids, bass in the bass and guitars can sit between Gameboy and voice as well as between Gameboy and bass. That&#039;s what I&#039;ve found I can do with my buds when we once tried to do a band setup.</p>]]></description>
			<pubDate>Tue, 24 Sep 2013 03:28:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/185382/#p185382</guid>
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			<title><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link>https://chipmusic.org/forums/post/185378/#p185378</link>
			<description><![CDATA[<b><i>Invisible Robot Hands says:</i></b><div class="quotebox"><cite>PROTODOME wrote:</cite><blockquote><p>Is the GB primarily rhythm, lead, percussive, or all three?</p></blockquote></div><p>Lead of sorts; I play rhythm but I kind of front the band and direct it. The gameboy sometimes plays melodies, sometimes sort of &#039;pads&#039;, and sometimes both.</p>]]></description>
			<pubDate>Tue, 24 Sep 2013 02:44:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/185378/#p185378</guid>
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			<title><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link>https://chipmusic.org/forums/post/185368/#p185368</link>
			<description><![CDATA[<b><i>PROTODOME says:</i></b><p>Is the GB primarily rhythm, lead, percussive, or all three?</p>]]></description>
			<pubDate>Tue, 24 Sep 2013 01:01:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/185368/#p185368</guid>
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			<title><![CDATA[Mixing for lsdj and full band live]]></title>
			<link>https://chipmusic.org/forums/post/185367/#p185367</link>
			<description><![CDATA[<b><i>Invisible Robot Hands says:</i></b><p>Something I&#039;ve struggled with for a really long time is how to properly integrate the LSDj parts of my band&#039;s songs into the mix with the guitar/bass/drums/vocals during live sets, in terms of EQ-ing. I don&#039;t know if it&#039;s best to let the Game Boy&#039;s sounds sit on top of the mix, blend in, have some stuff make room for it, etc. <br />It can sometimes get too muddy, or too tinny and shrill. <br />Advice?</p>]]></description>
			<pubDate>Tue, 24 Sep 2013 00:55:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/185367/#p185367</guid>
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