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		<title><![CDATA[ChipMusic.org - MML to .NES]]></title>
		<link>https://chipmusic.org/forums/topic/12478/mml-to-nes/</link>
		<description><![CDATA[The most recent posts in MML to .NES.]]></description>
		<lastBuildDate>Fri, 18 Oct 2013 19:43:09 +0000</lastBuildDate>
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			<title><![CDATA[Re: MML to .NES]]></title>
			<link>https://chipmusic.org/forums/post/188282/#p188282</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><p>Oh. I get it. So I need to find a way to either combine NSFs or compile multiple mml songs into one NSF.</p>]]></description>
			<pubDate>Fri, 18 Oct 2013 19:43:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/188282/#p188282</guid>
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			<title><![CDATA[Re: MML to .NES]]></title>
			<link>https://chipmusic.org/forums/post/188280/#p188280</link>
			<description><![CDATA[<b><i>HeavyW8bit says:</i></b><div class="quotebox"><cite>TylerBarnes wrote:</cite><blockquote><p>Cool. That is perfect. In the read me text it doesn&#039;t go over how to add multiple NSFs. How do I designate which song is which song number and what do I need to copy paste, if anything, to write in my load/play address stuff?</p></blockquote></div><p>Instead of having multiple NSFs, I believe you have to get all your songs into to 1 NSF for vegaplay.&nbsp; Also there is a size limit.&nbsp; The compiled PRG is only 32k, so the NSF file size has to be less than that.</p>]]></description>
			<pubDate>Fri, 18 Oct 2013 19:03:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/188280/#p188280</guid>
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			<title><![CDATA[Re: MML to .NES]]></title>
			<link>https://chipmusic.org/forums/post/188279/#p188279</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p>make it into an NSF and then use vegaplay by no carrier!</p></blockquote></div><p>Cool. That is perfect. In the read me text it doesn&#039;t go over how to add multiple NSFs. How do I designate which song is which song number and what do I need to copy paste, if anything, to write in my load/play address stuff?</p>]]></description>
			<pubDate>Fri, 18 Oct 2013 18:43:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/188279/#p188279</guid>
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			<title><![CDATA[Re: MML to .NES]]></title>
			<link>https://chipmusic.org/forums/post/188278/#p188278</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><div class="quotebox"><cite>B00daW wrote:</cite><blockquote><p>Why not get a PowerPak or Everdrive N8?</p></blockquote></div><p>I plan on distributing the music. Thats the whole point. Plus I&#039;d love a PowerPak, but they&#039;ve been out of stock for a while now.</p>]]></description>
			<pubDate>Fri, 18 Oct 2013 18:14:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/188278/#p188278</guid>
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			<title><![CDATA[Re: MML to .NES]]></title>
			<link>https://chipmusic.org/forums/post/188277/#p188277</link>
			<description><![CDATA[<b><i>nickmaynard says:</i></b><p>make it into an NSF and then use vegaplay by no carrier!</p>]]></description>
			<pubDate>Fri, 18 Oct 2013 17:50:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/188277/#p188277</guid>
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			<title><![CDATA[Re: MML to .NES]]></title>
			<link>https://chipmusic.org/forums/post/188276/#p188276</link>
			<description><![CDATA[<b><i>B00daW says:</i></b><p>Why not get a PowerPak or Everdrive N8?</p>]]></description>
			<pubDate>Fri, 18 Oct 2013 17:19:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/188276/#p188276</guid>
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			<title><![CDATA[Re: MML to .NES]]></title>
			<link>https://chipmusic.org/forums/post/188255/#p188255</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><p>Fantastic! I was beginning to think I was running out of options apart from learn assembly and code everything with .db statements (which I still don&#039;t really understand).</p>]]></description>
			<pubDate>Fri, 18 Oct 2013 09:29:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/188255/#p188255</guid>
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			<title><![CDATA[Re: MML to .NES]]></title>
			<link>https://chipmusic.org/forums/post/188253/#p188253</link>
			<description><![CDATA[<b><i>defPREMIUM says:</i></b><p>alex mauer seems to have organized a pretty good process for this- maybe he&#039;d be able to help you? he&#039;s on cm.o as alex_mauer</p>]]></description>
			<pubDate>Fri, 18 Oct 2013 09:13:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/188253/#p188253</guid>
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			<title><![CDATA[MML to .NES]]></title>
			<link>https://chipmusic.org/forums/post/188252/#p188252</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><p>What&#039;s the easiest (or hardest if that&#039;s my only option) way of making my music playable on a real NES Cartridge? </p><p>Now I read <a href="http://www.nullsleep.com/treasure/nsf_cart_guide/" target="_blank">Nullsleep&#039;s NSF Playback Cartridge Guide</a> and tried to assemble a BIN using x816, but all it spit out was 0KB blank files. I copy pasted his code, inserted the needed bytes found in the NSF using a hex viewer, and used DOSBox to excecute the assembler. </p><p>I&#039;m just having no luck with it and wanted to know if there&#039;s an easer way of getting my NSF&#039;s into a burnable .BIN or .nes. The music I want to convert is written in mml. I also have it in midi format for playing through MidiNES.</p>]]></description>
			<pubDate>Fri, 18 Oct 2013 09:10:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/188252/#p188252</guid>
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