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		<title><![CDATA[ChipMusic.org - I need some help with my CHR rom (NES Music Cart)]]></title>
		<link>https://chipmusic.org/forums/topic/12623/i-need-some-help-with-my-chr-rom-nes-music-cart/</link>
		<description><![CDATA[The most recent posts in I need some help with my CHR rom (NES Music Cart).]]></description>
		<lastBuildDate>Wed, 06 Nov 2013 21:15:38 +0000</lastBuildDate>
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			<title><![CDATA[Re: I need some help with my CHR rom (NES Music Cart)]]></title>
			<link>https://chipmusic.org/forums/post/190134/#p190134</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><p>Sweet! Thank you all for the help. Filling the 256 with chr.bin 4 times does indeed work.</p><p>NES is such a strange little beast. Sometimes I never quite know what I&#039;m going to get out it. It always seems to find a way to surprise me.</p>]]></description>
			<pubDate>Wed, 06 Nov 2013 21:15:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/190134/#p190134</guid>
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			<title><![CDATA[Re: I need some help with my CHR rom (NES Music Cart)]]></title>
			<link>https://chipmusic.org/forums/post/190117/#p190117</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><p>Granted out pull the unused higher address bits high or low depending on the bank where your code is, yes you may.</p>]]></description>
			<pubDate>Wed, 06 Nov 2013 17:45:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/190117/#p190117</guid>
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			<title><![CDATA[Re: I need some help with my CHR rom (NES Music Cart)]]></title>
			<link>https://chipmusic.org/forums/post/190115/#p190115</link>
			<description><![CDATA[<b><i>HeavyW8bit says:</i></b><p>Thats cool! Didn&#039;t know that you can use a larger size chip and just copy the data over.&nbsp; Will def come in handy next time I run out of 27c64s</p>]]></description>
			<pubDate>Wed, 06 Nov 2013 17:01:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/190115/#p190115</guid>
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			<title><![CDATA[Re: I need some help with my CHR rom (NES Music Cart)]]></title>
			<link>https://chipmusic.org/forums/post/190110/#p190110</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><p>Agreeing with everyone else, fill her up. The pinout for the 28-pin CHR Mask ROm and the 27c256 is exactly the same, so it shuold be a drop-in-replacement. </p><p>CHR Mask ROM<br /><a href="http://nesdev.com/NES%20ROM%20Pinouts.txt" target="_blank">http://nesdev.com/NES%20ROM%20Pinouts.txt</a></p><p>27C256<br /><a href="http://www.epanorama.net/images/semi/mcu/27C256.gif" target="_blank">http://www.epanorama.net/images/semi/mcu/27C256.gif</a></p><p>I did also notice that the NROM cartridge has two jumpers labelled V and H. Is this true with yours? I do not know of the effect of using the incorrect type of mirroring, but worst case scenario, maybe? Check that lastly of course.</p>]]></description>
			<pubDate>Wed, 06 Nov 2013 16:06:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/190110/#p190110</guid>
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			<title><![CDATA[Re: I need some help with my CHR rom (NES Music Cart)]]></title>
			<link>https://chipmusic.org/forums/post/190109/#p190109</link>
			<description><![CDATA[<b><i>Batsly Adams says:</i></b><p>Agreeing with nitro2k01 here - use copy /b to populate the entire ROM since the two high address bits are just floating in this case. Don&#039;t worry about being wasteful, just use whatever is easily accessible / accommodates your program. Message me if you need a hand!</p><p>Also : the squares might be your OAM pointing at the music player RAM.</p>]]></description>
			<pubDate>Wed, 06 Nov 2013 15:24:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/190109/#p190109</guid>
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			<title><![CDATA[Re: I need some help with my CHR rom (NES Music Cart)]]></title>
			<link>https://chipmusic.org/forums/post/190106/#p190106</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>I think the problem is that the PPU is reading from the wrong 8 kiB section of the CHR ROM. Filling up the ROM should solve your problem entirely. <br />You might also want to compare the ROM chip&#039;s pinout to the original chip&#039;s pinout and look for subtle difference. Or ask in the <a href="http://forums.nesdev.com/index.php" target="_blank">NESDev</a> forums.</p>]]></description>
			<pubDate>Wed, 06 Nov 2013 14:23:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/190106/#p190106</guid>
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			<title><![CDATA[Re: I need some help with my CHR rom (NES Music Cart)]]></title>
			<link>https://chipmusic.org/forums/post/190100/#p190100</link>
			<description><![CDATA[<b><i>HeavyW8bit says:</i></b><p>Size of Chr chip depends on the donor cart you are using. If it&#039;s NROM then the Chr should be 8k I believe.&nbsp; Pinouts for 27c64 are the same as 27c256 so it should not be an issue.&nbsp; Hope this helps!</p>]]></description>
			<pubDate>Wed, 06 Nov 2013 12:45:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/190100/#p190100</guid>
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			<title><![CDATA[I need some help with my CHR rom (NES Music Cart)]]></title>
			<link>https://chipmusic.org/forums/post/190095/#p190095</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><p>So I&#039;m making a music cart for NES and my music is playing with no issues, but my graphics I had made for it are not showing up right. I get either black screen or some glitchy squares moving in time with the audio. Please let me know if you have a solution. Thanks. </p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/C3hXyXWuZyA" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>Now I&#039;ve read somewhere that using copy /b and actually merging 4 of the same 8K CHR.BINs into one larger CHR.BIN filling up the entire 32K space might work. Is that just being wateful? Should I just get some smaller chips, and are smaller sizes even compatible? I&#039;m not to sure on the pinouts of 27C64s compared to the 256.</p>]]></description>
			<pubDate>Wed, 06 Nov 2013 09:54:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/190095/#p190095</guid>
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