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		<title><![CDATA[ChipMusic.org - Pocket Music GBA Compatability?]]></title>
		<link>https://chipmusic.org/forums/topic/12885/pocket-music-gba-compatability/</link>
		<description><![CDATA[The most recent posts in Pocket Music GBA Compatability?.]]></description>
		<lastBuildDate>Fri, 20 Dec 2013 06:06:22 +0000</lastBuildDate>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/195569/#p195569</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><p>I don&#039;t think saving is supported yet on Goomba Color, is it? I also use EZFlash IV.</p>]]></description>
			<pubDate>Fri, 20 Dec 2013 06:06:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/195569/#p195569</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/195567/#p195567</link>
			<description><![CDATA[<b><i>nordloef says:</i></b><div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>Today is your lucky day. I looked into this and produced the following IPS patch which both allows the game to be run on a GBA, and fixed the sample playback problems on GBA, using the &quot;antispike&quot; method that I invented which is now also used in LSDj.</p><p><a href="http://gbdev.gg8.se/files/musictools/Pocket%20Music%20fix/" target="_blank">http://gbdev.gg8.se/files/musictools/Po &#133; sic%20fix/</a></p><p>Please report any problems with the patch here.</p></blockquote></div><p>This is so amazing! Sounds so much better! Had to revisit all my old pocket music sav-files.</p>]]></description>
			<pubDate>Fri, 20 Dec 2013 05:46:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/195567/#p195567</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194188/#p194188</link>
			<description><![CDATA[<b><i>ShinigamiMachine says:</i></b><p>Yeah it sounds great!</p>]]></description>
			<pubDate>Tue, 10 Dec 2013 04:56:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194188/#p194188</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194153/#p194153</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>Patch applied successfully!&nbsp; I can tell a significant difference. I use a sample pack I recorded from this rom in piggy all the time and the &quot;zzzzzt!&quot; that&#039;s normally heard on EVERY sample is now either completely gone or so small I can easily ignore it. Thanks for another highly useful fix nitro!!&nbsp; <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Tue, 10 Dec 2013 02:35:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194153/#p194153</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194084/#p194084</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>So does the antitspike make the samples sound that much better? Would be interested in some before after comparison if anyone is up for it..</p>]]></description>
			<pubDate>Mon, 09 Dec 2013 19:42:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194084/#p194084</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194079/#p194079</link>
			<description><![CDATA[<b><i>bitjacker says:</i></b><p>pocket music for color is really good. Hunt it down on ebay if you have the funds to do so. advance version, however makes using the riff editor prohibitive. you can tweak sounds all you want, but it is too much screwing around just to get a sound out (other than a sample or premade riff)</p>]]></description>
			<pubDate>Mon, 09 Dec 2013 19:06:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194079/#p194079</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194059/#p194059</link>
			<description><![CDATA[<b><i>egr says:</i></b><div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>Today is your lucky day. I looked into this and produced the following IPS patch which both allows the game to be run on a GBA, and fixed the sample playback problems on GBA, using the &quot;antispike&quot; method that I invented which is now also used in LSDj.</p><p><a href="http://gbdev.gg8.se/files/musictools/Pocket%20Music%20fix/" target="_blank">http://gbdev.gg8.se/files/musictools/Po &#133; sic%20fix/</a></p><p>Please report any problems with the patch here.</p></blockquote></div><p>Oh snap!&nbsp; So I guess I&#039;m not remembering using my 64m with pocket music on gba after all but now I can make that false memory real, nice!</p><p>edit (you know, I&#039;m probably just thinking of the advance version which is total ass)</p>]]></description>
			<pubDate>Mon, 09 Dec 2013 12:32:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194059/#p194059</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194043/#p194043</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><div class="quotebox"><cite>Jazzmarazz wrote:</cite><blockquote><p>I said &quot;more likely&quot; not that I knew if it was or where it would be. Just an educated guess. I am really only familiar with the DMG&#039;s CPU workings. </p><p>Where did you get your ROM? Check $00000143, $00000144 and $00000145 for me with HxD.</p></blockquote></div><p>Nevermind. Follow Nitro... (to the ends of the world if you know whats good for you)</p>]]></description>
			<pubDate>Mon, 09 Dec 2013 05:34:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194043/#p194043</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194042/#p194042</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>Yeah, it&#039;s part of my one hour chiptune rescue guarantee. loljk.</p>]]></description>
			<pubDate>Mon, 09 Dec 2013 05:31:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194042/#p194042</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194041/#p194041</link>
			<description><![CDATA[<b><i>ShinigamiMachine says:</i></b><p>Did you JUST upload this? Because I was on there looking at other trackers and such less than 20 minutes ago lol. Thanks SO much!</p>]]></description>
			<pubDate>Mon, 09 Dec 2013 05:29:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194041/#p194041</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194040/#p194040</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><p>I said &quot;more likely&quot; not that I knew if it was or where it would be. Just an educated guess. I am really only familiar with the DMG&#039;s CPU workings. </p><p>Where did you get your ROM? Check $00000143, $00000144 and $00000145 for me with HxD.</p>]]></description>
			<pubDate>Mon, 09 Dec 2013 05:28:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194040/#p194040</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194039/#p194039</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>Today is your lucky day. I looked into this and produced the following IPS patch which both allows the game to be run on a GBA, and fixed the sample playback problems on GBA, using the &quot;antispike&quot; method that I invented which is now also used in LSDj.</p><p><a href="http://gbdev.gg8.se/files/musictools/Pocket%20Music%20fix/" target="_blank">http://gbdev.gg8.se/files/musictools/Po &#133; sic%20fix/</a></p><p>Please report any problems with the patch here.</p>]]></description>
			<pubDate>Mon, 09 Dec 2013 05:23:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194039/#p194039</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194038/#p194038</link>
			<description><![CDATA[<b><i>ShinigamiMachine says:</i></b><p>do you know what byte it is and what the byte would need to be changed to? I have HxD for hex editing.</p>]]></description>
			<pubDate>Mon, 09 Dec 2013 05:02:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194038/#p194038</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194037/#p194037</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><div class="quotebox"><cite>ShinigamiMachine wrote:</cite><blockquote><p>Yes I did. But I just discovered that both were made in 2002 (after the GBA was released) so it was possible to lock out the GBA I guess. The only reason I want the GBC version instead of the GBA version is because apparently the GBA one&#039;s sound is crap. Anyway, I&#039;ll probably just see if Goomba Color emulated it well on my EZ-Flash IV.</p></blockquote></div><p>More likely that the GBA blocks the ROM rather than the ROM blocking the GBA. The SGB blocks a few Konami titles IIRC, not that I know why, but it is in the CPU to check a byte in the header prior to completing the boot cycle.</p>]]></description>
			<pubDate>Mon, 09 Dec 2013 04:50:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194037/#p194037</guid>
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			<title><![CDATA[Re: Pocket Music GBA Compatability?]]></title>
			<link>https://chipmusic.org/forums/post/194036/#p194036</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>Pocket Music Advance is un-useably weak and bad sounding.&nbsp; I&#039;ve used a 64m cart on gba with pocket music before, not sure what problem you&#039;re having. Does the gba work with other gameboy roms on the cart?</p>]]></description>
			<pubDate>Mon, 09 Dec 2013 04:48:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194036/#p194036</guid>
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