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		<title><![CDATA[ChipMusic.org - Variable clock for NES?]]></title>
		<link>https://chipmusic.org/forums/topic/13233/variable-clock-for-nes/</link>
		<description><![CDATA[The most recent posts in Variable clock for NES?.]]></description>
		<lastBuildDate>Tue, 21 Jan 2014 14:31:59 +0000</lastBuildDate>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198642/#p198642</link>
			<description><![CDATA[<b><i>yogi says:</i></b><p>Switches are noisy by default, if you want a clean switch over you have to debounce some how. For clocks, you could use a 2 to 1 mux, controlled with a switch&nbsp; and a RC debounce circuit. Of course, this doesn&#039;t help at all if the CPU can&#039;t handle the phase errors between the clocks. <br />&nbsp; Also with overclocking, it&#039;s not just the CPU but the whole system that is running faster, so if rom and ram chips can&#039;t respond fast enough, there will be glitches and crashing.<br /> Another idea, if you used the LTC, you could have a fixed R for the normal NES clock f, and a pot for variable f; and then switch between the two.This might avoid phase error.<br />Yogi</p>]]></description>
			<pubDate>Tue, 21 Jan 2014 14:31:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198642/#p198642</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198601/#p198601</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><div class="quotebox"><cite>MostlyToast wrote:</cite><blockquote><p>A higher quality switch won&#039;t have as much noise/resistance which lowers the chance of a crash when switching between clock speeds.</p></blockquote></div><p>If indeed it is noise causing the problems. Take for example your LTC clock trace, which overlaps with the defulat clock. If the leading edge of your default clock occurred after the leading edge of the LTC, say for example only 1ns afterward, then the microcontroller may see this as 60MHz as opposed to the 33Mhz, or 4.193MHz.</p>]]></description>
			<pubDate>Tue, 21 Jan 2014 04:40:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198601/#p198601</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198599/#p198599</link>
			<description><![CDATA[<b><i>Another Castle says:</i></b><div class="quotebox"><cite>Alley Beach wrote:</cite><blockquote><p>nb4 watercoolednes.jpg</p></blockquote></div><p>Custom PC builders scare me.<br /><a class="postimg" href="http://cdn.overclock.net/7/74/748689b0_IMG_00017.jpeg" title="http://cdn.overclock.net/7/74/748689b0_IMG_00017.jpeg" id="forum_image_26459317"><img src="http://cdn.overclock.net/7/74/748689b0_IMG_00017.jpeg" /></a></p><p>On another note, I&#039;ve been considering doing this for awhile, too! Guess I should go LM1799 shopping!</p>]]></description>
			<pubDate>Tue, 21 Jan 2014 04:28:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198599/#p198599</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198596/#p198596</link>
			<description><![CDATA[<b><i>MostlyToast says:</i></b><p>A higher quality switch won&#039;t have as much noise/resistance which lowers the chance of a crash when switching between clock speeds.</p>]]></description>
			<pubDate>Tue, 21 Jan 2014 03:58:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198596/#p198596</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198595/#p198595</link>
			<description><![CDATA[<b><i>DMGer says:</i></b><p>I heard that if you used a good switch it wouldn&#039;t crash as easily?? Either way I&#039;m probably just going to shove a getlofi kit into it. Thanks for the info.</p>]]></description>
			<pubDate>Tue, 21 Jan 2014 03:54:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198595/#p198595</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198591/#p198591</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><div class="quotebox"><cite>DMGer wrote:</cite><blockquote><p>So I would be able to deal with a switch but it would be much cooler to have a pot. Would you be able to add this in addition to the switch?</p></blockquote></div><p>Easily but most systems are prone to sudden crashes when switching between crystals or other oscillators like the LTC1799. That being said, if all you wanted to do was use a regular clock sometimes, then switch off the console and flip the clock switch, then power it back on; you&#039;d be alright. Once you&#039;re using the LTC1799 as your clock source, the pot should not crash the system, similar to the gameboy.</p>]]></description>
			<pubDate>Tue, 21 Jan 2014 03:20:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198591/#p198591</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198590/#p198590</link>
			<description><![CDATA[<b><i>DMGer says:</i></b><p>So I would be able to deal with a switch but it would be much cooler to have a pot. Would you be able to add this in addition to the switch?</p>]]></description>
			<pubDate>Tue, 21 Jan 2014 03:01:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198590/#p198590</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198588/#p198588</link>
			<description><![CDATA[<b><i>DMGer says:</i></b><p>I was about to make a thread asking this! Sweet!</p>]]></description>
			<pubDate>Tue, 21 Jan 2014 02:45:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198588/#p198588</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198581/#p198581</link>
			<description><![CDATA[<b><i>yogi says:</i></b><p>Here is yet another over clocking how-to<br /><a href="http://kyorune.com/modding/article.php?id=67" target="_blank">http://kyorune.com/modding/article.php?id=67</a><br />With a &#039;turbo&#039; switch setup.<br />Yogi</p>]]></description>
			<pubDate>Tue, 21 Jan 2014 01:48:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198581/#p198581</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198580/#p198580</link>
			<description><![CDATA[<b><i>yogi says:</i></b><p>Here is a French site that might be of interest. Over/under clocking with an <br />LTC1799 variable clock<br /><a href="http://furrtek.free.fr/?a=nesclock" target="_blank">http://furrtek.free.fr/?a=nesclock</a><br />May try this at some point.<br />Yogi</p>]]></description>
			<pubDate>Tue, 21 Jan 2014 01:40:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198580/#p198580</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198551/#p198551</link>
			<description><![CDATA[<b><i>Alley Beach says:</i></b><p>nb4 watercoolednes.jpg</p>]]></description>
			<pubDate>Mon, 20 Jan 2014 23:05:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198551/#p198551</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198542/#p198542</link>
			<description><![CDATA[<b><i>D3LL says:</i></b><p>Thanks for the help <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<pubDate>Mon, 20 Jan 2014 20:32:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198542/#p198542</guid>
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			<title><![CDATA[Re: Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198541/#p198541</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><p>Depends on the frequency range you want. 555 timers can be wired in a astable mode which outputs a square wave determined by an RC equation. Make sure you calculate the duty cycle to be exactly 50%.</p><p><a href="http://www.next.gr/oscillators/astable/variable-astable-frequency-oscillator-l7889.html" target="_blank">http://www.next.gr/oscillators/astable/ &#133; l7889.html</a></p><p>But the common method the gambeoy uses is with an LTC1799 IC. It is easier to calculate the frequency range. One pot, and two resistors.<br />read the datasheet. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>As discussed <a href="http://chipmusic.org/forums/topic/12653/tutorial-request-nes-tri-clock/" target="_blank">here</a> though, Overclocking the 2a03 affects both the sound and video. Also the maximums and minimums have never really been tested. A high clock frequency could cause over heating.</p>]]></description>
			<pubDate>Mon, 20 Jan 2014 20:28:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198541/#p198541</guid>
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			<title><![CDATA[Variable clock for NES?]]></title>
			<link>https://chipmusic.org/forums/post/198540/#p198540</link>
			<description><![CDATA[<b><i>D3LL says:</i></b><p>Is there any way to change the clock speed on the NES via a variable clock, such as the gameboy versions used changing a pitch?</p>]]></description>
			<pubDate>Mon, 20 Jan 2014 20:15:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/198540/#p198540</guid>
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