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		<title><![CDATA[ChipMusic.org - Super Game Boy and LSDJ?]]></title>
		<link>https://chipmusic.org/forums/topic/13291/super-game-boy-and-lsdj/</link>
		<description><![CDATA[The most recent posts in Super Game Boy and LSDJ?.]]></description>
		<lastBuildDate>Sun, 09 Mar 2014 18:18:38 +0000</lastBuildDate>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/203004/#p203004</link>
			<description><![CDATA[<b><i>thursdaycustoms says:</i></b><p>The SGB is a great workshop type tool. I had a few of the Piko Piko guys stay here one night and Monotony was all showing us LSDJ tricks on the SGB while we all had our own Game Boys in our hands. It was really fun! <br />It&#039;s also probably a pretty good studio setup as you could connect a monitor and not really have to worry about anything but the controller.<br />And not intending to try to promote here but we just released a kit that allows you to easily add a link port to an SGB so you could use a keyboard, USB-Boy or Arduino Boy.</p>]]></description>
			<pubDate>Sun, 09 Mar 2014 18:18:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/203004/#p203004</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/202994/#p202994</link>
			<description><![CDATA[<b><i>katsumbhong says:</i></b><div class="quotebox"><cite>kineticturtle wrote:</cite><blockquote><p>I just cracked out an SGB for the first time in awhile - of course the pitch is correct, but it seems like most other stuff sounds wrong because even though the pitch tables and the tempo are up to date, the clock is still running at the wrong speed and certain effects don&#039;t work correctly. Anybody else experience this?</p><p>I have another SGB at work, so I&#039;m going to try that again soon.</p><p>Here&#039;s a couple other questions:<br />People like to mod the SGB with an internal clock at normal gameboy speed. If you run a corrected version of LSDJ on that, will it run too slow?<br />What about the SGB 2? Does LSDJ know the difference and use the normal pitch tables?</p></blockquote></div><p>Together We Are Robots has an SGB2.</p>]]></description>
			<pubDate>Sun, 09 Mar 2014 15:35:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/202994/#p202994</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/202992/#p202992</link>
			<description><![CDATA[<b><i>kineticturtle says:</i></b><p>I just cracked out an SGB for the first time in awhile - of course the pitch is correct, but it seems like most other stuff sounds wrong because even though the pitch tables and the tempo are up to date, the clock is still running at the wrong speed and certain effects don&#039;t work correctly. Anybody else experience this?</p><p>I have another SGB at work, so I&#039;m going to try that again soon.</p><p>Here&#039;s a couple other questions:<br />People like to mod the SGB with an internal clock at normal gameboy speed. If you run a corrected version of LSDJ on that, will it run too slow?<br />What about the SGB 2? Does LSDJ know the difference and use the normal pitch tables?</p>]]></description>
			<pubDate>Sun, 09 Mar 2014 15:06:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/202992/#p202992</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199242/#p199242</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Thats what you get for listening to modders who dont actualy use lsdj <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Tue, 28 Jan 2014 14:00:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199242/#p199242</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199240/#p199240</link>
			<description><![CDATA[<b><i>Limitbreak says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><div class="quotebox"><cite>Limitbreak wrote:</cite><blockquote><p>Wait, so all that talk about the SNES running about 2% faster and effecting the pitch is no longer valid...?</p></blockquote></div><p>Not for almost a decade now:<br /><a href="http://www.littlesounddj.com/lsd/latest/CHANGELOG" target="_blank">http://www.littlesounddj.com/lsd/latest/CHANGELOG</a></p><p>2004-06-06: v3.1.6 (special swedish national day sucks-release)</p><p> * adjusted pitch table for use with super game boy (no longer detuned)</p></blockquote></div><p>Huh. I could have sworn I saw recent posts about it still being detuned. The more you know...</p>]]></description>
			<pubDate>Tue, 28 Jan 2014 13:54:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199240/#p199240</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199235/#p199235</link>
			<description><![CDATA[<b><i>zerolanding says:</i></b><p>one of my favorite ways to work, pick up a super gameboy 2 if you don&#039;t want to try adding a link port later should you decide to use the keyboard.</p>]]></description>
			<pubDate>Tue, 28 Jan 2014 10:57:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199235/#p199235</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199233/#p199233</link>
			<description><![CDATA[<b><i>Anonymouse says:</i></b><p>Sounds good. I&#039;ll need to get one of these sorted out then</p>]]></description>
			<pubDate>Tue, 28 Jan 2014 09:28:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199233/#p199233</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199221/#p199221</link>
			<description><![CDATA[<b><i>Jansaw says:</i></b><p><a class="postimg" href="https://24.media.tumblr.com/c96cf52e80132a89a40696c48c9a4b76/tumblr_mwld03Rhr11ra5ohjo1_500.jpg" title="https://24.media.tumblr.com/c96cf52e80132a89a40696c48c9a4b76/tumblr_mwld03Rhr11ra5ohjo1_500.jpg" id="forum_image_73212666"><img src="https://24.media.tumblr.com/c96cf52e80132a89a40696c48c9a4b76/tumblr_mwld03Rhr11ra5ohjo1_500.jpg" /></a></p>]]></description>
			<pubDate>Tue, 28 Jan 2014 06:01:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199221/#p199221</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199218/#p199218</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><div class="quotebox"><cite>Limitbreak wrote:</cite><blockquote><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>There are not really any cons, Later versions of LSDJ support SGB pitch table so everything should be in tune. You can also add a link port.</p></blockquote></div><p>Wait, so all that talk about the SNES running about 2% faster and effecting the pitch is no longer valid...?</p></blockquote></div><p>Not for almost a decade now:<br /><a href="http://www.littlesounddj.com/lsd/latest/CHANGELOG" target="_blank">http://www.littlesounddj.com/lsd/latest/CHANGELOG</a></p><p>2004-06-06: v3.1.6 (special swedish national day sucks-release)</p><p> * adjusted pitch table for use with super game boy (no longer detuned)</p>]]></description>
			<pubDate>Tue, 28 Jan 2014 03:34:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199218/#p199218</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199214/#p199214</link>
			<description><![CDATA[<b><i>AdamGetsAwesome says:</i></b><p>Pro: Great for collaboration if you have friends over. Did a track with Kris Keyser on a super gameboy and it was a blast.</p>]]></description>
			<pubDate>Tue, 28 Jan 2014 03:13:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199214/#p199214</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199213/#p199213</link>
			<description><![CDATA[<b><i>Limitbreak says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>There are not really any cons, Later versions of LSDJ support SGB pitch table so everything should be in tune. You can also add a link port.</p></blockquote></div><p>Wait, so all that talk about the SNES running about 2% faster and effecting the pitch is no longer valid...?</p>]]></description>
			<pubDate>Tue, 28 Jan 2014 03:13:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199213/#p199213</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199207/#p199207</link>
			<description><![CDATA[<b><i>rygD says:</i></b><p>Pro: eyesight.<br />Con: less portable (in case you are one of those spur of the moment inspiration types).&nbsp; Then again you are going to be using it with a keyboard.</p>]]></description>
			<pubDate>Tue, 28 Jan 2014 02:02:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199207/#p199207</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199202/#p199202</link>
			<description><![CDATA[<b><i>12ianma says:</i></b><p>Is con: </p><p>Clock</p><p>Edit: forgot about that ^</p>]]></description>
			<pubDate>Tue, 28 Jan 2014 01:26:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199202/#p199202</guid>
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			<title><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199201/#p199201</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>There are not really any cons, Later versions of LSDJ support SGB pitch table so everything should be in tune. You can also add a link port.</p>]]></description>
			<pubDate>Tue, 28 Jan 2014 00:42:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199201/#p199201</guid>
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			<title><![CDATA[Super Game Boy and LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/199200/#p199200</link>
			<description><![CDATA[<b><i>Anonymouse says:</i></b><p>I&#039;m considering buying a snes and using a super game boy to run lsdj. What are the pros and cons of using this with lsdj? Is there anything that should be noted? If I do this I&#039;ll be adding a jack and ps/2 port to the super game boy</p>]]></description>
			<pubDate>Tue, 28 Jan 2014 00:38:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199200/#p199200</guid>
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