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		<title><![CDATA[ChipMusic.org - A new resource : Soundfonts for chipmusic and retro games]]></title>
		<link>https://chipmusic.org/forums/topic/1330/a-new-resource-soundfonts-for-chipmusic-and-retro-games/</link>
		<description><![CDATA[The most recent posts in A new resource : Soundfonts for chipmusic and retro games.]]></description>
		<lastBuildDate>Wed, 12 May 2010 09:11:30 +0000</lastBuildDate>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/22701/#p22701</link>
			<description><![CDATA[<b><i>jikoo says:</i></b><p>Yes Xero, Soundfonts using is an other way to do &#039;fake&#039; chiptunes/chipmusic. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<pubDate>Wed, 12 May 2010 09:11:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22701/#p22701</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/22628/#p22628</link>
			<description><![CDATA[<b><i>xero says:</i></b><p>oh kewl!<br />i almost forgot about soundfonts!</p>]]></description>
			<pubDate>Tue, 11 May 2010 19:52:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22628/#p22628</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/22612/#p22612</link>
			<description><![CDATA[<b><i>Blitz Lunar says:</i></b><p>MisfitChris that&#039;s the method I would use, yeah. though with earthbound, making sure you have every unique sample from across all songs is what takes the most time. if you play each tune in spctool for one loop, the samples it uses will light up white (rather than unused light grey.) then you can highlight-export those ones. the problem is many songs use the same samples, so you have to keep track of which ones you&#039;ve already ripped, else you&#039;ll end up with tonnes of redundant samples. long story short it&#039;s a big job to do properly.</p><p>as for arranging into a soundfont, it&#039;s not necessary, it&#039;s just something i like to do to make the sounds more universally accessible and &quot;hassle-free.&quot;</p>]]></description>
			<pubDate>Tue, 11 May 2010 16:40:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22612/#p22612</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/22050/#p22050</link>
			<description><![CDATA[<b><i>jikoo says:</i></b><p>I do that !</p><p><a href="http://woolyss.com/chipmusic-samples.php?s=WOOLYSS" target="_blank">http://woolyss.com/chipmusic-samples.php?s=WOOLYSS</a></p><p>Can you send your archive here or via my PM ? I will add and credit you. Thx</p>]]></description>
			<pubDate>Thu, 06 May 2010 19:38:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22050/#p22050</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/22049/#p22049</link>
			<description><![CDATA[<b><i>Liphian says:</i></b><p>A while back I spent a day ripping samples from megman 7 to use in my tracks. I wonder if I still have them... It&nbsp; would be great if people made samples packs from those games.</p>]]></description>
			<pubDate>Thu, 06 May 2010 19:32:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22049/#p22049</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/22048/#p22048</link>
			<description><![CDATA[<b><i>fluidvolt says:</i></b><p>Hell, I&#039;d be satisfied with just .wav samples. I&#039;m not exactly sure what, if any, advantages there are to soundfonts; I just like them because it&#039;s one file seperated into instrument banks. Somehow (perhaps erroneously), I find that more convenient.</p>]]></description>
			<pubDate>Thu, 06 May 2010 19:24:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22048/#p22048</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/22044/#p22044</link>
			<description><![CDATA[<b><i>MisfitChris says:</i></b><p>I happen to have all those samples ripped ; ] I&#039;ll hook you guys up tonight.</p><p>edit: Shit I they are just wav tho... not SF2 or w/e I forgot about that file format. But I have all the instruments from earthbound. As well as sound effects. OPENSPC man. DL OpenSPC from zophars domain as well as the SPC&#039;s from most SNES roms. Then you can just rip the instruments in every song to .IT, then export the samples to .wav. Blitz Lunar probably knows though, I didn&#039;t read his post slow enough.</p>]]></description>
			<pubDate>Thu, 06 May 2010 19:08:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22044/#p22044</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/22038/#p22038</link>
			<description><![CDATA[<b><i>Blitz Lunar says:</i></b><p>I&#039;m thinking about making one <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /> it will be a big/ambitious project. I can&#039;t think of a SNES game that would be harder to collect and organise all the samples for. I figure if Earthbound is possible, any other SNES game should be =p it&#039;s nice to know that there is demand for one though~</p>]]></description>
			<pubDate>Thu, 06 May 2010 18:10:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22038/#p22038</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/21975/#p21975</link>
			<description><![CDATA[<b><i>fluidvolt says:</i></b><div class="quotebox"><cite>kaptainkaffeine wrote:</cite><blockquote><p>I&#039;m still looking for an Earthbound/Mother 2 soundfont pack. Someone, somewhere, help me!</p></blockquote></div><p> Oh dear lord how I wish that would happen.</p>]]></description>
			<pubDate>Wed, 05 May 2010 23:10:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/21975/#p21975</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/21974/#p21974</link>
			<description><![CDATA[<b><i>kaptainkaffeine says:</i></b><p>I&#039;m still looking for an Earthbound/Mother 2 soundfont pack. Someone, somewhere, help me!</p>]]></description>
			<pubDate>Wed, 05 May 2010 22:45:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/21974/#p21974</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/21678/#p21678</link>
			<description><![CDATA[<b><i>jikoo says:</i></b><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p>that&#039;s what people say when i tell them i make music on an original gameboy.</p></blockquote></div><p>Image removed by nitro2k01: Keep that shit to 8bc. We&#039;re better than that.</p></blockquote></div><p>It was fun ! You do not like stories of couple !!! <img src="https://chipmusic.org/forums/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<pubDate>Mon, 03 May 2010 18:07:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/21678/#p21678</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/21624/#p21624</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Lol, Reason users.</p>]]></description>
			<pubDate>Mon, 03 May 2010 10:50:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/21624/#p21624</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/21620/#p21620</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>i didnt even know soundfonts still existed!</p></blockquote></div><p>that&#039;s what people say when i tell them i make music on an original gameboy.</p></blockquote></div><p>Image removed by nitro2k01: Keep that shit to 8bc. We&#039;re better than that.</p>]]></description>
			<pubDate>Mon, 03 May 2010 10:19:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/21620/#p21620</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/21605/#p21605</link>
			<description><![CDATA[<b><i>nickmaynard says:</i></b><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>i didnt even know soundfonts still existed!</p></blockquote></div><p>that&#039;s what people say when i tell them i make music on an original gameboy.</p>]]></description>
			<pubDate>Mon, 03 May 2010 04:28:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/21605/#p21605</guid>
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			<title><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link>https://chipmusic.org/forums/post/21584/#p21584</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>i didnt even know soundfonts still existed!</p>]]></description>
			<pubDate>Sun, 02 May 2010 22:34:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/21584/#p21584</guid>
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