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		<title><![CDATA[ChipMusic.org - Very short and unplayable samples with Snessor95]]></title>
		<link>https://chipmusic.org/forums/topic/13318/very-short-and-unplayable-samples-with-snessor95/</link>
		<description><![CDATA[The most recent posts in Very short and unplayable samples with Snessor95.]]></description>
		<lastBuildDate>Fri, 31 Jan 2014 12:43:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: Very short and unplayable samples with Snessor95]]></title>
			<link>https://chipmusic.org/forums/post/199508/#p199508</link>
			<description><![CDATA[<b><i>Composition86 says:</i></b><p>Ok, I tried C700 and it is far better than using wav files. Very good advice, thank you.<br />Basically I followed these instructions<br /><a href="http://www.smwcentral.net/?p=viewthread&amp;t=65193" target="_blank">http://www.smwcentral.net/?p=viewthread&amp;t=65193</a><br />but there&#039;s no need to convert from hex to decimal and do all those steps, everything can be done much faster.</p><p>I search the .spc on <a href="http://www.snesmusic.org" target="_blank">www.snesmusic.org</a>, then open a spc player and see which instruments are playing in a piece (the .spc file). Then I load that .spc file into C700, scroll the instruments (32 instruments, many of them are just noise) and save the one I need, with the possibility to edit ADSR and other stuff. <br />Once the samples are saved into an archive they are ready to be used in the future with the stored settings, very good sounding and easy to recall too.</p>]]></description>
			<pubDate>Fri, 31 Jan 2014 12:43:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199508/#p199508</guid>
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			<title><![CDATA[Re: Very short and unplayable samples with Snessor95]]></title>
			<link>https://chipmusic.org/forums/post/199496/#p199496</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p><a href="http://picopicose.com/software.html" target="_blank">C700</a> is a VSTi that loads .spc files, that might be a better way to go</p>]]></description>
			<pubDate>Fri, 31 Jan 2014 07:05:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199496/#p199496</guid>
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			<title><![CDATA[Re: Very short and unplayable samples with Snessor95]]></title>
			<link>https://chipmusic.org/forums/post/199490/#p199490</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Check that you&#039;ve ripped them at the correct sample rate or try pitching them down.</p>]]></description>
			<pubDate>Fri, 31 Jan 2014 04:28:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199490/#p199490</guid>
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			<title><![CDATA[Very short and unplayable samples with Snessor95]]></title>
			<link>https://chipmusic.org/forums/post/199476/#p199476</link>
			<description><![CDATA[<b><i>Composition86 says:</i></b><p>Hi to everyone, I would like to compose music using snes sounds. I am extracing samples with snessor95, but it creates very short .wav files (max 1 second), which seems to be almost impossible to use in a sequencer such as cubase (I also use shortcircuit as sample player), because there are severe troubles with loop points so, if I want to play a long sound such as a flute, the best result I can obtain is just a &quot;glitchy sound&quot; that continuosly repeat itself, not smooth at all, it&#039;s not playable.</p><p>In the past I worked with cps2 samples, which were a little bit longer, so setting loop points was pretty easy and the result was quite good for most of the sounds.</p><p>I really like the idea to get exactly the sound I need from a certain game, so I would like to continue to use snessor95 or similar programs and cubase. Do you know any solution to this problem? Otherwise, do you have any advice? Thank you.</p>]]></description>
			<pubDate>Fri, 31 Jan 2014 01:03:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/199476/#p199476</guid>
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