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		<title><![CDATA[ChipMusic.org - First Tracks - Feedback Is Appreciated]]></title>
		<link>https://chipmusic.org/forums/topic/13485/first-tracks-feedback-is-appreciated/</link>
		<description><![CDATA[The most recent posts in First Tracks - Feedback Is Appreciated.]]></description>
		<lastBuildDate>Wed, 12 Mar 2014 01:31:17 +0000</lastBuildDate>
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			<title><![CDATA[Re: First Tracks - Feedback Is Appreciated]]></title>
			<link>https://chipmusic.org/forums/post/203223/#p203223</link>
			<description><![CDATA[<b><i>SketchMan3 says:</i></b><p>There seems to be a lot of not-gameboy stuff in there. Took me by surprise.</p>]]></description>
			<pubDate>Wed, 12 Mar 2014 01:31:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/203223/#p203223</guid>
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			<title><![CDATA[Re: First Tracks - Feedback Is Appreciated]]></title>
			<link>https://chipmusic.org/forums/post/203216/#p203216</link>
			<description><![CDATA[<b><i>Sunmaster_XIV says:</i></b><p>Thanks for the advice on drums.&nbsp; I&#039;ve been playing around with some original compositions since I started this thread, and although they all sound more or less like garbage right now, I&#039;ve figured out a couple of tricks with percussion.&nbsp; Like you mentioned, cymbals have proven to be pretty useful.&nbsp; I&#039;ve also found the by pairing pulse kicks with noise kicks can free up a few ticks on the WAV channel, which is becoming more important to me as I learn how to manipulate synths to get some really cool sounds.&nbsp; Mostly my Noise channel just sits there with empty phrases haha.&nbsp; </p><p>You&#039;re right in guessing that I&#039;ve already started playing with commands, and I&#039;ve also started using tables for basic stuff like panning and envelope manipulation.&nbsp; Since you mentioned them, I&#039;ve started throwing commands and whatnot in tables, and I&#039;m getting some pretty cool sounds from them.&nbsp; So thanks for that bit of advice!</p><p>And you&#039;re definitely right about my some of the tunes being off by a tick or two.&nbsp; I recorded each channel separately before rendering the song in Ableton.&nbsp; Even though the waveforms are lined up, it seems like the gameboy&#039;s BPM fluctuates a bit.&nbsp; Seems like re-recording while synced with an ArdounoBoy with my DAW set as master helps a bit with the fluctuation, but sometimes the tracks still don&#039;t line up quite right.&nbsp; I&#039;d record it all at once, but I wrote more parts than there are channels, so I can only record chunks at a time.&nbsp; Thinking I&#039;m going to need to get a second flashcart if I want things to work right.&nbsp; Oh well</p>]]></description>
			<pubDate>Wed, 12 Mar 2014 00:03:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/203216/#p203216</guid>
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			<title><![CDATA[Re: First Tracks - Feedback Is Appreciated]]></title>
			<link>https://chipmusic.org/forums/post/203132/#p203132</link>
			<description><![CDATA[<b><i>jmc1987 says:</i></b><p>In learning LSDJ, the drum tracks were the hardest for me, because I felt like I needed to utilize the WAV channel for more than just kits. After a while, I&#039;ve found I&#039;m fond of using one pulse channel for bass, one pulse for melody, WAV for kits and noise for hi-hats/cymbals. </p><p>Honestly, there&#039;s not much you can do with the noise channel, because it pretty much lives up to its name: noise. I really tried to use the noise channel for drums in my first songs and later just discovered I prefer to lose the fun of the WAV channel (which I wasn&#039;t very good at to begin with) and just use kits. Since sometimes using both drum tracks is necessary, I found using the noise for cymbals helped open up possibilities for drums. Of course, depending on what kind of music you&#039;re trying to create, this might not be the best advice.</p><p>Now, on to your tracks, I think they sound good for a start. From the Tetris tune, I can tell you&#039;ve already started experimenting with commands, but I&#039;d do it more. Not sure if you&#039;ve started playing with tables, but that&#039;s really the sweet spot for LSDJ. I kind of think some of your rhythms are just off slightly, but maybe that was intentional... I&#039;m unfortunately not as big of a gamer as most, so other than Tetris, I don&#039;t have a reference point. But the Ice Cap Zone melody seems about a tick off.</p><p>Keep chipping!</p>]]></description>
			<pubDate>Tue, 11 Mar 2014 04:14:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/203132/#p203132</guid>
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			<title><![CDATA[First Tracks - Feedback Is Appreciated]]></title>
			<link>https://chipmusic.org/forums/post/201570/#p201570</link>
			<description><![CDATA[<b><i>Sunmaster_XIV says:</i></b><p>I&#039;m pretty new to LSDJ and music production in general.&nbsp; I discovered pretty quickly that modding Gameboys for chiptune production is far easier than actually using them to do so! lol&nbsp; I&#039;ve been doing LSDJ covers of videogame music to get the hang of navigating LSDJ and instrument creation.&nbsp; I&#039;m having the most trouble with creating percussion in the noise channel, or what to do with the noise channel in general. I&#039;m tempted to just get another flash cart just so I can have a second wave channel for kits, as I usually use the wave channel for baselines.&nbsp; Here&#039;s what I&#039;ve come up with so far, input/constructive criticism is much appreciated!</p><p><a href="https://soundcloud.com/sunmaster_xiv/ice-cap-zone-act-1" target="_blank">https://soundcloud.com/sunmaster_xiv/ice-cap-zone-act-1</a></p><p><a href="https://soundcloud.com/sunmaster_xiv/ocarina-of-time-gerudo-valley" target="_blank">https://soundcloud.com/sunmaster_xiv/oc &#133; udo-valley</a></p><p><a href="https://soundcloud.com/sunmaster_xiv/theme" target="_blank">https://soundcloud.com/sunmaster_xiv/theme</a>&nbsp; (I tried to make some pseudo-dubstep... haha)</p>]]></description>
			<pubDate>Sat, 22 Feb 2014 00:50:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/201570/#p201570</guid>
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