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		<title><![CDATA[ChipMusic.org - GB/NES cart]]></title>
		<link>https://chipmusic.org/forums/topic/1360/gbnes-cart/</link>
		<description><![CDATA[The most recent posts in GB/NES cart.]]></description>
		<lastBuildDate>Sat, 08 May 2010 07:10:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22198/#p22198</link>
			<description><![CDATA[<b><i>TmTgr says:</i></b><div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><div class="quotebox"><cite>TmTgr wrote:</cite><blockquote><p>nitro2k01, you need to teach us all how to make these.</p></blockquote></div><p>Just so there&#039;s no confusion, I didn&#039;t make the thing, I just reported the news and gave some criticism. But yeah, the difficult part is the FPGA/CPLD programming, I can tell you that much.</p></blockquote></div><p>Yes but if anyone could teach us how its you <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Sat, 08 May 2010 07:10:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22198/#p22198</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22153/#p22153</link>
			<description><![CDATA[<b><i>bucky says:</i></b><p>Someone write a tracker for dual chip action, thx. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>(this is nifty as hell!)</p>]]></description>
			<pubDate>Fri, 07 May 2010 20:39:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22153/#p22153</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22088/#p22088</link>
			<description><![CDATA[<b><i>Theta_Frost says:</i></b><p>I think its useful in a lot of situations given that some improvements are made.&nbsp; Also 3 channel NESMod with this through it would sound awesome!</p>]]></description>
			<pubDate>Fri, 07 May 2010 03:12:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22088/#p22088</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22071/#p22071</link>
			<description><![CDATA[<b><i>arfink says:</i></b><p>There were only 4, alas.</p>]]></description>
			<pubDate>Thu, 06 May 2010 22:03:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22071/#p22071</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22059/#p22059</link>
			<description><![CDATA[<b><i>xero says:</i></b><p>nice write up nitro. <br />also, as far as i can see, they are no longer on the retrozone site.</p>]]></description>
			<pubDate>Thu, 06 May 2010 20:45:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22059/#p22059</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22026/#p22026</link>
			<description><![CDATA[<b><i>arfink says:</i></b><p>See, to me this is really cool, since it&#039;s a sweet custom design. With some tinkering this could conceivably become a custom kit, since what&#039;s going on is the interpretation of the LCD data lines and just providing power etc. to the DMG board. Really slick stuff, good job! If you could find a source for FFCs that are just the same size as on the DMG then you could remove the pain of soldering the thing and just plug &#039;n play, so to speak. I think this is totally awesome.</p>]]></description>
			<pubDate>Thu, 06 May 2010 14:56:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22026/#p22026</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22023/#p22023</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><div class="quotebox"><cite>TmTgr wrote:</cite><blockquote><p>nitro2k01, you need to teach us all how to make these.</p></blockquote></div><p>Just so there&#039;s no confusion, I didn&#039;t make the thing, I just reported the news and gave some criticism. But yeah, the difficult part is the FPGA/CPLD programming, I can tell you that much.</p>]]></description>
			<pubDate>Thu, 06 May 2010 14:23:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22023/#p22023</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22019/#p22019</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>The link port is ina&nbsp; really bad place for older nes&#039;es.. +1 for that and audio being routed out the top and for nitro&#039;s suggestion for ditching the inverter...</p><p>I take it you lose stereo on this going through the nes as well?</p>]]></description>
			<pubDate>Thu, 06 May 2010 13:29:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22019/#p22019</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22018/#p22018</link>
			<description><![CDATA[<b><i>TmTgr says:</i></b><p>nitro2k01, you need to teach us all how to make these.</p>]]></description>
			<pubDate>Thu, 06 May 2010 13:24:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22018/#p22018</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22013/#p22013</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>Phew, I finally got around writing a post about this on gbdev.gg8.se.</p><p><a href="http://gbdev.gg8.se/2010/05/nes-retrovision-gameboy-on-a-nes-cartridge/" target="_blank">http://gbdev.gg8.se/2010/05/nes-retrovi &#133; cartridge/</a></p>]]></description>
			<pubDate>Thu, 06 May 2010 12:46:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22013/#p22013</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22009/#p22009</link>
			<description><![CDATA[<b><i>SAMWAVE says:</i></b><p>This would be good if there was a tut on how to make this, As I have some back PCB&#039;s of gameboy&#039;s that at the moment have no use due to the front PCB being damaged. This would be good if a tut was made available.</p>]]></description>
			<pubDate>Thu, 06 May 2010 11:09:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22009/#p22009</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/22003/#p22003</link>
			<description><![CDATA[<b><i>nordloef says:</i></b><p>Like the SGB this also has the borders. I hate to be that guy but I honestly dont see the point of it.</p>]]></description>
			<pubDate>Thu, 06 May 2010 08:18:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22003/#p22003</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/21994/#p21994</link>
			<description><![CDATA[<b><i>ui says:</i></b><p>i want this and a power pak for xmas plz... thx....</p>]]></description>
			<pubDate>Thu, 06 May 2010 06:24:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/21994/#p21994</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/21992/#p21992</link>
			<description><![CDATA[<b><i>Rolf says:</i></b><div class="quotebox"><cite>BR1GHT PR1MATE wrote:</cite><blockquote><p>WOW. i wonder how the sound is...</p></blockquote></div><p>Just like a DMG, at least on the board. I don&#039;t know what exactly happens to the signal in terms of quality and noise as it goes through the NES, RF modulator, etc. though. </p><p>I&#039;m actually rather disappointed that they used a full DMG PCB. I mean, it works... but it&#039;s certainly not the most effective use of space, and it seems like kind of the lazy way around things. Even still, this is pretty cool.</p>]]></description>
			<pubDate>Thu, 06 May 2010 05:10:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/21992/#p21992</guid>
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			<title><![CDATA[Re: GB/NES cart]]></title>
			<link>https://chipmusic.org/forums/post/21991/#p21991</link>
			<description><![CDATA[<b><i>jbuonacc says:</i></b><p>well, it&#039;s actually half of a Game Boy shoved into a NES cart with a bit of modification, so the sound is exactly the same. he even kept the original headphone output, which is mounted to the side of the cartridge. the sound is also routed through the NES if you do the resistor mod to the console, but i&#039;m not sure how that would sound.</p><p>the price sort of kills it though, it&#039;s $130 and there&#039;s very limited availability for now.</p>]]></description>
			<pubDate>Thu, 06 May 2010 05:09:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/21991/#p21991</guid>
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