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		<title><![CDATA[ChipMusic.org - NES sound mods]]></title>
		<link>https://chipmusic.org/forums/topic/1387/nes-sound-mods/</link>
		<description><![CDATA[The most recent posts in NES sound mods.]]></description>
		<lastBuildDate>Tue, 11 May 2010 00:04:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22523/#p22523</link>
			<description><![CDATA[<b><i>10k says:</i></b><div class="quotebox"><cite>nordloef wrote:</cite><blockquote><p>Now I feel pretty stupid using my stock game boys. Very unprofessional of me. I&#039;m sorry.</p></blockquote></div><p>I feel like a lot of people have modded DMGs before they have even tinkered with LSDJ/nanoloop. </p><p>I must say though, if you are going to multitrack, modding is the way to go with a DMG.</p>]]></description>
			<pubDate>Tue, 11 May 2010 00:04:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22523/#p22523</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22522/#p22522</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><p>i did the direct stereo mod. its nice. right now i am working on making an in built mixer for each channel.</p>]]></description>
			<pubDate>Mon, 10 May 2010 23:45:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22522/#p22522</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22488/#p22488</link>
			<description><![CDATA[<b><i>FuturNari says:</i></b><p>Thanks for all the input everyone! And damn I thought I was getting +100 spell power for a second...</p>]]></description>
			<pubDate>Mon, 10 May 2010 20:28:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22488/#p22488</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22471/#p22471</link>
			<description><![CDATA[<b><i>infradead says:</i></b><div class="quotebox"><cite>low-gain wrote:</cite><blockquote><div class="quotebox"><cite>xero wrote:</cite><blockquote><p>there&#039;s a *fun* aspect in modding things. <br />a lot of the time the mod isnt necessary, <br />but useful and a fun experience.</p></blockquote></div><br /><p>Not to mention gives you +100SP (scene points)</p></blockquote></div><p>fuck..&nbsp; now wonder my scene point score is so low :&#039;(</p>]]></description>
			<pubDate>Mon, 10 May 2010 17:57:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22471/#p22471</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22464/#p22464</link>
			<description><![CDATA[<b><i>low-gain says:</i></b><div class="quotebox"><cite>xero wrote:</cite><blockquote><div class="quotebox"><cite>nordloef wrote:</cite><blockquote><p>On a more serious note. I think that the whole pro sound mod DMG thing has gone a bit out of hand. So just listen to herr_prof.</p></blockquote></div><p>there&#039;s a *fun* aspect in modding things. <br />a lot of the time the mod isnt necessary, <br />but useful and a fun experience.</p></blockquote></div><br /><p>Not to mention gives you +100SP (scene points)</p>]]></description>
			<pubDate>Mon, 10 May 2010 17:38:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22464/#p22464</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22415/#p22415</link>
			<description><![CDATA[<b><i>xero says:</i></b><div class="quotebox"><cite>nordloef wrote:</cite><blockquote><p>On a more serious note. I think that the whole pro sound mod DMG thing has gone a bit out of hand. So just listen to herr_prof.</p></blockquote></div><p>there&#039;s a *fun* aspect in modding things. <br />a lot of the time the mod isnt necessary, <br />but useful and a fun experience.</p>]]></description>
			<pubDate>Mon, 10 May 2010 12:54:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22415/#p22415</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22397/#p22397</link>
			<description><![CDATA[<b><i>an-cat-max says:</i></b><p>i bought a low-gain mod and i haven&#039;t installed it yet.. i&#039;ll get round to it. someday.</p>]]></description>
			<pubDate>Mon, 10 May 2010 09:17:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22397/#p22397</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22377/#p22377</link>
			<description><![CDATA[<b><i>low-gain says:</i></b><p>*yawns*</p><p>buy my shit. </p><br /><p>lol</p><p>*passes out*</p>]]></description>
			<pubDate>Mon, 10 May 2010 05:57:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22377/#p22377</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22366/#p22366</link>
			<description><![CDATA[<b><i>arfink says:</i></b><p>Or don&#039;t mess with Low-Gain&#039;s mod and do it yourself. It&#039;s not that hard, honestly. Bypassing the RF modulator is actually a really good idea, since it induces a very large amount of noise into the signal. The only problem is then you might need an op-amp to bump it back up to a usable volume level. Not hard at all. Actually, if I recall correctly, you can actually get audio output off the expansion connector... I&#039;ll check and report back.</p>]]></description>
			<pubDate>Mon, 10 May 2010 03:02:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22366/#p22366</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22362/#p22362</link>
			<description><![CDATA[<b><i>Theta_Frost says:</i></b><p>little-scale uses his NES with the stock RCA output and we all know how awesome that sounds, so I don&#039;t think its necessary, but definitely cool if you get the cash for the mod.</p>]]></description>
			<pubDate>Mon, 10 May 2010 02:46:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22362/#p22362</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22355/#p22355</link>
			<description><![CDATA[<b><i>Beverage says:</i></b><div class="quotebox"><cite>nordloef wrote:</cite><blockquote><p>Now I feel pretty stupid using my stock game boys. Very unprofessional of me. I&#039;m sorry.</p></blockquote></div><p>And to think all of that music you composed was for nothing, eh?</p>]]></description>
			<pubDate>Mon, 10 May 2010 01:32:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22355/#p22355</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22353/#p22353</link>
			<description><![CDATA[<b><i>nordloef says:</i></b><p>On a more serious note. I think that the whole pro sound mod DMG thing has gone a bit out of hand. So just listen to herr_prof.</p>]]></description>
			<pubDate>Mon, 10 May 2010 01:23:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22353/#p22353</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22352/#p22352</link>
			<description><![CDATA[<b><i>nordloef says:</i></b><p>Now I feel pretty stupid using my stock game boys. Very unprofessional of me. I&#039;m sorry.</p>]]></description>
			<pubDate>Mon, 10 May 2010 01:18:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22352/#p22352</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22349/#p22349</link>
			<description><![CDATA[<b><i>pixls says:</i></b><p>listen to herr prof, not me.</p>]]></description>
			<pubDate>Mon, 10 May 2010 01:11:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22349/#p22349</guid>
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			<title><![CDATA[Re: NES sound mods]]></title>
			<link>https://chipmusic.org/forums/post/22348/#p22348</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Dmg prosound mod only increases signal to noise.. if you dont mulitrack or are using it live, i feel its definitely an optional mod. the nes mod is more essential.</p>]]></description>
			<pubDate>Mon, 10 May 2010 01:02:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/22348/#p22348</guid>
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