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		<title><![CDATA[ChipMusic.org - NES Dual Port RAM Interface]]></title>
		<link>https://chipmusic.org/forums/topic/14236/nes-dual-port-ram-interface/</link>
		<description><![CDATA[The most recent posts in NES Dual Port RAM Interface.]]></description>
		<lastBuildDate>Tue, 06 May 2014 02:53:10 +0000</lastBuildDate>
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			<title><![CDATA[Re: NES Dual Port RAM Interface]]></title>
			<link>https://chipmusic.org/forums/post/207850/#p207850</link>
			<description><![CDATA[<b><i>Batsly Adams says:</i></b><p>Thanks guys! Really appreciated.</p><p>I think I&#039;m going to do a second run with a proper soldermask. The board is functional but can use a few updates, mainly some pullups on the control lines of the AVR side of the RAM and a &quot;write-protect&quot; jumper for those who want to be certain that the games aren&#039;t being modified in a competitive setting. </p><p>I&#039;ll have to gauge demand but it&#039;s kind of intensive (need to desolder a DIP package without ripping up any pads), which probably isn&#039;t for everybody.&nbsp; &nbsp;Not sure if I&#039;d be up to coding support for more than a few games so I&#039;d have to release a pretty good manual on how to develop for it, also dual port RAM is expensive ($12 for that chip!).</p>]]></description>
			<pubDate>Tue, 06 May 2014 02:53:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/207850/#p207850</guid>
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			<title><![CDATA[Re: NES Dual Port RAM Interface]]></title>
			<link>https://chipmusic.org/forums/post/207834/#p207834</link>
			<description><![CDATA[<b><i>kineticturtle says:</i></b><p>The possibilities are more or less endless. Batsly, you&#039;re a monster! Is this going to see general availability in any form?</p>]]></description>
			<pubDate>Mon, 05 May 2014 23:00:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/207834/#p207834</guid>
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			<title><![CDATA[Re: NES Dual Port RAM Interface]]></title>
			<link>https://chipmusic.org/forums/post/207833/#p207833</link>
			<description><![CDATA[<b><i>MaxDolensky says:</i></b><p>You could sell a ton of these if someone wrote some code to make this friendly for speedrunners!!!</p>]]></description>
			<pubDate>Mon, 05 May 2014 22:39:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/207833/#p207833</guid>
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			<title><![CDATA[Re: NES Dual Port RAM Interface]]></title>
			<link>https://chipmusic.org/forums/post/207807/#p207807</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><p>Damn. You&#039;ve done it again! This is seriously excellent work.</p>]]></description>
			<pubDate>Mon, 05 May 2014 16:29:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/207807/#p207807</guid>
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			<title><![CDATA[NES Dual Port RAM Interface]]></title>
			<link>https://chipmusic.org/forums/post/207804/#p207804</link>
			<description><![CDATA[<b><i>Batsly Adams says:</i></b><p>Finally finished the new NES project I&#039;ve been working on. A RAM replacement for the console that allows you read/write any memory location live via serial. You use your actual games in the console, they don&#039;t require any modification to run. The board also provides additional features like a remote reset / frame stepping for debugging.</p><p><a class="postimg" href="http://4.bp.blogspot.com/-IqOi_WHTuM8/U2atiuJS6HI/AAAAAAAAAhQ/u7VvqT3svGo/s1600/unnamed+(2).jpg" title="http://4.bp.blogspot.com/-IqOi_WHTuM8/U2atiuJS6HI/AAAAAAAAAhQ/u7VvqT3svGo/s1600/unnamed+(2).jpg" id="forum_image_30999007"><img src="http://4.bp.blogspot.com/-IqOi_WHTuM8/U2atiuJS6HI/AAAAAAAAAhQ/u7VvqT3svGo/s1600/unnamed+(2).jpg" /></a></p><br /><br /><br /><br /><br /><br /><p>Here is an example of the stuff you can do with it - pulling live data from Blades of Steel to create a scoreboard / trigger a relay on a goal.<br /><a href="https://vine.co/v/M6WzFBXeX1e" target="_blank">https://vine.co/v/M6WzFBXeX1e</a><br /><a href="https://vine.co/v/M6WZlFjdJ69" target="_blank">https://vine.co/v/M6WZlFjdJ69</a></p><p><a href="http://www.batslyadams.com" target="_blank">http://www.batslyadams.com</a> for technical details / more examples.</p><p>Also : yes it would make a great interface for a synth because of the bandwidth involved, it just wouldn&#039;t be very practical since you need to make a pretty major modification to the console. Having a cart is still the best way to go.</p>]]></description>
			<pubDate>Mon, 05 May 2014 15:33:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/207804/#p207804</guid>
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