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		<title><![CDATA[ChipMusic.org - Best sounding gameboy with a powerful CPU?]]></title>
		<link>https://chipmusic.org/forums/topic/14413/best-sounding-gameboy-with-a-powerful-cpu/</link>
		<description><![CDATA[The most recent posts in Best sounding gameboy with a powerful CPU?.]]></description>
		<lastBuildDate>Thu, 29 May 2014 19:29:17 +0000</lastBuildDate>
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			<title><![CDATA[Re: Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209759/#p209759</link>
			<description><![CDATA[<b><i>SurfaceDragon says:</i></b><p>Using a pc and emulating with BGB is not silly.</p><p>I have an old laptop that I only use for Game Boy and NES stuff and I wouldn&#039;t be able to do stuff like play Nerdrix with a wired XBOX360 guitar hero contrler live without it. I could wire up a gutar hero controller up to an actual Game Boy but then I wouldn&#039;t have things like rapid fire or fast forward and it would take a lot more gear to do multiple guitars for battling. And like I said before its also totally awesome to hook it up to a projector.</p>]]></description>
			<pubDate>Thu, 29 May 2014 19:29:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209759/#p209759</guid>
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			<title><![CDATA[Re: Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209758/#p209758</link>
			<description><![CDATA[<b><i>Xuriik says:</i></b><p>Thanks all, I&#039;l just gonna stick with bgb. I don&#039;t play live very frequently but when I do it WILL be cool to have lsdj&#039;s visuals running.</p><p>Here&#039;s katsumbhong&#039;s thread, for the curious. <a href="http://chipmusic.org/forums/topic/14184/gbc-bass-mod-and-noise-filtering-mod-a-comprehensive-photo-guide/" target="_blank">http://chipmusic.org/forums/topic/14184 &#133; oto-guide/</a></p>]]></description>
			<pubDate>Thu, 29 May 2014 19:24:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209758/#p209758</guid>
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			<title><![CDATA[Re: Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209727/#p209727</link>
			<description><![CDATA[<b><i>Jotie says:</i></b><p>Oh man, that thread is superb!</p>]]></description>
			<pubDate>Thu, 29 May 2014 16:15:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209727/#p209727</guid>
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			<title><![CDATA[Re: Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209719/#p209719</link>
			<description><![CDATA[<b><i>katsumbhong says:</i></b><div class="quotebox"><cite>Jotie wrote:</cite><blockquote><p>Which mod fixes the button buzz, and which fixes the constant buzz?</p><p>I think I&#039;m having a small language barrier problem here as well, so just to make sure: if English is your first language, would &quot;buzz&quot; be more often used to describe high-pitch noise or low-pitch noise? And what would &quot;hum&quot; be used for? </p><p>Also, just noting that Wizwars kind of said some related things at<br /><a href="http://chipmusic.org/forums/topic/11287/mastering-or-straight-sound/page/4/" target="_blank">http://chipmusic.org/forums/topic/11287 &#133; nd/page/4/</a></p></blockquote></div><p>Wizwars did sound inversion on his tracks post production to cancel out the noise.</p><p>If you perform the mods through my DIY thread on this forum, you should not experience any noisiness from the GBC. It will be a clean output.</p>]]></description>
			<pubDate>Thu, 29 May 2014 15:52:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209719/#p209719</guid>
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			<title><![CDATA[Re: Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209716/#p209716</link>
			<description><![CDATA[<b><i>Jotie says:</i></b><p>Which mod fixes the button buzz, and which fixes the constant buzz?</p><p>I think I&#039;m having a small language barrier problem here as well, so just to make sure: if English is your first language, would &quot;buzz&quot; be more often used to describe high-pitch noise or low-pitch noise? And what would &quot;hum&quot; be used for? </p><p>Also, just noting that Wizwars kind of said some related things at<br /><a href="http://chipmusic.org/forums/topic/11287/mastering-or-straight-sound/page/4/" target="_blank">http://chipmusic.org/forums/topic/11287 &#133; nd/page/4/</a></p>]]></description>
			<pubDate>Thu, 29 May 2014 15:50:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209716/#p209716</guid>
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			<title><![CDATA[Re: Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209715/#p209715</link>
			<description><![CDATA[<b><i>katsumbhong says:</i></b><div class="quotebox"><cite>Jotie wrote:</cite><blockquote><p>Second bad thing is a silent, yet annoying high pitch &quot;buzz&quot;. It disappears when the music is busy, but&nbsp; if you use a lot of silent moment in your tracks, it might be best to evade these things. <br />Third thing, and this might be just mine, but they give a low pitch buzz when touching the arrow buttons and the A and B buttons. This is kind of annoying when you&#039;re scrolling through a song (for live LSDJ&#039;ing) or when you&#039;re selecting another song live. The song select buzz can be evaded by cross-fadering on the dj-mixer. But for live LSDJ&#039;ing you have to roll with it (I have a few tracks with live LSDJ effects, but the buzz is &quot;calculated&quot;), or you have to evade doing things with your tracks live.</p></blockquote></div><p>The noise filtering mod and bass mod fix the buzz and hum issue.</p>]]></description>
			<pubDate>Thu, 29 May 2014 15:43:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209715/#p209715</guid>
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			<title><![CDATA[Re: Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209713/#p209713</link>
			<description><![CDATA[<b><i>Jotie says:</i></b><p>I run 2 GB colors for that exact reason.</p><p>High bpms kill the DMG, having two V-commands at once is lethal (check if you can erase some), and having KIT play two samples at the same time is hard as well.</p><p>If you are able to avoid these, and the DMG&#039;s still freezes, go with GBC, easiest and cheapest to find, less battery problems on live shows, and you can change the color setting to white background/black letters for a clear, visible screen in dark areas. </p><p>The bad thing is that they don&#039;t have the warm, loud bass the DMG has, so a bass mod or blasting the Bass-knob on dj mixers is used. Yet many people think the &quot;mixer knob-cheating&quot; sounds good enough. <br />Second bad thing is a silent, yet annoying high pitch &quot;buzz&quot;. It disappears when the music is busy, but&nbsp; if you use a lot of silent moment in your tracks, it might be best to evade these things. <br />Third thing, and this might be just mine, but they give a low pitch buzz when touching the arrow buttons and the A and B buttons. This is kind of annoying when you&#039;re scrolling through a song (for live LSDJ&#039;ing) or when you&#039;re selecting another song live. The song select buzz can be evaded by cross-fadering on the dj-mixer. But for live LSDJ&#039;ing you have to roll with it (I have a few tracks with live LSDJ effects, but the buzz is &quot;calculated&quot;), or you have to evade doing things with your tracks live. </p><p>Other options:<br />Advance has a weird place for start and select buttons for LSDJ handling. <br />The Advance SP (mine freezes up all the time for no reason) requires adapter plugs for headset and cinchc-cables live, which arent always easy to find. But some people use them.<br />Some people use modded PSP&#039;s and are quite happy about that, I think.<br />ROMS on emulators on pc, but I think that&#039;s just silly for playing live.</p>]]></description>
			<pubDate>Thu, 29 May 2014 15:24:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209713/#p209713</guid>
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			<title><![CDATA[Re: Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209701/#p209701</link>
			<description><![CDATA[<b><i>token says:</i></b><p>would a rom without an interface help run the song better ( not sure if this is an option, just curious )</p>]]></description>
			<pubDate>Thu, 29 May 2014 10:36:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209701/#p209701</guid>
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			<title><![CDATA[Re: Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209698/#p209698</link>
			<description><![CDATA[<b><i>SurfaceDragon says:</i></b><p>You would have the same problem on a Super Game Boy as you would on a DMG.</p><p>As the other have said try a modded GBcolor or emulate with BGB.</p><p>I really like using BGB because you can do a bunch of things with it that an actual game boy can&#039;t like plug in a controller and program the buttons in a way that work best for you, change the colors to whatever you want, make it go super fast/slow(similar to clock crystal mod for gb but different), isolate channels, and have a nice big bright easy to see screen to work on.(and if you have the right equipment you can hook up the screen ouput of your computer to a big tv or projector.)</p>]]></description>
			<pubDate>Thu, 29 May 2014 09:38:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209698/#p209698</guid>
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			<title><![CDATA[Re: Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209639/#p209639</link>
			<description><![CDATA[<b><i>katsumbhong says:</i></b><p>Gbc with bass mod.</p><p>May not be the best of everything but it rates high in sound and cpu processing.</p><p><a href="http://chipmusic.org/forums/topic/14184/gbc-bass-mod-and-noise-filtering-mod-a-comprehensive-photo-guide/" target="_blank">http://chipmusic.org/forums/topic/14184 &#133; oto-guide/</a></p>]]></description>
			<pubDate>Wed, 28 May 2014 20:36:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209639/#p209639</guid>
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			<title><![CDATA[Re: Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209638/#p209638</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>BGB with separate channel rendering. Also good sample prep before patching them in the rom. Check out little-scale &#039;s tutorial on that.</p><p>Edit: bgb on pc&nbsp; .</p>]]></description>
			<pubDate>Wed, 28 May 2014 20:28:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209638/#p209638</guid>
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			<title><![CDATA[Best sounding gameboy with a powerful CPU?]]></title>
			<link>https://chipmusic.org/forums/post/209636/#p209636</link>
			<description><![CDATA[<b><i>Xuriik says:</i></b><p>Well, here I am, I finally composed a song that refuses to play correctly on dmg (the poor thing struggles so much).</p><p>I&#039;m looking for the best-sounding WAY (doesn&#039;t have to be a gameboy) to play back tunes that are too much for the old brick. I&#039;m more interested in sample fidelity and a clean signal than &quot;bassy sound&quot;.</p><p>I checked out <a href="http://www.herbertweixelbaum.com/comparison.htm" target="_blank">Weixelbaum&#039;s page</a> but it doesn&#039;t share information on other methods, such as the supergameboy (maybe even the supergameboy 2, if there&#039;s a difference), prosounded gbasp, gameyob on ds or rin on psp, or bgb&#039;s wav rendering.</p><p>How do the lsdj pros out there record their more complex songs?</p>]]></description>
			<pubDate>Wed, 28 May 2014 20:17:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/209636/#p209636</guid>
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