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		<title><![CDATA[ChipMusic.org - Detect button press on DMG by Arduino?]]></title>
		<link>https://chipmusic.org/forums/topic/14567/detect-button-press-on-dmg-by-arduino/</link>
		<description><![CDATA[The most recent posts in Detect button press on DMG by Arduino?.]]></description>
		<lastBuildDate>Fri, 20 Jun 2014 20:16:04 +0000</lastBuildDate>
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			<title><![CDATA[Re: Detect button press on DMG by Arduino?]]></title>
			<link>https://chipmusic.org/forums/post/211432/#p211432</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><p>Let us know how it goes, with photos!</p>]]></description>
			<pubDate>Fri, 20 Jun 2014 20:16:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/211432/#p211432</guid>
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			<title><![CDATA[Re: Detect button press on DMG by Arduino?]]></title>
			<link>https://chipmusic.org/forums/post/211384/#p211384</link>
			<description><![CDATA[<b><i>friendofmegaman says:</i></b><div class="quotebox"><cite>Jazzmarazz wrote:</cite><blockquote><p>This will...only work when the gambeoy itself is looking to read buttons though. If you want to be able to read presses at any time, I cannot help you. To be honest, the gameboy may be looking for a button press a million times a second, so the compromise is minimal at best.</p></blockquote></div><br /><p>Oh that&#039;s quite enough for me <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /> Thank you kindly <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<pubDate>Thu, 19 Jun 2014 23:48:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/211384/#p211384</guid>
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			<title><![CDATA[Re: Detect button press on DMG by Arduino?]]></title>
			<link>https://chipmusic.org/forums/post/211245/#p211245</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><p>This will...only work when the gambeoy itself is looking to read buttons though. If you want to be able to read presses at any time, I cannot help you. To be honest, the gameboy may be looking for a button press a million times a second, so the compromise is minimal at best.</p>]]></description>
			<pubDate>Tue, 17 Jun 2014 22:05:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/211245/#p211245</guid>
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			<title><![CDATA[Re: Detect button press on DMG by Arduino?]]></title>
			<link>https://chipmusic.org/forums/post/211244/#p211244</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><p>Easy, read the data sheet. lol<br /><a href="http://www.devrs.com/gb/files/gbspec.txt" target="_blank">http://www.devrs.com/gb/files/gbspec.txt</a><br />CTRL+F &quot;I/O Registers&quot;<br />and read up on how the GB reads button presses and then check the schemataic:<br /><a href="http://www.freeinfosociety.com/electronics/schemview.php?id=1449" target="_blank">http://www.freeinfosociety.com/electron &#133; hp?id=1449</a></p><p>I suggest connecting P10 - P15 to digital inputs. Enable pull ups on your P10-P13 inputs. Conventional code will<br />1. activate P14,<br />2. read P10 - P13<br />3. deactivate P14<br />4. activate P15<br />2. read P10 - P13</p><p>Connect P14 and P15 to interrupts and when one goes low, read P10-P13. The datasheet will tell you how to know which button is pressed.</p>]]></description>
			<pubDate>Tue, 17 Jun 2014 22:04:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/211244/#p211244</guid>
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			<title><![CDATA[Detect button press on DMG by Arduino?]]></title>
			<link>https://chipmusic.org/forums/post/211241/#p211241</link>
			<description><![CDATA[<b><i>friendofmegaman says:</i></b><p>Today I&#039;m being one of those annoying people who creates two (or more) topics in a row.</p><p>The idea: RGB backlight + RGB LEDs to illuminate silicon buttons. All controlled by Arduino. </p><p>When a button pressed it lights up in its own color (say, A - red, B - green, DPAD-blue, etc). </p><p>In the variable clock mode (when LTC is on that is) all buttons are lit and the color changes depending on the speed. Blue (Slow) -&gt; Red (Fast). Thus the pot will be a stereo pot.</p><p>Now the question is - how to let arduino know that a button was pressed?</p>]]></description>
			<pubDate>Tue, 17 Jun 2014 21:53:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/211241/#p211241</guid>
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