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		<title><![CDATA[ChipMusic.org - Cave Crew theme extended]]></title>
		<link>https://chipmusic.org/forums/topic/15605/cave-crew-theme-extended/</link>
		<description><![CDATA[The most recent posts in Cave Crew theme extended.]]></description>
		<lastBuildDate>Sat, 15 Nov 2014 13:41:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: Cave Crew theme extended]]></title>
			<link>https://chipmusic.org/forums/post/221290/#p221290</link>
			<description><![CDATA[<b><i>BeatScribe says:</i></b><p>I seem to remember them being super picky too. I think I made like 10 different crate sounds. SFX are so boring compared to music. Thats why I charge an arm and a leg for them <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>It&#039;s always good to save your &quot;sketches&quot; or even rejected songs, you never know when they&#039;ll be a perfect fit for something down the line.</p>]]></description>
			<pubDate>Sat, 15 Nov 2014 13:41:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/221290/#p221290</guid>
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			<title><![CDATA[Re: Cave Crew theme extended]]></title>
			<link>https://chipmusic.org/forums/post/221288/#p221288</link>
			<description><![CDATA[<b><i>Taika-Kim says:</i></b><p>Wow, incredible coincidence <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>I was supposed to do the sounds too, I even made hours of field recordings actually for the basis, but I felt super not motivated since I didn&#039;t have the dev tools and could not try the sounds out myself in the game, so it was so cumbersome and requiring so much back and forth mailing that I think they got tired of that before me and found somebody else <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I actually wrote several other tunes too for that game the short chippy scetches on my soundcloud page were some idea I sent to them... But they wanted less chippy and distinctive sounds for the game, I am now thinking of reworking the rest of that material too so it won&#039;t be left unused.</p>]]></description>
			<pubDate>Sat, 15 Nov 2014 11:24:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/221288/#p221288</guid>
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			<title><![CDATA[Re: Cave Crew theme extended]]></title>
			<link>https://chipmusic.org/forums/post/221230/#p221230</link>
			<description><![CDATA[<b><i>BeatScribe says:</i></b><p>Small world, I did the sound effects and voice work on Cave Crew. When he came to me you&#039;d already done the music...I always wondered who did it. It&#039;s really a nice piece. You did a great job. (<a href="https://beatscribe.wordpress.com/2013/04/22/soul-aim-studios-releases-cave-crew-features-beatscribe-noise/" target="_blank">my review of it</a>)</p>]]></description>
			<pubDate>Fri, 14 Nov 2014 12:30:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/221230/#p221230</guid>
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			<title><![CDATA[Cave Crew theme extended]]></title>
			<link>https://chipmusic.org/forums/post/221228/#p221228</link>
			<description><![CDATA[<b><i>Taika-Kim says:</i></b><p><a href="https://soundcloud.com/aavepyora/cave-crew-theme-extended" target="_blank">https://soundcloud.com/aavepyora/cave-c &#133; e-extended</a></p><p>Extended version of the theme for Cave Crew, a small Android game I scored a few years back.</p><p>Some software emulated Hubbard snares I stole from his tracks with a SID player (I should bother to do my own...), the arps in the back towards the end come from a SammichSID... Otherwise VST stuff. I was thinking of doing the pwm lead with real gear also, but I ended liking the current one...</p>]]></description>
			<pubDate>Fri, 14 Nov 2014 11:33:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/221228/#p221228</guid>
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