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		<title><![CDATA[ChipMusic.org - Proper LUFS "Loudness" level for Chiptune Albums]]></title>
		<link>https://chipmusic.org/forums/topic/15621/proper-lufs-loudness-level-for-chiptune-albums/</link>
		<description><![CDATA[The most recent posts in Proper LUFS "Loudness" level for Chiptune Albums.]]></description>
		<lastBuildDate>Tue, 18 Nov 2014 03:54:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: Proper LUFS "Loudness" level for Chiptune Albums]]></title>
			<link>https://chipmusic.org/forums/post/221435/#p221435</link>
			<description><![CDATA[<b><i>chunter says:</i></b><p>I used to mix to -6 to make sure the square waves don&#039;t overpower the samples and other instruments, and roll off highs to prevent harshness, but that only means anything if you&#039;re mixing stuff that sounds like me.</p>]]></description>
			<pubDate>Tue, 18 Nov 2014 03:54:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/221435/#p221435</guid>
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			<title><![CDATA[Re: Proper LUFS "Loudness" level for Chiptune Albums]]></title>
			<link>https://chipmusic.org/forums/post/221394/#p221394</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Im against throwing out a number, its whatever suits the material. I guess 100% authentic chiptune should be as close to 0DB as sane, but depending on the mixing and use of real instruments you should listen to your ears, and not your meter.</p><p>This book is pretty interesting take from a number of mastering pros on how they master and is worth checking out:<br /><a href="http://www.amazon.com/The-Mastering-Engineers-Handbook-Audio/dp/1598634496" target="_blank">http://www.amazon.com/The-Mastering-Eng &#133; 1598634496</a></p>]]></description>
			<pubDate>Mon, 17 Nov 2014 17:21:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/221394/#p221394</guid>
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			<title><![CDATA[Re: Proper LUFS "Loudness" level for Chiptune Albums]]></title>
			<link>https://chipmusic.org/forums/post/221393/#p221393</link>
			<description><![CDATA[<b><i>BeatScribe says:</i></b><p>Thanks guys. That&#039;s kind of my mindset too. I just wanted to make sure I wasn&#039;t going off with my own opinion too much. This is a sort of fusion album, it is raw chip sounds backed with some synth pads and live/sampled drums.</p>]]></description>
			<pubDate>Mon, 17 Nov 2014 17:12:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/221393/#p221393</guid>
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			<title><![CDATA[Re: Proper LUFS "Loudness" level for Chiptune Albums]]></title>
			<link>https://chipmusic.org/forums/post/221392/#p221392</link>
			<description><![CDATA[<b><i>Fudgers says:</i></b><p>You&#039;re gonna get a million different answers here, but I think it&#039;s honestly extremely material dependent. </p><p>-10.5 seems pretty conservative for an electronic album actually; i mean i&#039;ve seen some rock albums squeezed harder(NIN, Evanescence, etc...).</p><p>I think, especially with chip, the best answer is to squeeze it until you can hear the compression, then back off a little and leave it. There&#039;s so little dynamic in the material itself, especially with VGM&#039;y classic chiptune stuff that you can get away with mixing it pretty loud with very few perceptible compression side effects. </p><p>My last release ran at around -9 LUFS with almost no headroom, and it was a bit more dynamic than some of the standard fare originally. </p><p>tl;dr -10.5 seems fine, people are gonna go louder and softer, but I definitely wouldn&#039;t call it too loud. classical engineers are gonna think everything&#039;s too loud. chipmusic sounds pretty junky without compression anyways imo</p>]]></description>
			<pubDate>Mon, 17 Nov 2014 16:59:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/221392/#p221392</guid>
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			<title><![CDATA[Re: Proper LUFS "Loudness" level for Chiptune Albums]]></title>
			<link>https://chipmusic.org/forums/post/221389/#p221389</link>
			<description><![CDATA[<b><i>Brother Android says:</i></b><p>I don&#039;t have any more info than you do on what&#039;s normal, but I think it&#039;s more important to have a mix you like than to do what&#039;s normal. People don&#039;t mind turning their stereo up/down as much as the major labels would have us believe.</p>]]></description>
			<pubDate>Mon, 17 Nov 2014 16:06:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/221389/#p221389</guid>
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			<title><![CDATA[Proper LUFS "Loudness" level for Chiptune Albums]]></title>
			<link>https://chipmusic.org/forums/post/221386/#p221386</link>
			<description><![CDATA[<b><i>BeatScribe says:</i></b><p>Hello. <br />I mostly do video game OSTs that aren&#039;t meant to be listened to without being mixed with sound effects and voices and explosions, I usually mix stuff at around -16, -17 Integrated LUFS (average across track).</p><p>However, two recent chiptune OSTs I did are good enough that I think they merit a public release. -16 LUFS leaves a lot of headroom in comparison to other albums. I did a early mix at -10.5 Integrated LUFS with about 4.5 loudness range. But my orchestral-minded colleague insists its FAR too loud (take into account orchestra tracks are usually like -27).</p><p>Anyone have any insights of what is normal? I&#039;m running some recent albums through Nugen VisLM to see what is normal, seems like -10 or -9 is normal, leaving very little or no headroom.</p>]]></description>
			<pubDate>Mon, 17 Nov 2014 14:50:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/221386/#p221386</guid>
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