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		<title><![CDATA[ChipMusic.org - Super Gameboy 2 with LSDj]]></title>
		<link>https://chipmusic.org/forums/topic/16270/super-gameboy-2-with-lsdj/</link>
		<description><![CDATA[The most recent posts in Super Gameboy 2 with LSDj.]]></description>
		<lastBuildDate>Sun, 22 Mar 2015 18:42:54 +0000</lastBuildDate>
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			<title><![CDATA[Re: Super Gameboy 2 with LSDj]]></title>
			<link>https://chipmusic.org/forums/post/227548/#p227548</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>- yes<br />-nope johan fixed the clock differences a long long time ago, so any recent rom should play as it would on a dmg.</p><p>Also you can mod a regular dirt cheap gameboy cart to have a link port as well.. ive seen them go for $5 or less unmodded. To me a sgb with a prosound mod sounds about the same as a dmg modded.</p>]]></description>
			<pubDate>Sun, 22 Mar 2015 18:42:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/227548/#p227548</guid>
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			<title><![CDATA[Super Gameboy 2 with LSDj]]></title>
			<link>https://chipmusic.org/forums/post/227547/#p227547</link>
			<description><![CDATA[<b><i>TREYFREY says:</i></b><p>I&#039;ve been composing with LSDj for a while now, and I was thinking that it would be nice to not have to stare at tiny screens while composing at home, etc. I write all my music with two instances of LSDj synced and was considering buying two Super Gameboy 2s to run lsdj on two separate SNES consoles. </p><p>Just looking for general advice to see if this is worth the investment</p><p>-Will the two instances of lsdj sync correctly using the super gameboy&#039;s sync port ?<br />-Is there a sound difference / play back speed difference etc. when running LSDj on a SNES ? </p><p>Thanks !</p>]]></description>
			<pubDate>Sun, 22 Mar 2015 18:27:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/227547/#p227547</guid>
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