<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - Creating a wave/shore water effect]]></title>
		<link>https://chipmusic.org/forums/topic/16424/creating-a-waveshore-water-effect/</link>
		<description><![CDATA[The most recent posts in Creating a wave/shore water effect.]]></description>
		<lastBuildDate>Fri, 17 Apr 2015 19:00:02 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Creating a wave/shore water effect]]></title>
			<link>https://chipmusic.org/forums/post/229005/#p229005</link>
			<description><![CDATA[<b><i>2PLAYER says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>start vol at 0, play white noise, increase slowly to max and then fade back to zero. Add sea gulls to taste.</p></blockquote></div><p>pan up to a washed up young boy on a sea shore surrounded by intermittent sea shells, he is eating sea gulls</p>]]></description>
			<pubDate>Fri, 17 Apr 2015 19:00:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229005/#p229005</guid>
		</item>
		<item>
			<title><![CDATA[Re: Creating a wave/shore water effect]]></title>
			<link>https://chipmusic.org/forums/post/228944/#p228944</link>
			<description><![CDATA[<b><i>JodyBigfoot says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>start vol at 0, play white noise, increase slowly to max and then fade back to zero. Add sea gulls to taste.</p></blockquote></div><p>pan up to a washed up young boy on a sea shore surrounded by intermittent sea shells, a young lady named marin approaches...</p>]]></description>
			<pubDate>Thu, 16 Apr 2015 21:10:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/228944/#p228944</guid>
		</item>
		<item>
			<title><![CDATA[Re: Creating a wave/shore water effect]]></title>
			<link>https://chipmusic.org/forums/post/228943/#p228943</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>start vol at 0, play white noise, increase slowly to max and then fade back to zero. Add sea gulls to taste.</p>]]></description>
			<pubDate>Thu, 16 Apr 2015 20:50:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/228943/#p228943</guid>
		</item>
		<item>
			<title><![CDATA[Re: Creating a wave/shore water effect]]></title>
			<link>https://chipmusic.org/forums/post/228942/#p228942</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>Moved to the audio production subforum.</p>]]></description>
			<pubDate>Thu, 16 Apr 2015 20:29:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/228942/#p228942</guid>
		</item>
		<item>
			<title><![CDATA[Creating a wave/shore water effect]]></title>
			<link>https://chipmusic.org/forums/post/228941/#p228941</link>
			<description><![CDATA[<b><i>tekloc says:</i></b><p>So im new to all this and i use mixcraft with the 38911bits plguin and i was wonder how to make water coming up and down a shore effect. Could i have some methods or different things i could use to emulate the effect. thank you</p>]]></description>
			<pubDate>Thu, 16 Apr 2015 20:13:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/228941/#p228941</guid>
		</item>
	</channel>
</rss>
