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		<title><![CDATA[ChipMusic.org - CC note and timing issues on a cover song]]></title>
		<link>https://chipmusic.org/forums/topic/16436/cc-note-and-timing-issues-on-a-cover-song/</link>
		<description><![CDATA[The most recent posts in CC note and timing issues on a cover song.]]></description>
		<lastBuildDate>Sun, 19 Apr 2015 13:47:12 +0000</lastBuildDate>
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			<title><![CDATA[Re: CC note and timing issues on a cover song]]></title>
			<link>https://chipmusic.org/forums/post/229050/#p229050</link>
			<description><![CDATA[<b><i>IceWolf says:</i></b><p>I was trying to get as close to the original as possible while leaving out things I couldn&#039;t put like the pads/drones. Hmm good point about the drums. Yeah I was trying to figure out volume in the tables and also the Exx command, I didn&#039;t quite get it so I decided not to fool with it. Wasn&#039;t sure if they operated like velocity in trackers like sunvox or what.</p>]]></description>
			<pubDate>Sun, 19 Apr 2015 13:47:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229050/#p229050</guid>
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			<title><![CDATA[Re: CC note and timing issues on a cover song]]></title>
			<link>https://chipmusic.org/forums/post/229042/#p229042</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><p>Some folks don&#039;t mind for organic time lines like your attempt. The notes being absolutely perfect timing could help as it&#039;s a cover, but for the same reasons if thats what you were going for theres no reason you can&#039;t have a cover that contains &quot;timing issues&quot;</p><p>It&#039;s all down to what you&#039;re trying to achieve.</p><p>If you&#039;re really worried about timing, grab some midis, load them up in your favorite daw, take a peek at what the real notes look like, and transcribe that to the gameboy. There no point in reinventing the wheel if someones done the work for you. </p><p>As for my personal tastes, I feel you could fill up the silence but not allowing the notes to cut off so soon and so suddenly... Sometimes I like to let my notes ring out at like volume 1 as sort of a filler reverb (not exactly a reverb) it helps fill the dead air so to speak. Volume automations can turn an otherwise bland mix into a dynamic wonderment if done right. </p><p>All in all I&#039;d say you&#039;re off to a great start. I&#039;d be cool to hear some drums accompaning this song. For cover songs that don&#039;t originally have percussion, I take that as my opportunity to throw in my personal creative touch. It will give it more of a personal identity as your creation.</p>]]></description>
			<pubDate>Sun, 19 Apr 2015 04:03:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229042/#p229042</guid>
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			<title><![CDATA[CC note and timing issues on a cover song]]></title>
			<link>https://chipmusic.org/forums/post/229039/#p229039</link>
			<description><![CDATA[<b><i>IceWolf says:</i></b><p>I tried to make a gameboy version of the Metroid Prime level music for Phendrana Drifts. This would be my first cover song, well that&#039;s not necessarily true (some short zelda loops), but this is the first time I went through a whole song. </p><p>The choir melody section and the piano solo bits and a little after that probably doesn&#039;t have quite all the right notes and maybe some timing issues. </p><p>The song is kind of hard to do right without that sense of atmosphere that&#039;s in the original. I grabbed a video from youtube and listened to the song every now and again and tried to get the notes by listening through several times (I just play by ear).</p><p>Hopefully I don&#039;t murder anyone&#039;s ears. Here it is: <a href="https://db.tt/nBG90FYY" target="_blank">https://db.tt/nBG90FYY</a> <br />Ignore the small sound at the beginning before anything really starts, I recorded it with audacity on an emulator and I&#039;m not sure why it did that.</p>]]></description>
			<pubDate>Sun, 19 Apr 2015 01:16:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229039/#p229039</guid>
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