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		<title><![CDATA[ChipMusic.org - Dimming on Gameboy Pocket using LSDj]]></title>
		<link>https://chipmusic.org/forums/topic/16481/dimming-on-gameboy-pocket-using-lsdj/</link>
		<description><![CDATA[The most recent posts in Dimming on Gameboy Pocket using LSDj.]]></description>
		<lastBuildDate>Tue, 05 May 2015 02:38:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229822/#p229822</link>
			<description><![CDATA[<b><i>Koji-Kendo says:</i></b><div class="quotebox"><cite>jmc1987 wrote:</cite><blockquote><div class="quotebox"><cite>Koji-Kendo wrote:</cite><blockquote><p>Ive noticed the same improvement using a 1k ohm trim-pots on dmg, pocket and color.<br />I now use them almost exlcusively for this and being able to chage the brightness at will is awesome.</p></blockquote></div><p>Are they the same ones you recommended for the Color frontlight kit? I got some today and they&#039;re really tiny... seems perfect for adding a brightness control.</p></blockquote></div><p>Yes they are.<br />Wish I would&#039;ve known about them earlier.</p>]]></description>
			<pubDate>Tue, 05 May 2015 02:38:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229822/#p229822</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229820/#p229820</link>
			<description><![CDATA[<b><i>jmc1987 says:</i></b><div class="quotebox"><cite>Koji-Kendo wrote:</cite><blockquote><p>Ive noticed the same improvement using a 1k ohm trim-pots on dmg, pocket and color.<br />I now use them almost exlcusively for this and being able to chage the brightness at will is awesome.</p></blockquote></div><p>Are they the same ones you recommended for the Color frontlight kit? I got some today and they&#039;re really tiny... seems perfect for adding a brightness control.</p>]]></description>
			<pubDate>Tue, 05 May 2015 01:28:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229820/#p229820</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229813/#p229813</link>
			<description><![CDATA[<b><i>Koji-Kendo says:</i></b><div class="quotebox"><cite>jmc1987 wrote:</cite><blockquote><p>I got my Pocket back today with a 220ohm resistor added in. I played with it on battery power for about an hour or so earlier and didn&#039;t find any of the dreaded dimming problem. The light panel is a bit dimmer, but everything else seems to be good.</p></blockquote></div><p>Ive noticed the same improvement using a 1k ohm trim-pots on dmg, pocket and color.<br />I now use them almost exlcusively for this and being able to chage the brightness at will is awesome.</p>]]></description>
			<pubDate>Mon, 04 May 2015 23:02:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229813/#p229813</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229812/#p229812</link>
			<description><![CDATA[<b><i>jmc1987 says:</i></b><p>I got my Pocket back today with a 220ohm resistor added in. I played with it on battery power for about an hour or so earlier and didn&#039;t find any of the dreaded dimming problem. The light panel is a bit dimmer, but everything else seems to be good.</p>]]></description>
			<pubDate>Mon, 04 May 2015 22:50:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229812/#p229812</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229679/#p229679</link>
			<description><![CDATA[<b><i>metatronaut says:</i></b><p>Happens to me all the time on both of my DMGs. I&#039;m fairly sure it&#039;s just a battery life issue. But then again, DMG =/= GBP <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<pubDate>Fri, 01 May 2015 12:30:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229679/#p229679</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229660/#p229660</link>
			<description><![CDATA[<b><i>Ledfyr says:</i></b><p>I have been thinking about a small mod:<br />Would it be possible to install a switch to toggle the backlight on/off?<br />Or will nothing be visible on the screen when the backlight is off?</p>]]></description>
			<pubDate>Fri, 01 May 2015 08:11:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229660/#p229660</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229579/#p229579</link>
			<description><![CDATA[<b><i>Sonic Boy says:</i></b><p>...aaaand I forgot to post pictures again <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>But yeah the issue has been identified thoroughly, unfortunately I don&#039;t have any games nor Nanoloop one to try whether this is just an LSDj issue.. anyway, thank you very much guys, I think I&#039;ll try what&#039;s been suggested and then will get back at you if I have other issues <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Thu, 30 Apr 2015 08:53:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229579/#p229579</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229556/#p229556</link>
			<description><![CDATA[<b><i>jmc1987 says:</i></b><div class="quotebox"><cite>Sonic Boy wrote:</cite><blockquote><p>About the resistor, I&#039;ll try to find someone in the area that can help me fix the issue, but I&#039;ll try running it with an adapter.. it&#039;s weird though, if the backlight pulls too much power, the brightness should always be the same, right? or does it have something to do with LSDj running..?</p></blockquote></div><p>I was assuming that it&#039;s not the light dimming, but the actual LCD screen. When you hit play, it has to pull more power to start the sound and with the backlight draining a lot, the LCD goes faint, much like it would with low batteries. </p><p>I didn&#039;t find the problem with any games, so it could be LSDJ... but I&#039;m pretty sure it uses much more CPU power than a standard game anyway.</p>]]></description>
			<pubDate>Wed, 29 Apr 2015 22:27:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229556/#p229556</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229506/#p229506</link>
			<description><![CDATA[<b><i>Sonic Boy says:</i></b><div class="quotebox"><cite>Koji-Kendo wrote:</cite><blockquote><p>What solder points are being used on your Pocket out of curiosity...?</p></blockquote></div><p>I have absolutely no clue whatsoever.. I just received it and I am not familiar with soldering at all (this reminds me I should take some time to learn)</p><p>About the resistor, I&#039;ll try to find someone in the area that can help me fix the issue, but I&#039;ll try running it with an adapter.. it&#039;s weird though, if the backlight pulls too much power, the brightness should always be the same, right? or does it have something to do with LSDj running..?</p><p>Anyway, I&#039;ll post some pics tonight.</p>]]></description>
			<pubDate>Wed, 29 Apr 2015 09:13:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229506/#p229506</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229484/#p229484</link>
			<description><![CDATA[<b><i>jmc1987 says:</i></b><p>Also, I had dimming on both EMS and DND carts. It was much more pronounced on the EMS cart, though.</p>]]></description>
			<pubDate>Wed, 29 Apr 2015 02:47:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229484/#p229484</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229483/#p229483</link>
			<description><![CDATA[<b><i>jmc1987 says:</i></b><p>The problem is that the backlight pulls way too much power for the 2 AAA batteries the Pocket runs on. The way to fix it is to add a resistor. According to this thread (<a href="http://chipmusic.org/forums/topic/12898/problems-with-gameboy-pocket-and-chiptune-software/" target="_blank">http://chipmusic.org/forums/topic/12898 &#133; -software/</a>), Thursday Customs recommends between 100-220 ohm and there may be some guess work involved.</p><p>I actually just had to send my Pocket back to a modder who did mine and he put in a 220ohm one. I haven&#039;t gotten it back yet to check how it works, but I&#039;d bet the LED colors that drain more power (white, blue, green) probably need more resistance than other colors. But I only had problems when using LSDJ. The contrast would always change as soon as I pressed start... though it didn&#039;t seem to happen as much with the AC adapter.</p>]]></description>
			<pubDate>Wed, 29 Apr 2015 02:46:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229483/#p229483</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229470/#p229470</link>
			<description><![CDATA[<b><i>Koji-Kendo says:</i></b><p>Sometimes the solder points used can be touchy on certain games / flashcarts I&#039;ve noticed.<br />What solder points are being used on your Pocket out of curiosity...?</p>]]></description>
			<pubDate>Tue, 28 Apr 2015 22:29:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229470/#p229470</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229443/#p229443</link>
			<description><![CDATA[<b><i>Sonic Boy says:</i></b><p>I am currently using regular batteries.. I might post a couple of screenshots to give you an idea of the problem <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Tue, 28 Apr 2015 15:07:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229443/#p229443</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229432/#p229432</link>
			<description><![CDATA[<b><i>Ledfyr says:</i></b><p>Hello!</p><p>I have a backlight modded pocket and 64m smartcard. No clockmod though.<br />My screen/backlight always gets slightly dimmed when playing in LSDJ. I get more dimming on low batteries.<br />Even on 9v this dimming is noticable (but this is not a big problem really).</p><p>I haven&#039;t got this super bright problem you describe and adjusting the screen works at it should.</p><p>If you use rechargeable batteries, try regular ones. This makes a difference in screen brightness for me.</p>]]></description>
			<pubDate>Tue, 28 Apr 2015 13:30:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229432/#p229432</guid>
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			<title><![CDATA[Re: Dimming on Gameboy Pocket using LSDj]]></title>
			<link>https://chipmusic.org/forums/post/229430/#p229430</link>
			<description><![CDATA[<b><i>Sonic Boy says:</i></b><p>I tried it with fresh batteries and there doesn&#039;t seem to be any improvement.. might get a 9v adaptor and see if that works</p>]]></description>
			<pubDate>Tue, 28 Apr 2015 12:53:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229430/#p229430</guid>
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