<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - First full LSDJ track, any ideas welcome re: structure]]></title>
		<link>https://chipmusic.org/forums/topic/16561/first-full-lsdj-track-any-ideas-welcome-re-structure/</link>
		<description><![CDATA[The most recent posts in First full LSDJ track, any ideas welcome re: structure.]]></description>
		<lastBuildDate>Tue, 12 May 2015 21:45:29 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: First full LSDJ track, any ideas welcome re: structure]]></title>
			<link>https://chipmusic.org/forums/post/230070/#p230070</link>
			<description><![CDATA[<b><i>pselodux says:</i></b><p>Thanks guys! </p><p>Regarding the panning, yeah I mostly produce in mono and only ever really use the stereo field for reverb space, but those tips are useful—especially the bassdrum one. I tried some stereo table effects on a chord kit I&#039;m working on and it sounded really nice so I might have to start using it.<br />I&#039;m usually from the school of trying to make everything sound like it&#039;s one &#039;object&#039; like in Autechre&#039;s later work, but I&#039;m starting to realise it doesn&#039;t make as much sense to do that on a gameboy <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Glad I&#039;m on the right track! I think I might try some more adventurous sound design on the next one though (ie. FM).</p>]]></description>
			<pubDate>Tue, 12 May 2015 21:45:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/230070/#p230070</guid>
		</item>
		<item>
			<title><![CDATA[Re: First full LSDJ track, any ideas welcome re: structure]]></title>
			<link>https://chipmusic.org/forums/post/230069/#p230069</link>
			<description><![CDATA[<b><i>QuietMind says:</i></b><p>I really like all the sounds you get out of the wave channel. That&#039;s been one of the hardest things for me to learn in LSDJ, but you&#039;re already coming up with good stuff.</p><p>One piece of advice I&#039;ve heard a lot that I&#039;ll pass on is to use O commands to achieve a wider stereo field. Correct me if I&#039;m wrong, but to me the track sounded mostly mono. A few things to try:</p><p>1. Alternate panning of those echoes in the beginning. Or put the primary note in the left channel and the echo in the right.<br />2. When you have two melodic voices simultaneously, pan one left and the other right.<br />3. Add this table to the kick drum or other instruments to give extra pop to the attack:<br />&nbsp; &nbsp; &nbsp; &nbsp; CMD<br />&nbsp; &nbsp;0&nbsp; &nbsp;OR (or OL)<br />&nbsp; &nbsp;1&nbsp; &nbsp;OLR<br />&nbsp; &nbsp;2&nbsp; &nbsp;H01</p><p>Looking forward to hearing more <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Tue, 12 May 2015 20:03:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/230069/#p230069</guid>
		</item>
		<item>
			<title><![CDATA[Re: First full LSDJ track, any ideas welcome re: structure]]></title>
			<link>https://chipmusic.org/forums/post/230066/#p230066</link>
			<description><![CDATA[<b><i>Bit wish says:</i></b><p>First off, this is a great track and it&#039;s obvious you know what your doing.<br />I could really hear your &quot;roots&quot; in the song. Roots as in your previous time with FT2 and so on. It seemed atari st-ish to me.<br />It&#039;s hard for me to give any CC because to me the song already sounds superb, but Im sure you hear millions of microscopic things that you need to fix. <br />Bottom line: Good track keep it up.</p>]]></description>
			<pubDate>Tue, 12 May 2015 17:59:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/230066/#p230066</guid>
		</item>
		<item>
			<title><![CDATA[First full LSDJ track, any ideas welcome re: structure]]></title>
			<link>https://chipmusic.org/forums/post/229995/#p229995</link>
			<description><![CDATA[<b><i>pselodux says:</i></b><p>A bit of a background for those interested: I&#039;ve been using trackers since starting with FT2 in 1996, then moving on to Buzz and then Renoise, so I know the format pretty well. I kinda wanted a challenge though, and thought I might be able to do something cool with &#039;real&#039; chip sounds.. So I got a DMG and LSDJ around three weeks ago, played around with some sounds for a while and ultimately came up with this track.</p><p><a href="https://soundcloud.com/pselodux/turrets-lsdj" target="_blank">https://soundcloud.com/pselodux/turrets-lsdj</a></p><p>I think it&#039;s probably about 80% done, with some of the transitions/breakdowns requiring a bit more work. I tried to make it concise (I find it hard to write short tracks) but the breakdowns and buildups just sound a little rushed.. unless I&#039;m just not used to them being so short and that&#039;s how they&#039;re supposed to sound..?</p><p>Anyway, any ideas/comments/advice etc would be appreciated I think I&#039;ve got the sound design figured out, but if there&#039;s anything glaringly obvious that I&#039;m not getting, I&#039;m happy to know about it!</p>]]></description>
			<pubDate>Mon, 11 May 2015 10:09:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/229995/#p229995</guid>
		</item>
	</channel>
</rss>
