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		<title><![CDATA[ChipMusic.org - HELP: Setup Ableton for mGB w/ midi-usb adapter]]></title>
		<link>https://chipmusic.org/forums/topic/16889/help-setup-ableton-for-mgb-w-midiusb-adapter/</link>
		<description><![CDATA[The most recent posts in HELP: Setup Ableton for mGB w/ midi-usb adapter.]]></description>
		<lastBuildDate>Wed, 22 Jul 2015 22:22:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: HELP: Setup Ableton for mGB w/ midi-usb adapter]]></title>
			<link>https://chipmusic.org/forums/post/232787/#p232787</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>If you send midi notes on that channel (5 I think) it will automatically play a note from a non playing channel. So if you hit C E G on your keyboard it will play one note each on pu1 pu2 and the wav channel to make your chord.</p>]]></description>
			<pubDate>Wed, 22 Jul 2015 22:22:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232787/#p232787</guid>
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			<title><![CDATA[Re: HELP: Setup Ableton for mGB w/ midi-usb adapter]]></title>
			<link>https://chipmusic.org/forums/post/232785/#p232785</link>
			<description><![CDATA[<b><i>biffchipkipper says:</i></b><p>Thanks herr_prof! I hadn&#039;t figured out setup play for the 4 channels so that is very helpful! Do you know what they mean by channel being the poly mode?</p>]]></description>
			<pubDate>Wed, 22 Jul 2015 22:10:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232785/#p232785</guid>
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			<title><![CDATA[Re: HELP: Setup Ableton for mGB w/ midi-usb adapter]]></title>
			<link>https://chipmusic.org/forums/post/232784/#p232784</link>
			<description><![CDATA[<b><i>biffchipkipper says:</i></b><p>Actually, nvm! It works now! I just pressed B &amp; the screen on the Gameboy changed a little and it works now!<br />I&#039;ll just leave this up for reference I guess.</p><p>Just in case anyone else is struggling with flashing mGB to a Nanoloop One cart,<br />at the rhomb screen after holding select, and hello is done, press B to save mGB to portion B of the cart &amp; I guess you would press A to send it to portion A of the cart. &amp; an A should show up under the rhomb symbol. If you press &quot;start&quot; an &quot;n&quot; should show up but if I&#039;m not wrong that is for updating Nanoloop versions. I made the mistake of flashing mGB to &quot;n&quot; and it kept overwriting my Nanoloop 1.7.5 so I kept ending up with Nanoloop 1.7.3 again and no mGB. I hope this helps someone! Cheers.</p>]]></description>
			<pubDate>Wed, 22 Jul 2015 22:07:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232784/#p232784</guid>
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			<title><![CDATA[Re: HELP: Setup Ableton for mGB w/ midi-usb adapter]]></title>
			<link>https://chipmusic.org/forums/post/232781/#p232781</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>&gt;Output: Nanoloop MIDI <br />You need to send the midi output of the track to the Nanoloop midi INPUT for mgb to work</p><p>&gt;Audio input is set to no input on Ableton because sound should come out of the Gameboy </p><p>This should be the input that the gameboy is plugged into on your soundcard. so:</p><p><a class="postimg" href="http://content.screencast.com/users/PandoSupport/folders/Jing/media/8534209a-1aff-4203-a591-37443ffebd78/00000564.png" title="http://content.screencast.com/users/PandoSupport/folders/Jing/media/8534209a-1aff-4203-a591-37443ffebd78/00000564.png" id="forum_image_13787241"><img src="http://content.screencast.com/users/PandoSupport/folders/Jing/media/8534209a-1aff-4203-a591-37443ffebd78/00000564.png" /></a></p><p>So you will need four midi tracks and one stereo audio track (or two mono tracks if you are splitting the output) for each MGB you are controling</p><p>You might want to create an external instrument on a midi track so you dont need a midi track AND multiple audio track so for example:</p><p><a class="postimg" href="http://content.screencast.com/users/PandoSupport/folders/Jing/media/584d2bcc-ef33-4d67-bf94-7feb2312af0a/00000565.png" title="http://content.screencast.com/users/PandoSupport/folders/Jing/media/584d2bcc-ef33-4d67-bf94-7feb2312af0a/00000565.png" id="forum_image_95424061"><img src="http://content.screencast.com/users/PandoSupport/folders/Jing/media/584d2bcc-ef33-4d67-bf94-7feb2312af0a/00000565.png" /></a></p><p>I would do the former if you are using MGB in 4 mono channel mode and the latter if you are using MGB in a single channel chord mode.</p>]]></description>
			<pubDate>Wed, 22 Jul 2015 21:55:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232781/#p232781</guid>
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			<title><![CDATA[HELP: Setup Ableton for mGB w/ midi-usb adapter]]></title>
			<link>https://chipmusic.org/forums/post/232780/#p232780</link>
			<description><![CDATA[<b><i>biffchipkipper says:</i></b><p>Hi,</p><p>I&#039;m new to this whole thing &amp; I&#039;ve searched on Google &amp; YouTube &amp; I can&#039;t seem to figure out why I&#039;m not getting any sounds out of the Gameboy when I try to send MIDI messages to it. If someone could please help me out. Thanks!</p><p>This is my current setup:</p><p>Gameboy (running mGB) &gt; usb-midi adapter from Nanoloop (set to MIDI mode on terminal) &gt; Ableton Live </p><p>I&#039;ve set my MIDI sync preferences to:<br />Output: Nanoloop MIDI <br />&amp; I&#039;ve tried all the combinations of turning track, sync &amp; remote on/off</p><p>I have a MIDI track with &quot;external instrument&quot; that sends MIDI to Nanoloop MIDI <br />&amp; I&#039;ve tried all 16 channels on Ableton<br />Audio input is set to no input on Ableton because sound should come out of the Gameboy <br />Gameboy volume has been tested and is working and on full volume.</p><br /><p>Am I missing something? <br />Thanks again for any help!</p>]]></description>
			<pubDate>Wed, 22 Jul 2015 21:38:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/232780/#p232780</guid>
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